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Castle Warfare is a turn-based tower defense game with 10 different scenarios and a total playtime of approximately 1,5 hours. The Vx Ace RTP is not required for playing. The game is both playable in English and German.

During each scenario, you have to create industrial buildings to farm ressources like wood, rock and ore in order to build various defense facilities. Increasing your defenses will stop enemy waves from destroying your castle. Are you good enough to defend all the castles? And can you even take on a dragon?

• Fight against orcs or dwarves, depending on whether you are in the mountains or in the valley.
• Create various buildings, such as sawmills, quarries, ore mines and military bases.
• Create a seaport to trade ressources.
• Fend off enemy attacks with alchemy.
• Unlock new and awesome buildings, such as watchtowers, townhalls, churches and much more.

Latest Blog

GOLD Version now available!




Hi there, people of RMN.

Thank you so much for 53 Downloads within the time this game was up. The thing is, when you publish your game to RMN and you think you're done with it, you're actually not. You start thinking... could I've done better? YES! That's the spirit of perfectionism and so I had to remove the current version of the game, because it's time now to upgrade to Castle Warfare Gold.

• I spent a lot of hours to make this game even better than before and also more comfortable for you to play. Therefore, I overhauled every single stage to improve the whole balancing. Basically, I made the game less difficult and much more fun for you to play. In conclusion, the whole game is completely new.

• I started from the bottom and fixed the Trading System in a way to make it more intuitive. You like farming? Me neither! From now on, you'll be able to trade even smaller amounts of material like for example 50 wood to 30 ore. No more farming.

• The Alchemy System is completely different from now on. Spells used to fade the next turn after they've been casted. I decided to increase the power of every single spell and once they've been casted, they'll stay active until you dodged the next incoming attack. Therefore, I included some Icons so that you can see which spell is currently in use.

No more Game Over. If your condition reaches zero, the game will ask you if you want to continue or give up. Anyway, I think you shouldn't give up. Nobody should.

• Event Pop-Ups will immediately show you how your defenses have increased right after creating any defensive building.

• Status can now be checked for dragon attacks as well.

• BGS for weather effects (ok, that's definitely not the biggest part of this list).

• Slightly improved Mapping with more small details.

• Last but not least: I included Faceset Expressions to make cutscenes less static.

I hope you like the update and the game itself. This should be the final version of the game. Have fun with Castle Warfare Gold.

Stay tuned,
Tw0Face
  • Completed
  • Tw0Face
  • RPG Maker VX Ace
  • Strategy Tactics
  • 05/29/2018 11:39 AM
  • 07/20/2018 05:23 PM
  • 05/30/2018
  • 3672
  • 3
  • 52

Posts

Pages: 1
So, on the third level, it doesn't seem like there's anything to do with the ore yet, and harvesting it is kind of a trap option that can very easily cause you to waste some crucial turns and get sacked?
author=StormCrow
So, on the third level, it doesn't seem like there's anything to do with the ore yet, and harvesting it is kind of a trap option that can very easily cause you to waste some crucial turns and get sacked?

Trade it for wood. Ore will become important in the 4th stage.

Greetings,
Tw0Face
But I could also trade stone for wood and the stone can also be used to build barricades, so is better in every way (at least on that level)?
author=StormCrow
But I could also trade stone for wood and the stone can also be used to build barricades, so is better in every way (at least on that level)?


Yes, you can. But offering all your stone for wood will cost you much more time because you have to refine new stone for creating barricades as well.

Greetings,
Tw0Face
Pages: 1