• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

"Obsessed with the idea of retrieving a powerful artifact known as the Talisman of Certainty, the King Arthus has called all the adventurers of Albhain. Cajoled with promises of fame and glory, you take your shield and sword and head off to a distant land, where a perilous expedition awaits!"


※ Game Information ※

Heroic Tale is an "arguably not very long for the genre standards", party-based dungeon crawler inspired particulary by Wizardry, Etrian Odyssey and other classics such as Shining in the Darkness, although it uses an overhead rather than a first-person perspective.
It was made over the course of a month mostly for fun, and ended up becoming the first project I ever managed to finish!

Taking place solely within the walls of an old forgotten dungeon, the player needs to explore every inch of this cursed location to learn how to proceed forward while meeting new allies and battling enemies along the way.

Each character has his own weapon style, which defines his way of fighting the numerous foes the heroes will encounter. The dungeon might be dangerous and unforgiving at times, but fantastic treasures can be found either from monsters or hidden in the different rooms that comprise every level.

※ Game Features ※

  • Delve into the dungeon in order to find the Talisman of Certainty.

  • Challenge unique monsters with different deadly skills.

  • Find new allies to help you overcome new obstacles and enemies.

  • Discover powerful weapons and armors to help you improve your characters.

  • Be ready to take on mighty bosses awaiting on every level.

  • Average Play Time: 45 Minutes ~ 1 Hour


※ Gameplay Video ※





Latest Blog

"Heroic Tale VALUE!" is now available!



Hope you're doing well!

A new expansion for "Heroic Tale" called "Heroic Tale VALUE!" has been released.
It includes an additional scenario with new monsters, items, spells and four new characters!

More information can be found on the project's new gamepage:


https://rpgmaker.net/g/heroictalevalue
  • Completed
  • kainworks
  • RPG Maker 2000
  • RPG
  • 07/19/2018 12:29 AM
  • 05/18/2021 06:35 PM
  • 07/30/2018
  • 29002
  • 8
  • 470

Posts

Pages: 1
author=JosephSeraph
I'm happy to hear you're thinking for the future! From what I can gather from this game then, that was pretty much a tech demo which is cool, if you keep up like that you'll build onto wonderful things... which is something I shoul do for myself because I always seem to overcomplicate things when working on my basic setups lol.

Trust me, I've been through that like... all the time. Trying to think small and ending up overcomplicating so much stuff and feeling so burned out afterwards, lol Hence why setting some limits helped me to bring this out!

author=JosephSeraph
But yeah keep it up! I'm always happy to see games with details crafted as passionately as this be it in the dungeon exporation system, in the cute and consistent UI, screen transitions, etc.

^^ Thanks a lot! I'll definitely try to work harder from now on!

author=JosephSeraph
Also the left torch on the altar room allows me to name change the magician. I forgot to mention that lol

O_O I guess, as "bugs" go it wasn't that bad. It'll be corrected, thanks a lot!

author=rebel1223
I'm glad to see you getting more feedback than the message I sent (I'm also glad to see some of the same feedback I gave lol...makes me sure I'm not crazy!).

Like I said, this game has so much potential to be amazing so definitely keep on making games!

As I told you on my reply, I won't get tired of thanking you, rebel! ^^ Your message really boosted my confidence a lot! Like, any feedback is way better than no feedback at all, and I really liked everything, good or bad, you pointed out. Even when there's a lot of space for improvement, at the end, if some people enjoy it then it's all good!
I'm glad to see you getting more feedback than the message I sent (I'm also glad to see some of the same feedback I gave lol...makes me sure I'm not crazy!).

Like I said, this game has so much potential to be amazing so definitely keep on making games!
I'm happy to hear you're thinking for the future! From what I can gather from this game then, that was pretty much a tech demo which is cool, if you keep up like that you'll build onto wonderful things... which is something I shoul do for myself because I always seem to overcomplicate things when working on my basic setups lol.

But yeah keep it up! I'm always happy to see games with details crafted as passionately as this be it in the dungeon exporation system, in the cute and consistent UI, screen transitions, etc.

Also the left torch on the altar room allows me to name change the magician. I forgot to mention that lol
author=JosephSeraph
this looks very gay which means i have to download it and instantly give it a 5 star review.

edit: no srsly from the description and screens it seems like something i'd have made myself i'm screaming inside

That was an introduction I didn't expect, haha. Man, I loved it!!

author=JosephSeraph
(...) lots of strengths in an awesome setup, but then, of course, comes the flaws
I feel the setup itself is underexplored, with me having been given far too few actions to make combat interesting. to boot, level ups did nothing for me, and insofar i have no way to spend the money i've acquired. halfway through I just began to run from most battles.

First of all, thank you so much for playing it!

There's a lot of aspects I didn't work on enough or didn't go in much detail as I could or should. It's different, say, working on small little things on a project that put them all together and see how they work as a whole, so as I lack a serious amount of experience at "finishing" games I decided to reserve or keep some ideas out for now. Likely, due to that, the game feels a bit barebones in some many parts.

author=JosephSeraph
Another underwhelming aspect is that you did the whole event check for random events / encounters (TELL ME YOU DID THAT VIA COMMON EVENTS thatll make yourlife so much easier) but you didn't actually use it to achieve a lot of standard Dungeon Crawling tropes-; sure it was interesting (albeit entirely linear)to hve obstacles that requirespecific characters to be in the party (gameplay wise that only served as foreshadowing though) but things like having a random chance of finding gold (potentially increased by stuff such as a luck finder acessory), shrines like diablo, traps (that you could roll checks to avoid or even turn into boons), a lot of stuff could have made that system very dynamic...

If anything, I tried to lay on the groundwork for future patches, expansions or whatever comes to mind (blame it on Wizardry, lol) IF it ever happens, as I tend to get TOO overly enthusiastic at everything. I'm particulary happy when people experienced in dungeon crawlers like you give me their insight, and see how those ideas compare to mines (which in this case are very close!). In this type of games the posibilities are endless and super fun to make, so hopefully more random events and stuff can be implemented. Besides those games I mention, my main source of obsession/inspiration was 1974's D&D, of all things! So I hope, eventually, I might be able to little by little up the complexity a notch without me getting overwhelmed, haha.

Thank you so, so much for your feedback!! For sure I'll be looking forward to hear your ideas and impressions whenever I resume work on this!!

On an unrelated note~! V V V V
Tifa/Minako are my favorite characters from their franchises, so I can really see a connection here!
Wow, thanks for playing and your feedback!

author=kalledemos
- The miss rate feels way too high. (though it is accurate to a classic rpg experience)

To be honest, I'm not entirely happy with the Hit rate of some characters but, as pure RNG tends to change the experience from playtestings I didn't mess around much with it.

author=kalledemos
- there's nowhere to actually spend the coins you get, as far I could gather. maybe I missed something.

Also, I had no idea what the heroic value stat does. I thought it slightly changed the rng variance to be in my favor, but that could've just been a placebo effeect.

Money was something I wanted to include in case I decide at some point to work on an a new expansion, so players could transfer/continue with some perks for playing the previous "Scenario". Heroic Value, as it stands now, it doesn't have much purpose, but as with the money, I thought it would be fun to use it in other ways when the times come!
I've played around 40 minutes-ish of it (am beside the altar, but I don't know how to proceed) and the setup is quite charming!
I like the permanent bottom screen box, the portraits are nice (the way the pixie's portrait leans in in the dialogue box for some reason makes me VERY nostalgic for 90s games) and more importantly, I found the events for the encounters / finding monsters etc. really clever. (these that presumably roll a random check, execute then erase on touch), finding new characters was always interesting because you never knew which block they'd be behind (though it was a bit cumbersome to have to backtrack after getting the vicar)
lots of strengths in an awesome setup, but then, of course, comes the flaws
I feel the setup itself is underexplored, with me having been given far too few actions to make combat interesting. to boot, level ups did nothing for me, and insofar i have no way to spend the money i've acquired. halfway through I just began to run from most battles.
Another underwhelming aspect is that you did the whole event check for random events / encounters (TELL ME YOU DID THAT VIA COMMON EVENTS thatll make yourlife so much easier) but you didn't actually use it to achieve a lot of standard Dungeon Crawling tropes-; sure it was interesting (albeit entirely linear)to hve obstacles that requirespecific characters to be in the party (gameplay wise that only served as foreshadowing though) but things like having a random chance of finding gold (potentially increased by stuff such as a luck finder acessory), shrines like diablo, traps (that you could roll checks to avoid or even turn into boons), a lot of stuff could have made that system very dynamic... i'm sure you can dew it! `v´ <3

If you wanna hit me up on Discord (or here), I'd love to give you a hand on this game <3

Have a nice day!~

my dscord is Sailor Venus#7382 :)
this looks very gay which means i have to download it and instantly give it a 5 star review.

edit: no srsly from the description and screens it seems like something i'd have made myself i'm screaming inside
This was a short and sweet experience. I've only 2 complaints-

- The miss rate feels way too high. (though it is accurate to a classic rpg experience)

- there's nowhere to actually spend the coins you get, as far I could gather. maybe I missed something.

Also, I had no idea what the heroic value stat does. I thought it slightly changed the rng variance to be in my favor, but that could've just been a placebo effeect.
author=AtiyaTheSeeker
Wizardry inspiration, you say? I'm hooked. I'll get to this sometime. :o

It's much more streamlined and short than any Wizardry but the inspiration is there, I believe! :D
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Wizardry inspiration, you say? I'm hooked. I'll get to this sometime. :o
Pages: 1