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Synopsis
At the end of their summer break, Nathan decides to invite his 3 friends: Felix, Ian, and Amber, to Rail Springs! A special forest with history, mystery, and most of all: adventure! However, as the gang gets all settled in, things don't appear to look as they seem, and they find themselves trapped with strange ghosts, crazy people, and more as their sanity tips. Can they survive the horrors lurking around every corner? Or will they be whisked away by the forest itself?


This game was made on Rpg maker VX Ace. The story is located in a forest known as "Rail Springs." There's 4 characters in total: Felix, Ian, Amber, and the protagonist, Nathan. It's an exploration game, where the player must search around and find the secrets of Rail Springs.

Features:
15-30 minutes of gameplay
Visual novel style choices
Small Puzzles and Exploration

Warning:
This game involves dark topics, such as:
Depression, mild jumpscares, suicide, mention of suicide, animal death, bullying, blood, murder and mental illness.

Latest Blog

Forest Adventure short Trailer!

https://www.youtube.com/watch?v=epZ9BHeK8g4

Hey guys, so now that I'm in summer (the irony) I have more time to develop this game. I hope to give more updates as I work on the game, and hopefully get to 60% completion.
I hope you all enjoy this short trailer and whats to come!
  • Production
  • HorrorBox
  • RPG Maker VX Ace
  • Adventure
  • 03/05/2018 04:39 AM
  • 06/15/2019 02:16 AM
  • N/A
  • 8582
  • 7
  • 99

Posts

Pages: 1
Looks interesting! I'm gonna wait for the demo :3
author=cutiesbae
Looks interesting! I'm gonna wait for the demo :3

A demo just came out if you are interested! :3
Hi! I just played through the demo. Overall, it seems pretty solid in terms of glitches or bugs! The only one I noticed was that when Nathan runs to follow the noise, it shows the map it teleports the player to for a second before the screen goes completely black.

There were a few typos and weird sentence structure in a couple spots:
  • At the beginning when you clarify the controls: enter to "comfirm"
  • Felix's introduction: "cofidence"
  • Nathan: "Yes...Lets" (should be Let's)
  • Ian's introduction sounds a bit unnatural. Something like "Before I moved out, he and I were in the same school for the longest time" flows a little better.
  • "It was really hard to persuade my parents" vs "It was really hard to get my parents persuaded." Again, very minor, but it sounds a bit more like something someone would say in casual conversation!


That said (minor demo spoilers?),
for being a "horror enthusiast," Nathan sure makes some silly horror protagonist mistakes! Following the noise of a wolf alone at night, refusing to leave out of stubbornness, entering an abandoned building alone, setting up camp with a grave within 20 feet of their tents, possibly not recognizing the very distinct silhouette of what looks like his friend in a spooky basement... Nathan, buddy, you can do better. Of course, there wouldn't be a game without any of these actions...! I just found it funny that a character who likes horror would make all those kind of moves.

Also, I'm really happy you went with minimal bloodsplatter in the torture dungeon! Excessive blood gets kind of cheesy, so I felt like you had a tasteful amount (if... such a thing as "a tasteful amount of blood" exists).


All in all, it was a nice little demo. I'm interested to see where the full game goes!
author=meaka
Hi! I just played through the demo. Overall, it seems pretty solid in terms of glitches or bugs! The only one I noticed was that when Nathan runs to follow the noise, it shows the map it teleports the player to for a second before the screen goes completely black.

There were a few typos and weird sentence structure in a couple spots:
  • At the beginning when you clarify the controls: enter to "comfirm"
  • Felix's introduction: "cofidence"
  • Nathan: "Yes...Lets" (should be Let's)
  • Ian's introduction sounds a bit unnatural. Something like "Before I moved out, he and I were in the same school for the longest time" flows a little better.
  • "It was really hard to persuade my parents" vs "It was really hard to get my parents persuaded." Again, very minor, but it sounds a bit more like something someone would say in casual conversation!


That said (minor demo spoilers?),
for being a "horror enthusiast," Nathan sure makes some silly horror protagonist mistakes! Following the noise of a wolf alone at night, refusing to leave out of stubbornness, entering an abandoned building alone, setting up camp with a grave within 20 feet of their tents, possibly not recognizing the very distinct silhouette of what looks like his friend in a spooky basement... Nathan, buddy, you can do better. Of course, there wouldn't be a game without any of these actions...! I just found it funny that a character who likes horror would make all those kind of moves.

Also, I'm really happy you went with minimal bloodsplatter in the torture dungeon! Excessive blood gets kind of cheesy, so I felt like you had a tasteful amount (if... such a thing as "a tasteful amount of blood" exists).


All in all, it was a nice little demo. I'm interested to see where the full game goes!


Aaaahhhhh! Thank you for playing the demo, I'm so happy you enjoyed it! I'm happy that there wasn't that many glitches or bugs, and I will make sure to fix that glitch with Nathan and my many typos in the game. Sorry for the late reply, but again, thank you!
The updated demo is fun! You expanded a whole lot of the game in such a short amount of time, I'm impressed. You do a good job of building up tension and making the player want to know what's going on.

Some (spoilery?) notes I have:



The message pops up when Felix walks near the cat, but since there's nothing that pushes him back (like a "player move one step back" move command), you can actually just straight up walk up to the cat.


The scene with Felix first in the door is very dark. I know it's to make the glowing arrows stand out more, but I'd lighten it just a tiny bit because when he turns around, I couldn't see anything on screen! I had a slightly similar problem in the part of the cave with the monster chase, but that was more that I didn't even know there was a path beyond the coffin since it was too dark to see.

Speaking of chases, the idea of the cat chase is really unique and I like it a lot, turning such an innocent(???) creature into a Game Over Machine because of the character's allergies! Though when you walk back into the first map of the Crystal area (where Felix gets the phone call) after going into one of rooms on either side, there's almost no time between you arriving to the map and the cat teleporting behind you, so if you're not immediately holding the arrow in the other way and the shift button, you're toast. The other maps do have a few seconds' grace period, though, so they're fine.

I also just really want to say I love the visual atmosphere you create with the camera! Things like the map zooming out further and further as Felix walked down the hallway, the zooms, and even the default shaking was all really well done and I liked it a lot! Also I love the little "after demo" bit, it's a nice, clever little twist!

author=meaka
The updated demo is fun! You expanded a whole lot of the game in such a short amount of time, I'm impressed. You do a good job of building up tension and making the player want to know what's going on.

Some (spoilery?) notes I have:



The message pops up when Felix walks near the cat, but since there's nothing that pushes him back (like a "player move one step back" move command), you can actually just straight up walk up to the cat.


The scene with Felix first in the door is very dark. I know it's to make the glowing arrows stand out more, but I'd lighten it just a tiny bit because when he turns around, I couldn't see anything on screen! I had a slightly similar problem in the part of the cave with the monster chase, but that was more that I didn't even know there was a path beyond the coffin since it was too dark to see.

Speaking of chases, the idea of the cat chase is really unique and I like it a lot, turning such an innocent(???) creature into a Game Over Machine because of the character's allergies! Though when you walk back into the first map of the Crystal area (where Felix gets the phone call) after going into one of rooms on either side, there's almost no time between you arriving to the map and the cat teleporting behind you, so if you're not immediately holding the arrow in the other way and the shift button, you're toast. The other maps do have a few seconds' grace period, though, so they're fine.

I also just really want to say I love the visual atmosphere you create with the camera! Things like the map zooming out further and further as Felix walked down the hallway, the zooms, and even the default shaking was all really well done and I liked it a lot! Also I love the little "after demo" bit, it's a nice, clever little twist!


(This is really late but) Thank you so much again! Knowing what glitches I missed helps me a lot before I move on. I did notice the glitches with the cat (I thought I fixed that) so I'm making sure nothing happens like that again.
I hope you like any further updates I have!
Although I am a bit confused on the after demo part, there should been nothing after Felix talks to Nathan.
Okay, so
There are many things that I find very pleasant so far, like the zooming camera and the weird, mysterious plot.
But there's a huge problem which makes the demo impossible to finish, at least for me: that cat chase.
Maybe you didn't test it very much, but it misses a delay between us exiting the upper left room and the cat appearance.
Someone said it already, but i'll repeat it nonetheless as I REALLY want to finish this demo, and in a future, the completed game. I find it quite entertaining.
Cheers
author=EmilyLadyEmerald
Okay, so
There are many things that I find very pleasant so far, like the zooming camera and the weird, mysterious plot.
But there's a huge problem which makes the demo impossible to finish, at least for me: that cat chase.
Maybe you didn't test it very much, but it misses a delay between us exiting the upper left room and the cat appearance.
Someone said it already, but i'll repeat it nonetheless as I REALLY want to finish this demo, and in a future, the completed game. I find it quite entertaining.
Cheers


I'm so glad to hear that! I'm sorry everyone is having issues with the cat chase (I've been meaning to go back and fix it for awhile now I've been stupidly busy). If you're having trouble finishing the demo,
I believe the solution to fix the cat chase is to head to the right area, back into the center and then right area again. That seems to work for me.
I'm sorry again that you (and everyone else) are having the same issue, hopefully if I add another update I'll have that fixed. Thanks for playing!
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