Aeons ago, the legends say, Magic was a source of great Power, bringing peace and happiness to all. However, unnamed disaster fell and all that is left of that Time are the Bespelled Ruins that dot the world of Shevesta.
These mystical ruins are deadly places filled with magical, malicious protections which steal the energy of those who enter within. Many are the adventurers, theives and fame-seekers that have sought them out for the marvellous treasures within - very few making it out alive. Indeed, the death toll grew so high that the United Government of Shevesta enacted laws forbidding unlawful access to them.
This caused great ire among the commonfolk who saw the ruins as a way to escape the harsh realities of their lives, a chance to gain riches and power - now seemingly being stolen by the upper classes.
Thus a new set of laws was enacted between the UGS - any person may try their hand at entering the Bespelled Ruins as long as they abided by the rules put forth by the governing body.
- You must be accomplished in some physical training before you enter.
- You only have one chance to use a permit for each Bespelled Ruin once in your lifetime.
- You may only enter one Bespelled Ruin a year.
- You may only have ten days of access to the Bespelled Ruin.
- You may only enter the Bespelled Ruin once per day.
- You must pay a tithe to the country in which the Bespelled Ruin you entered of ten percent of what you bring out of it.
- If you learn any magics inside the Bespelled Ruin you must teach at the Arcane Academy of that country.
- Randomised equipment, items, spells
- Semi-Randomised enemies, floors, treasures
- Randomised partners
- Create a character
- Scoreboard based on your end treasure count
These mystical ruins are deadly places filled with magical, malicious protections which steal the energy of those who enter within. Many are the adventurers, theives and fame-seekers that have sought them out for the marvellous treasures within - very few making it out alive. Indeed, the death toll grew so high that the United Government of Shevesta enacted laws forbidding unlawful access to them.
This caused great ire among the commonfolk who saw the ruins as a way to escape the harsh realities of their lives, a chance to gain riches and power - now seemingly being stolen by the upper classes.
Thus a new set of laws was enacted between the UGS - any person may try their hand at entering the Bespelled Ruins as long as they abided by the rules put forth by the governing body.
- You must be accomplished in some physical training before you enter.
- You only have one chance to use a permit for each Bespelled Ruin once in your lifetime.
- You may only enter one Bespelled Ruin a year.
- You may only have ten days of access to the Bespelled Ruin.
- You may only enter the Bespelled Ruin once per day.
- You must pay a tithe to the country in which the Bespelled Ruin you entered of ten percent of what you bring out of it.
- If you learn any magics inside the Bespelled Ruin you must teach at the Arcane Academy of that country.
You are an adventurer who has just gained access to one of these Bespelled Ruins:
The Tomb of Korimir
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Features
The Tomb of Korimir
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- Randomised equipment, items, spells
- Semi-Randomised enemies, floors, treasures
- Randomised partners
- Create a character
- Scoreboard based on your end treasure count
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