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Summer Update

Greetings Everyone,

IRL intervened a little bit, but production on Aurora Magica was simply interrupted, not full on halted. I’ve had to take a moment of a breather anyway, so I could reassess how I’m handling the story-telling. The reason for this is that several characters will have a story arc that is separate from the others, and a secondary plot line that is independent from the main story. This created a little bit of a quagmire to work through.

Due to this bit of mud I’ve written myself into, I needed to take a step back from the project to look at how to handle things going forward. I was going to have to do this anyway, and then real-life intervened. What does this mean? It means I’m having to start storyboarding the various plot points. Not that I didn’t have a plot to begin with, far from it. The extra stuff though, was a collection of scribbled notes at best. I have to correct this.

With all that said, I’m going to go over things with my alpha testers (yes, I have testers) to see how much of what is already there would be worth cleaning up for a second demo. The first demo gave very little in the way of world building, character development, or any other detail that would make a compelling story. I hope to post another update in the coming weeks to announce work on that second demo. Until then, happy gaming and making!

Failsauce