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Alpha 0.36 - Progress Report - Enchanted Weapons.

  • Kleos
  • 09/24/2018 07:45 AM
  • 1035 views
So the main feature of this update is the new enchantment system in Lord's Gate.
The idea that Lord's Gate is the "Magic Central" of Westland needed to be emphasized a lot, even to the players who don't play with magic. So now they can go to Lord's Gate to get a bit of magic for themselves and enchant their weapon with the power of either Ice, Thunder or Fire.





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You can also name your weapons you enchant, but you can only get a limited amount of enchantments so choose wisely!



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The reason you can only get limited enchantments is I do not yet know how to make the game automatically create the weapon with the correct stats, name and description. So I have to make each weapon variant beforehand, which was annoying enough to do once.



In other news, a few quests have been added. Lord's Gate has 2 buildings in total, the House of Arcane and the weapons shop where you get enchantments.



That's all so far, but the game is very close to being finished! A few quests are needed here and there to make the game a tad more fluid and there are a few rough edges but the game has definitely come a long way.

- Kleos

Changelog
Alpha 0.36
- Enchantments added
- Lord's Gate Quest 1 Added and Completed
- Archer, Mage, Assassin and Priest classes defence buffed
- Equipment automatically equipped after creation
- Stonewall Quest 3 added
- Images added for church and inn visits
- Various bug fixes




Posts

Pages: 1
Well first of all I sadly have no time for testing right now but seeing this I had a few ideas I wanted to share:
Make a spell that allows Warriors and the like to share their MP with the caster. That would save mana potions for the caster and make warriors mana usefull. This one could be "buyable", "trainable" or just as a quest reward in Lords Gate from the House of Arcane or the weapons shop (something the shop owner picked up in his time there maybe? A quest from a shop would be fun).
Make some spells you get from the House of Arcane for quests or coin for an example using drops from monsters to create spells if your magic system works that way. This would also make your magic system a bit more unique compared to other games where magic just exists.... maybe magic is humans crystalization of observing monsters and using their techniques for themselves. Maybe give some rundown how magic works in quests for the house of arcane...if you need some sort of possible scenarios I would be happy to help. I have fantasized about magic a lot...^^

Well just some thoughts I had after reading this post. Hopefully you find this usefull.

Also yeah to the game beeing almost finished? =P
author=dasgibtesnet
Well first of all I sadly have no time for testing right now but seeing this I had a few ideas I wanted to share:
Make a spell that allows Warriors and the like to share their MP with the caster. That would save mana potions for the caster and make warriors mana usefull. This one could be "buyable", "trainable" or just as a quest reward in Lords Gate from the House of Arcane or the weapons shop (something the shop owner picked up in his time there maybe? A quest from a shop would be fun).
Make some spells you get from the House of Arcane for quests or coin for an example using drops from monsters to create spells if your magic system works that way. This would also make your magic system a bit more unique compared to other games where magic just exists.... maybe magic is humans crystalization of observing monsters and using their techniques for themselves. Maybe give some rundown how magic works in quests for the house of arcane...if you need some sort of possible scenarios I would be happy to help. I have fantasized about magic a lot...^^

Well just some thoughts I had after reading this post. Hopefully you find this usefull.

Also yeah to the game beeing almost finished? =P


Those are some really cool suggestions. I'll definitely come up with a way to buy spells and stuff, I wanted to do that at first but wasn't sure how I would go about it, so I think you hit the nail on the head!

And yes, once Lord's Gate is complete and I've added a few more quests here and there to make the game a bit more fluid + bug fixes.

A public release should show up within the next month, but I can't make any promises since uni may get intense soon.
Pages: 1