• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Path of Light is my first game created with RPG Maker 2003. It follows the main character Nero, a commander of the fallen Ottoman Empire. The Ottoman's war with the Armon empire has left the Ottoman cities in ruins and their citizens executed. In a desperate attempt to protect the few remaining soldiers, Commander Nero and Commander Xavier leaves to seek out a mythical object called the Haven Stone, which gives power to whoever wields it.

CHARACTERS:

NERO
A commander in the Ottoman Empire. He leaves with Xavier to try to find the Haven Stone.

XAVIER
Another commander in the Ottoman Empire. He seeks out the power of the Haven Stone.

RANSA
A treasure hunter who can't resist finding the all powerful Haven Stone.

MAXIS
A temple monk who wants to destroy the stone to prevent it from being used ever again.

FEATURES:
-All Spells and Skills are learned through Lores, which can be purchased, found, or crafted.
-Using gems dropped from monsters, you can craft powerful Lores
-Estimated 5 hours of gameplay for the main story

The improved version of the first demo has been released! Check out the download page now!

Latest Blog

Canceled

This project is now canceled due to the limitations of RM2k3.
  • Cancelled
  • Antilurker77
  • RPG Tsukuru 2003
  • RPG
  • 03/23/2009 11:53 AM
  • 06/29/2010 07:35 PM
  • N/A
  • 46136
  • 1
  • 226

Tags

Posts

Pages: 1
For a first game the Screenshots are REALLY good, you obviously have a good eye for using of ChipSets... give it time and I think you could make something AMAZING..! :-D
Thanks man. I have a lot of experience working with RMXP's mapping. To tell you the truth though, I wish the chipsets had some more floor tiles I could use, especially in cave mapping.
I can't see the download; it hasn't been accepted yet?
What attracted me to this was the name. It's not called "Dragon Adventure Tales: XII" and sounds rather interesting.
The demo is up now. Oh, and I'd warn you that the dialogue isn't that "spectacular" in the demo, I kind of rushed the cutscenes.
I did actually. Y'know, I could write a little review and give you a few pointers. I may have some time this weekend.
If you could write a small review that would be quite helpful.
Sorry for the delay, I completely forgot about this. Now check out the review in a few hours and if you wish, tell me what you thought about it!
Alright me first. English is your first language right. Words like pieceful or was has affected us all knocked me out from laughing. Now about game. Interesting mapping no rather primitive but nice. Monsters hmmm I saw one I have not seen before+ for you. Game freezes when monk join you. Kinda strange. Also it is kinda retarded that treachery out of blue. Also why the hell commanders are 1 lv? Everyone died before and commanders are recruits?!!! I know that game shouls start from l level but that s stupid in this case. Gaming was rather overally nice. I liked that wall but 2 bosses at once? Still kinda strange we did not fight that fire monster really anti climatic. Yeah no need to spam more. I will check your game later special boy.
Yeah, I fixed a lot of bugs with the new demo. You should be able to fight the fire monster now.
Pages: 1