Battle of Instinct is a Fighting game focused in reflexes, it offers fun and addictive mechanics with customizable difficulty levels and over 20 characters planned.
How does it work?
Depending on the mode you choose, you will fight in duels where you have to react to a signal before your opponent does.
An unknown organization commanded by a demigod warlord organizes an All-time Tournament in order to find the most skilled martial artist among mortals.
Warriors from very diverse styles of all eras and nationalities are cast to a paralel dimension named Rengoku where the tournament takes place, all of them hold impossible struggles from their respective timelines, andd the prize is to have any wish the winner wants granted.
The phylosophical beliefs of the warlord forces changes in the combatants' minds to only focus on only decisive lethal attacks without defense, reason of why all duels will end in one to few hits before one of the fighters die.
The story focuses mainly of Azumi and Kojiro Hojo, two japanese siblings from the Bakumatsu Period, as they decide to participate to save their father from an incurable illiness in the middle of a war.
All the fighters also struggle against time, since the situation in their respective timelines becomes considerably worse as seconds in the Rengoku means weeks in the real world.
Features in the current build
- Reaction based battles and 10 enemies including the first boss.
- Three usable characters.
- Three dificulty levels.
- Gashapon with prizes.
- Training mode.
- 2 versus 2 game mode.
- Master and Demigod skill modes.
- Over 20 characters from diverse backgrounds and martial art styles.
- Animated cutscenes.
- Voice acting.
Your suggestions and feedback are more than welcome, I hope you like what the demo has to offer and I promise you a great game.
For more info about Battle of Instinct, including walkthrough and tips visit http://secretsocietygames.wikia.com/wiki/Battle_of_Instinct