TRAILER
SYNOPSIS
After the rise of a secret organization named Providence, Jun, a mercenary, finds himself caught in the middle of a coup d'etat. To restore order, he and his best friend Ne'l must journey across the entire continent of Iris, helping citizens in need while liberating the Empire from a dark legacy.
FEATURES
GAMEPLAY
This game has an interconnected world. Each village on the continent has characters seeking help, and their requests might send you on adventures all around the continent!
BATTLE SYSTEM
BACKSTORY
On Iris, the term mercenary has changed to mean something different. With the start of peacetime in the Fourth Age, the Mercenaries' Guild found its new purpose by serving the government. The Guild became the acting police force, at the same time providing help to people who request it. Through the "Mercenary Request" system, people can request help from a mercenary to carry out tasks or odd jobs for a reward.
CONTROLS
Arrow Keys - Movement / Navigation
Z Key / Enter / Space - Interact / Select
X Key - Menu / Cancel
Shift Key - Dash (Hold)
ADDITIONAL REQUIREMENTS
If you get an error about xinput1_3, please install DirectX.
If you get an error about F1AltEnterF12.dll, please install the Visual C++ Redistributable Packages.
KNOWN ISSUES
This is the list of already known issues - don't report these!
=Rare=
These are rare bugs, and may be very hard to reproduce. These bugs may only show up once or not at all in an entire playthrough. (If you can consistently replicate these, let me know right away!)
=Common=
These are easily reproducible bugs. A fix for them may come in the future but it will likely cause save-file incompatibility.
NEED HELP?
If you are stuck with a puzzle or something else, I might have a guide on it on my website. If not, you can ask here.
SYNOPSIS
After the rise of a secret organization named Providence, Jun, a mercenary, finds himself caught in the middle of a coup d'etat. To restore order, he and his best friend Ne'l must journey across the entire continent of Iris, helping citizens in need while liberating the Empire from a dark legacy.
FEATURES
- Over 30 quests to experience.
- Around 15 hours of gameplay.
- 40 Achievements to earn.
- Interconnected/open world.
- Resource management-based combat system.
- Grinding not required.
- An all original soundtrack.
GAMEPLAY
This game has an interconnected world. Each village on the continent has characters seeking help, and their requests might send you on adventures all around the continent!
BATTLE SYSTEM
- Enemies roam the world and will chase you when they see you. By walking, it is possible to sneak past them.
- Combat in this game focuses on skills and the resource known as Anima.
- All skills use Anima and have a cooldown.
- Players can choose and equip skills. Develop your own strategy and moveset, from locking down enemies with status effects, to using skills that target enemies' Anima to prevent them from attacking!
BACKSTORY
On Iris, the term mercenary has changed to mean something different. With the start of peacetime in the Fourth Age, the Mercenaries' Guild found its new purpose by serving the government. The Guild became the acting police force, at the same time providing help to people who request it. Through the "Mercenary Request" system, people can request help from a mercenary to carry out tasks or odd jobs for a reward.
CONTROLS
Arrow Keys - Movement / Navigation
Z Key / Enter / Space - Interact / Select
X Key - Menu / Cancel
Shift Key - Dash (Hold)
ADDITIONAL REQUIREMENTS
If you get an error about xinput1_3, please install DirectX.
If you get an error about F1AltEnterF12.dll, please install the Visual C++ Redistributable Packages.
KNOWN ISSUES
This is the list of already known issues - don't report these!
=Rare=
These are rare bugs, and may be very hard to reproduce. These bugs may only show up once or not at all in an entire playthrough. (If you can consistently replicate these, let me know right away!)
- Random invisible walls can appear. Fixable by reloading the game. (4 Reports)
- The game may randomly crash when enemy touches you. (1 Report)
- An objective in the Quest Log will not be marked as complete even if it is actually complete. This is cosmetic and does not affect quest progress. (1 Report)
- Enemies may block passage after being defeated. (1 Report)
=Common=
These are easily reproducible bugs. A fix for them may come in the future but it will likely cause save-file incompatibility.
- Knightâs Will - Passive enemies still chase you if aggression level is set on the same map as the chaser.
- Clicking out of the game will cause music to continue to run. (Inherent to RPG Maker games)
NEED HELP?
If you are stuck with a puzzle or something else, I might have a guide on it on my website. If not, you can ask here.
Latest Blog
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- Adventure RPG
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