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Godslayers, assemble!

For the RTP day (ok, I am makind this up. but play along with me!) I'm going to play... (suspance) Godslayers: Kentrou to Skia!
A game made by Delsin7 for the 2018 RMN Roulette Event, and a real old-style RTP adventure, somehow related to Legends of Perren: Task of Malice that I already reviewed in the part, and was released instead in 2017.
Anyway no need to play the other game to enjoy this one, you'll just miss some references.

Godslayers: Kentrou to Skia starts in a really epic way: the world is being slowly destroyed by earthquakes and other disasters created by the gods after man’s greed and the gods’ pride caused a contrast between them, so the humans to survive created the Godslayers!
These are the strongest warriors, armed with the best weapons created in the laboratories, weapons able to kill gods! But who are our heroes?

- Jeremy (or classic Rtp warrior!), the leader, a brave stern men armed with a sword.
- Colena, the only girl in the team, a calm and clever tactician able to pierce every armor.
- Ben is a muscular guy with spiky hair, brash and strong, in another rpg it would be the equivalent of a barbarian.
- Toltus... oh Toltus! I hate him for several reasons: first he uses Rtps from different characters (unlike the others faceset/battler/charset do not match perfectly... this unnerves me!), second this pretty boy uses a bow and he is not particularly strong or tough, he is the weakest but also the fastest member of the Godslayers. Good for him, I guess!


Good job, Ben! Subtle as always!

The game is a linear rpg with lots of combat. Unlike Legends of Perren, that I mentioned before, there is no way to navigate the world map, except for some limited parts, and for most of the time we will have to go from point A to point B. And in the middle there are lots of combat encounters, starting right after taking a boat for the island of the Gods.

Combat is classic: our Godslayers start with zero abilities, but they will earn a new special attack each five levels. They also have the best weapons man can create, so do not worry, you won't need to change your gear, and all the money will be used to buy consumables or pay for inn service, while amulets and accessories can be found in some chests.
But I was speaking about combat: you have normal attacke and then abiities to strike with powerful blows, volley of arrows or multiple attacks to hurt every opponent in a single move, abilities that ignite the enemy, and so on. Each character seems to be devoted to one element (Fire for Jeremy, Lightning for Ben, etc), but in the end they are all warriors with good physical attacks and resistance, so no need to focus on particular element when fighting opponents. Also remember to stock several consumables because we have no healer, luckily you will earn a ton of gold in a short time, and the key for an easy life is spending money on the best potions and these items that totally restore the party outside of combat.
Combat consists in random encounters (that are quite frequent, but opponents are never too hard to dispatch) that you can avoid running away, but there are some special encounters with bosses. All classic, at least you can save whenever you want!


Wait... Malice is in this game too! Hi Malice, long time not see!

Anyway there isn't just combat! In this game you have to complete some tasks like rebuilding a bridge, solving some puzzles, and so on. Nothing complex, but some of these activities will reserve some surprises. And also a bug! Unfortunately in one of the puzzles you have to change a window and a insigna that hangs on a wall: while there was no issue with the window, changing the insigna too many times makes it disappear for good! OW! Reload time!

Ok, now the graphics: game uses lots of Rtps but also some custom sprites and edits, I found most of these adequate (except for Toltus), and mapping is ok for the most part, I especially liked climbing the mountain since there is the possibility to teleport to the various points thanks to the guide. Also some later maps have access to many vending machines that provide some useful healing in exchange to all the money that will be earned fighting monsters and... robots!

Yes, the game is weird, especially after you reach the part that looks like the end of the story and it's instead just the end of the first half of the game! I like that when I was saying "Ok, that's the end, final boss against a very tough opponent, and..." but *something* happens and the mission continues! Cool, really, I mean it's a more dramatic game compared to Legends of Perren: Task of Malice (that is a lighthearted adventure) despite the similar gameplay.

Only problem is that the final parts are a bit rushed and you can see this from some details: the last interior locations are pretty bad (just see the weird disposition of the beds), combat backgrounds sometimes display sunny fields, while we're fighting inside the underground laboratories (before that part every background matched the place of combat). I guess this was when the time restraints hits and things fall apart, pity because there is a fast closing to a pretty cool story, and some characters do not get that deep characterization they probably deserved. But it's not bad at all, just very classic and simple.


Oh it looks like there are many big bad guys to slay. Even if they are not gods, that's a job for the Godslayers!

Final Verdict
Godslayers: Kentrou to Skia started like a banal story, but before the half it became more and more interesting before a rapid ending of the story. It's ok, pity that the protagonists would have deserved more scenes and bickering, but at least combat is a breeze for the most part, even if very frequent, due to the lot of walking around. Anyway near the end the characters become more Gods than Godslayers, since they received very little damage, and even if the last battles took a bit of time to complete, those weren't as hard as the middle game boss.

In the end it's a very interesting story, pity for the rest, I admit liking much more the lighthearted Legends of Perren: Task of Malice, but it's not a bad game especially if you like the old classic Rm2k3 games, of course!

Posts

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Hey Addict, glad you enjoyed it! Yeah I was really hurting for time during the event. It was definitely overly ambitious and I had to cut out...3 or more...pretty big sections of the game. 1 before you get to the ship (I think the characters talk a little about it as they get to the port town), another while you break into the final town, and another some place in the middles I think? Another thing that ate up many hours of time was the teleport system for the mountain. So many nested switches and checks and after I got it working I swore off making anything as complex in 2k/3 every again, lol. Being able to use script calls or custom variables would have simplified it a ton and if the game was made in MV it would have taken less than half the time and there would have been a lot more combat balance and skill variety. The futuristic enemies are from an RPG Maker 95 thing I think, they might be still available but not sure tho. I hadn't used 2k3 much before this event, I think Malice was made in 2k, and its definitely slower going than later engines as well. Oh and this event got me experience with editing and importing assets to the 2k3 engine...its kinda rough. Editing Malice was easy since I just had to use the base 2k sprites and do some simple indexing and editing and whatnot.
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