A Shoutout from the UnproPro.
A showcase of the Beta from last year. (Many changes since this version)
Enter the life of Oswyn Farindon as he sets out to investigate a deep conspiracy surrounding the assassination of his father. All the while, his homeland is falling into political turmoil, and he must find his way out of compromising dilemmas that will shape the future of an entire civilization.
- Standard Turn Battle
Turn Order Mechanic from Super Mario RPG & FFX Turn Order Bar
Battlers will act immediately after their command is chosen, allowing for a more strategic approach to combat. There is also a visible Turn Order Bar.
- Skill Leveling
Each of the Actor's unique skills will have their own proficiency level that can be increased when used. After raising the proficiency to a specific level, a new and more powerful version of that skill will be gained.
- Combo Skills
Unleash cooperative attacks from two or more members of your party at the same time.
- Godstones System
Inspiration: Espers from FFVI
Equip magical stones to gain spell casting abilities and other passive abilities. These can be learned based on points acquired while specific Godstones are equipped.
- On-Map Enemies
Inspiration: On-map enemies from Earthbound
Encounter enemies through direct contact while moving in hostile areas. Specific effects will be triggered based on the direction the enemy is engaged from.
- Poach and Trade
Inspiration: Trade Shops from Suikoden II & Poaching from FFT
Monsters do not drop gold. Instead, unique items are dropped that you can either sell back to shops, or trade with NPCs. Items gained from poaching will have different values based on location and/or the NPC you're trading with.
- Task Log
Inspiration: Quest Log from The Elder Scrolls games
Separate your Main Quests from your Side Quests for easy tracking.
- Party Chat
Inspiration: Camping from Breath of Fire III & Tales of Vesperia
Dive into character backgrounds with optional dialogue that's accessible from the World Map. Doing this will yield various rewards such as skills, items, and other tasks.
Asylum is a game that aims to trigger the nostalgia of classic JRPG enthusiasts like myself. It has always been a goal of mine to create a game with all of my favorite elements of various RPGs that I've played growing up. It's heavily influenced by many games including (but not limited to) Super Mario RPG, Breath of Fire, Final Fantasy, Chrono Trigger, Earthbound, Suikoden, and Grandia.
If you enjoyed playing any of these games or have wanted to try them out, then I think you'll enjoy Asylum. Granted, this game isn't for everybody. Pixel Art can be a turn-off for some, and the game admittedly starts out with a few tropes that will later develop into deep plots. I should also mention that I didn't set out to create some 40+ hour epic RPG. There isn't 100+ different combinations of classes, or 1000+ skills, or 100+ party members, or 100+ (insert feature bloat here). However, all things considered... I've put a lot of time, effort, and money into creating a game that I believe is unique in the realm of RPG Maker games. I think that's something players can appreciate. Hope you enjoy it!