• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Looking back on the Demo's Release

So it’s been five months since I posted Almari on itch and I’ve been truly surprised by how well it’s been received so far. I mean, a brief Let’s Play on day one?? That was insane! I want to shout out to Sahil for doing that, that really meant a lot to me. To everyone who’s played the demo or popped their head into the discord server, thank you. I’m really happy that my game has made an impression on you.

I feel like I’ve honestly been welcomed into the RPG Maker community, especially on twitter, between getting to know other devs, and Sgt M writing a review, and now Liquid Mikan has started doing translation videos of the demo, it feels almost unreal. I never would have thought that after being influenced by so many RPG Horror games around 2012 that I only got to experience because someone translated them from Japanese, I’d one day make a game of my own that gets some part of it translated to Japanese. It’s surreal that things would come full circle like that.

To anyone else who enjoyed my game enough to want to translate it, you have my full support and I’d be humbled and honored that you’d put in such a great effort. If I can be of any help with such a task, please let me know!

There’s still a lot of the game to be made and revised past the demo. I have my own list of additions and changes to implement, but I’d like to hear your opinions five months after release.

What were some of the things you loved about the game? Or some of the things you hated? High points, low points, everything in between. I’d like to know what worked and what didn’t so I can make the best game I can with the help of your feedback.

Thank you for reading, and thank you again for trying my game.

-DemonClaus