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Answering more questions.


So, there are some more questions that people asked me about the game, so I'll be answering them now.

Is this a horror game?

I don't think this qualifies as a horror game by itself, but the game is largely inspired by those and it contains certain aspects such as body and cosmical horror.
The thing is, I didn't make Dying Cat with the intention of creating a horror game (like Purgatory or Mogeko Castle), but a grimdark roleplaying game that has horror elements in it.

Why it looks like the story changed from the last entries?

Because it has changed.
The original story didn't sit well with the RPG elements that I've planned for it, and lots of game mechanics that were made for that story in mind were severely unfriendly to players, so I changed the story to fit a more RPG perspective.
And I guess it worked.
Maybe I'll reserve that story for another game that isn't an RPG. Maybe.
But a lot of the original story remains in the new one, so it isn't entirely new.

Why are you using RTP and assets from Modern City?

Sadly I don't have any more money to hire people to make new tilesets and character sprites for me, so I'll do what I can with what I have.
I'm doing custom sprites and battlers by myself, but I'm not a good spriter nor an actual artist.

How's the game doing? Any estimates?

The game's doing fine. Slowly, but fine.
I don't believe I'll release it anytime soon, but I'll try to keep you guys informed about its status.

Will the game still be released on Steam when it comes out?

Unfortunately, not anymore.
The thing is I'm using a lot of assets that are not mine. Sprites, tiles, music, audio, and so on.
And Steam is really strict with the rule that it will not accept games with non-original or copyrighted material.
Oh well, not much I can do about that.

So, that's it for now.
Until next time.