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“Roughly seven years in the making, and nearly all made by one man, The Pale City brings a world and narrative inspired by works such as Planescape: Torment, Xenogears, and more... If you’re a fan of charmingly odd worlds, worthwhile character studies, or distinct and rewardingly difficult combat systems, then it is without any doubt worth checking out.”—Save or Quit

“The Pale City is an engrossing game that’s dripping in story for anyone who wants to explore it. This is not a traditional RPG, and to be honest, it’s not really a traditional anything, but that’s what makes it so intriguing”Bago Games

A world where children aren’t born—they crawl out of tunnels in the ground. A lone city, beneath the gaze of a silent god, home to strange cults who eat the dead. The Pale City is the story of a mercenary hired to find the last, most powerful artifact of a sorcerer who disappeared lifetimes ago. But the search pits him against powerful people in hidden places, towards a secret buried somewhere in terrible darkness.

An Unconventional, Character-Driven Story:
Written and designed by novelist Kyle Muntz, The Pale City tells the story of one man’s struggle against a merciless world and the emptiness inside himself.

A Handcrafted, Semi-Open World:
Every room has a purpose; every battle has meaning; every step you take tells you more about yourself.

The Price of Survival:
Tense, unforgiving combat that rewards close observation and careful use of skills, while often disregarding the rules of traditional RPGs.

The Brutality of Existence:
In a city without heroes, can you bear to see the consequences of your actions?

The game is now available on Steam and itch.io!

Latest Blog

I've got a new game coming soon! (And for free this time.)

Hi everyone,

I haven’t gone out much this year, but instead I’ve been obsessively working on a new game, “Home: A Quarantine Story,” which will be on Steam and RMN on September 25th—for free! It’s the story of a young woman who, visiting her family for the first time in four years, accidentally infects them with COVID-19—and then finds herself trapped there.

Like To the Moon or Gone Home, the game has no combat or puzzles. Instead, the player explores her family home, gets to know her family members, and watches old tensions unfold. The story is built on relatable, real-world themes, and (because of my background as a professional novelist) emphasizes a text-heavy approach that recalls literary fiction.

I haven't written much fiction over the last few years because I've become so obsessed with making games, so I've sort of considered this new project (which is much shorter than The Pale City, probably about 3 hours) a test of whether I would keep going or switch back to focusing on fiction. I've worked on it for most of the last 5 months, and I feel it's smoothed out a lot of the rough edges from The Pale City.

Anyway, here is the game's page on Steam, which has more information and a trailer:

And RMN: https://rpgmaker.net/games/11613/

The game is due out in a few weeks, but it's completely ready now, so I'd be happy to send out review copies to anyone who was interested. Feel completely free to PM and I'll get a copy your way!

I'm really grateful to anyone who played The Pale City, and if you liked it, I hope you'll enjoy this one as well. (Though, actually, it's much less horrifying and nihilistic, so I'm hoping it would appeal to some who didn't like The Pale City as well.)

Stay safe out there!

  • Completed
  • Commercial
  • icovoc
  • kumada
  • RPG Maker VX Ace
  • RPG
  • 07/23/2018 12:52 PM
  • 08/31/2020 08:57 PM
  • 03/20/2020
  • 19416
  • 13
  • 152


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Gotta say, I've never been the biggest fan of the Pioneer Valley resources (in spite of having used them myself) and whatever desaturation filter/screen tone you've got going on is not helping. At a glance, your mapping could also use some work.

There are probably a hundred free games I'd play before I'd think seriously about paying money for this one, and there is no amount of good the demo could be that would change my mind, so I'll skip it for now, no offense, nothing personal. The setting and story here are intriguing to me, but the legion of good free games on this site is a very hard bar for commercial games to overcome, at least for prospective customers as dirt poor as me.

Is Kyle Muntz you? If not, congratulations to you both, him for his publication history, you for having your game written and designed by someone that actually shows up on wikipedia when you google them. If so, congratulations on your publication history, very impressive for 29, speaking as someone who actually knows.

It was the "and designed" that caused me to think that you were referring to yourself in the third person: as a rule, people with promising careers as novelists don't branch out into designing some other guy's RPG Maker game.
Hi StormCrow, thanks for your question. It's only me (Kyle Muntz) writing and designing this game; it had never occurred to me someone might doubt that I had actually made it. I know this site is mainly for free games, but I like RMN a lot so it still seemed worth posting here. You're definitely right about all the good games, though! I actually love RPGmaker games intensely--playing The Way sort of changed my life, and was a big part of what inspired me to work on this.

Anyway, thanks for all the thought you put into that comment! I think I'll also link to my Facebook on this page in case anyone else is wondering similar things.
I'd be happy to proof-read/beta-test. Just let me know.
Hi Kumada, I really appreciate that. Sending a PM your way now!
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