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Development Log 4: Battle Mechanics

Now that I'm back on developing the game I had to adjust all my TODO list for the game. I figured I'd start with the first encounter and the Battle Mechanics.



The Battle Mechanics design are as follows:
  • On map encounters so player have a choice of avoiding them

  • Player can be chased by the encounter events

  • Front View as I have decided before.

  • Should not take too long to finish every battle (Comes down to manually designing enemies and troops). Battle is not the focus, only a means to an end (To Level Up). No grinding design.

  • Strategic Depth: not too deep where to many things needs to be learned. I'm using Row Formation restrictions for the enemies but not for the heroes. You need to target front row enemies first before the back row but skills will be available that can target the back.

  • Skill Cooldowns will add a bit more strategy


Maybe i'll add some little stuff to this later but for now this will make a fast flowing but not too distracting battles (I think). Anyways that's all for me today. Thanks for reading!

- Necther Louie -