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Antadin is a short rpg made in a month for the rpg maker 28th birthday event. Sometimes the bravest souls are the smallest.

Can ants feel honor?



Something dark and twisted has entered the caverns, corrupting both termites and beetles. An infection is turning the insects into monsters. Can the faith of the antadins keep the light burning against the darkness that lurks in the hearts of insects?



- A short and tightly told little rpg, matching the size of the characters whose faith you decide.

- Lots and lots of choices, affecting the gameplay and story.

- Traverse a truly unique world of fantasy, insects and twisting gods.

- Try to uphold the virtues of the noble order of the antadins.



That's all. Hope you like it.

Latest Blog

Antadin DX out now!

Woho!

Antadin DX, the more polished version of this little bug-rpg is out now! You can download it here over at the download-page, or for free on Steam.

It has a new area, lots and lots of polish, new graphics, a new follower-ish and other fun stuff.

  • Completed
  • Red_skald
  • RPG Maker MV
  • RPG
  • 03/07/2018 07:19 PM
  • 01/28/2022 05:52 PM
  • 03/11/2018
  • 35285
  • 13
  • 734

Posts

Pages: 1
Where can I find the download?
author=kumada
Where can I find the download?


I'm doing the final polish to the game at the moment. It'll probably be up later today or early tomorrow.
Great! :D

I will be looking out for it.
Okay, feedback incoming.

-Interesting remix of the toymaker music. It sounds pretty appropriate for the tone.

-This is really cool. Graphics, tone, setup. This is all really great.

-I really like that the player character just talks. There's no portrait or name or anything like that. It kind of emphasizes the intensity in his dialog.

-I genuinely like the linearity of the game. You walk forward, you make decisions, the plot unfurls. It's stripped-down, but it's stripped down to pure content. It doesn't feel like anything's wasted.

-And, while we're on the subject, I super dig the overall link between how ant colonies interact with each other and human zealotry.

-Oh man, the camping system is back. I really like this gimmick.

-"Watch your steps" -> "Watch your step"

-Game briefly freezes every time combat ends, but it unfreezes after a few seconds.

-After combat music feels a little out of keeping with the other tracks. A little too in-your-face with how upbeat it is.

-I really like the flow of combat, once the game gets moving. Antadin taunts to draw attacks when the grub needs to heal, the grub spends most of its time cowering otherwise, pin creates an opportunity to go all out with attacks and effects against a boss, etc.

-And I love the overall worldbuilding. In the same way as Toymaker, this feels like a game that took a premise and explored it all the way to the deepest reaches of its pathos. That the setting is a gritty fantasy world of insect colonies only makes that cooler.

-Oh, weird. You get to pick your weapon type at every checkpoint. I really like that.

-Antadin and Larvae can equip axes, claws, etc according to the weapon store, but can't actually equip them from their profiles. Bug?

-The cut to the campsite on the raft after leaving the second campsite is a little abrupt and I couldn't immediately tell it was a raft. Even a line or two of "We're going to be on this raft for a while. Let's take a rest" would help smooth things out.

-Oooh, the choices get good. I get the impression this game is completely mazed with branching paths, like the last one. I super dig it.

-Game briefly freezes going into battle with the Legion of Husks

-Oh, the vendor is a mosquito. Just realized that.

-This is seriously long and packed with custom art for a one month project.

-Oh, holy crap. That reveal about the infection. That is really, really good storytelling.

-I thought I was going to be able to play through this all in one sitting, but I was super wrong. This is a really robust game for the short span of time that went into making it. I'll try to play through the rest of it soon.

Edit: okay, more feedback

-I really like the way the larvae works and how it fuses game mechanics and story. The option to let the infection in to resurrect it if it drops is great, and just the general structure of battle around protecting it is really cool.

-Feels like it needs just a little more dialog before "no, I will not die here" to really wring out the drama of the moment

-What factors weigh into the ending? Is it possible to affect whether or not the larvae gets infected?

Overall, this was a really wonderful experience and I'd love to see more of this setting. It's like Mouseguard, but for insects, with a dose of Dark Souls worldfeel thrown in.
Thanks for the feedback! Glad you liked it. The combat took some balancing, but I think it worked out, especially for the linear style of the gameplay.

Having a deadline is great for actually finishing things, but I had to cut a lot of stuff. Though I think the game came out quite nicely in the end.
It certainly did. This was awesome, and I'd love to see more of this world.

I've played a bunch of tabletop games, and so my brain always kind of circles back to that, but Antadin and Toymaker both would make great material for pen and paper settings.

Anyway, I might take another spin through the game to see if I can uncover some other routes, but I hope a bunch of people play this. It was super good.

EDIT:

-Okay, I found an actual crashbug. Asking Snork who he is causes the game to lock.

-Also, mass echoes says "User allies hp", and should probably say "User heals allies' hp"

-Also also, Song of Purity has "remove infected or defiled allies", which should be "removes infection or defilement from allies", since it doesn't actually remove anyone from your party.

-"Your host is too strong, an dying" and dying
author=kumada
-What factors weigh into the ending? Is it possible to affect whether or not the larvae gets infected?

Answer:
How strong the antadin holds to its faith (even doing rutless things like killing blasphemers), which keeps the infection at bay.


author=kumada
-I really like the way the larvae works and how it fuses game mechanics and story. The option to let the infection in to resurrect it if it drops is great, and just the general structure of battle around protecting it is really cool.

Overall, this was a really wonderful experience and I'd love to see more of this setting. It's like Mouseguard, but for insects, with a dose of Dark Souls worldfeel thrown in.


Thanks for the kind words. And great feedback! I'll be releasing a patch today fixing the bugs.
Congratulations on the spotlight!
ohhh this looks super interesting, ill give it a try whenever i have time !
Started playing through this today. Love the aesthetic of it, feels like a cross between Lisa and older animations by David Firth. The default RPG Maker assets and sounds do clash with the aesthetics of the game quite a bit but I understand why they are there.

I definitely see potential for a more polished commercial version of this project.
Honestly... I don't even remember why or when I downloaded this, but... it engrossed me right away, to the point where after I played it this morning all I could think of was coming back to it.

I just finished it, and wanted to say... it's really good.

The ending I got...
The Antadin and the parasite fell, and the larva lived on, uninfected. But... I'm happy with that outcome. The Fly, the Termite (afaik), the Cricket, they all got out okay. If that's the price, so be it.
Maybe I'll see what other outcomes I can find later, but for now I am content.

If you ever do make a paid version, count me in.
this looks like a good game with interesting atmosphere with an unlikely hero. gonna try!!!
I've just finished the game. love the atmosphere and aethestics, although some rtp were a bit distracting. Could use even more custom graphics like the interface and battle victory music. Nonetheless, it was great. Good work!
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