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Dragon shapeshifter!

Road to Paradise - The Dragon is a game about a young shapeshifting dragon who is sent by his master (a powerful dragon who rules the country) to check out some disturbances at a tower. He is joined by 3 other team members on his quest, but you can read more about them and a better summary of the story on the game's main page.

I feel like the story is pretty good and the characters are interesting; but outside the first few minutes which introduces all the characters at once, there is very little interaction between them. Personally for me, it was a bit difficult to remember the characters. I wish there had been an optional dialogue where you can ask the characters questions when you first meet them, or it had been broken up a bit (e.g. meet first character, have an easy battle, meet next character, do a little quest). There is some dialogue if you choose to meet the mid-boss as a human and some of their personality shines through again (diplomat, death witch person). Hopefully in future episodes there is more.


I thought the graphics were really good. There are busts of the characters when they are talking, the battle sprites are custom, the mapping is good. The sound and music were also really good and fit the situations.


The gameplay was exceptional and unique. As far as I could tell, you can't spend your gold anywhere once you leave the first village. The tower (which I'm assuming is the only dungeon, but I wasn't able to beat the guardian) is well designed and makes you think. The enemies are evented and don't come back unless
you fall down a hole. Usually, this leads you to the poisonous area which will probably kill you at the beginning
making it difficult to grind. The battles are also difficult, making this a fairly challenging and fun game.

Now onto the battles. Unlike many RPGs, you can't just spam attack or you'll die pretty quickly. The hit rate is horrible, especially against Will-o-wisps, and one of your character's attack REALLY sucks. You really have to learn about the skills and make use of them. I had to grind a little bit, and the mid-boss took a few tries, but there was cheap or excessively unfair until the guardian. (Some may disagree about the mid-boss, since one of them can almost kill your entire party with one move, but you can kill them within a few turns).

I'm assuming the guardian is the last boss. He also has a move that can almost kill your whole party, but the worst part is his Mystic Shield. It allows him to counter with high probability, which by default in VX Ace means he takes no damage and decimates you. I may be missing something here, but for now this battle has become too frustrating, and this is as far as I have gotten.

Overall this is a very good game, and I highly recommend you give it a try. There is also another game where you get to play as the 4 humans you meet in this game. I haven't tried that one yet, but I thought that was a really cool idea.

Gameplay said just over 1.5 hours to make it to the guardian but real life time was probably 2.5 hours.

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Thanks very much for the feedback! Review greatly appreciated, meteomage.

I thought the graphics were really good. There are busts of the characters when they are talking, the battle sprites are custom, the mapping is good. The sound and music were also really good and fit the situations.

Thank you! I was worried that this was sub-par so I'm glad my game looks okay even though it's RTP-riffic.

I feel like the story is pretty good and the characters are interesting; but outside the first few minutes which introduces all the characters at once, there is very little interaction between them. Personally for me, it was a bit difficult to remember the characters. I wish there had been an optional dialogue where you can ask the characters questions when you first meet them, or it had been broken up a bit (e.g. meet first character, have an easy battle, meet next character, do a little quest). There is some dialogue if you choose to meet the mid-boss as a human and some of their personality shines through again (diplomat, death witch person). Hopefully in future episodes there is more.

Yeah, there will be more characterization (and more characters) in future episodes, if and when there are future episodes. And there's a fair bit of dialogue between the PCs at the end of the episode, but that is after the Minotaur which understandably you could not beat.

Now onto the battles. Unlike many RPGs, you can't just spam attack or you'll die pretty quickly. The hit rate is horrible, especially against Will-o-wisps, and one of your character's attack REALLY sucks. You really have to learn about the skills and make use of them. I had to grind a little bit, and the mid-boss took a few tries, but there was cheap or excessively unfair until the guardian. (Some may disagree about the mid-boss, since one of them can almost kill your entire party with one move, but you can kill them within a few turns).

I really only enjoy playing RM/JRPG games that require me to use my skills and think, I get bored with anything where I can just win by pressing the space bar or pressing x or whatever very quickly, no matter how pretty the graphics or engaging the story. But I also don't want to take things too far and scare away players who have less patience for game over screens than me.

blablabla I go on about the battle mechanics at length RE: Will o' Wisp and Lord of the Tower:
I think you might have missed one or two key skills that could have made things a lot easier for you. Most likely belonging to Teos (who should never be physically attacking anything ever, lol). "Aging" is the nastiest status effect in the early game. Very few enemies are resistant to it and it is essentially a four turn deathclock, shaving off 75% of the enemy's MaxHP from their current HP within three turns (and most likely the rest of your party has done 25% damage by then).

Will 'o ' Wisps are indeed a pain in the ass, by design. Almost every player who's played this has mentioned that to one degree or another (and this isn't even the first game where I've had a wisp-type enemy lol).

The good news is they have virtually no hp so being hard to land a hit on is really their only defense: a couple clean hits from virtually anything should kill them. Wisps "only" have a 25% M-Evade and M-Reflect, as opposed to their 50% Evasion. If Teos can land a 'Slow' on one, it effectively becomes a sitting duck, as Slow inflicts -50% AGI and -50% EVA, taking a Wisp's evasion from 50% to 0%. This is one of the best uses of Slow in the game. The second best way to kill them is probably multiple hit attacks like Force Darts.

The Lord of the Tower is a hell of a beast, and may need to be nerfed. He only has 50% resistance to Aging, which means you can get rid of 3,750 of his 5,000 LP over the course of three turns if you can drop an aging on him. Attacking him physically is a very bad idea: his high counter attack rate (50%) is innate to him, and doesn't come from his Codex Gigas ability (which grants him Magic Shield, two Attack buffs, and two Defense buffs). However, he is very very dangerous with all of those buffs, and one of the only ways to get the buffs off of him is with Kara's "Sword Break" and "Guard Break" which are physical attacks. What may make the fight easier actually is going in with Izuno in human form. By that point he'll have Invisibility which should make him basically immune to physical attacks (the only kind the Lord of the Tower has), Sap Strength which lets him peel off ATK buffs and stick on ATK debuffs without risking a Counterattack, and Fire Bolt and Acid Arrow which let him do reliable magical damage.

Alternatively, this is one of the only fights where it's really possible for Lydia's "Ultimate" to go off. If you manage to get her "Dance of Crimson" to go off that will unfailing kill the boss in one turn.

These aren't the only ways to beat him. I've beaten him with a few different dragon types, builds, and party setups. One of my playtesters was effectively able to stunlock him between lightning breath and tail slap playing as a Sky Dragon.

ANYHOW I will probably rejigger how counter-attacks work in the next episode. I'd like it to work as "take the damage and then hit back" as opposed to working like "physical reflect". I understand that conversion scripts are fairly common.


Going forward with future episodes (if people start playing this and I make any) I want to add a bestiary (as another reviewer suggested) and also some means of learning more in-depth about what your skills can do beyond the two-line on-screen tooltips (which not everyone reads anyway).

Anyway, thanks for playing and I'm glad this game's (finally) got a review (it's been up on the site for a while). Glad you enjoyed your time with it for the most part. : ) Check out the other side of the story in The Staircase if you get a chance.
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