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This was a game made by more than 50 people at the old Gaming World forums. Participants were each asked to make a small section in 3 days. The sections were then combined into one full and nonsensical game. This time, people could decide to make a map for either RTP characters Alex or Carol. The player can then select the main character to play as.

This is the story of Alex and Carol, who end up separated after fighting the evil Cloak Demon. The demon sends them in a journey through space and time. On their journey, each protagonist visits numerous bizarre worlds. They are forced to engage in rap battles, capture Pokémon, resist chickens, summon demons, infiltrate enemy bases, do a barrel roll, and uncover the true purpose of their mindless quest.

It is possible to skip many of the maps. Simply press "9" whenever you have control of Alex or Carol. This doesn't work for non-interactive maps

Also check out the other games in the series: ALEX: BEGINS, ALEX II: RETURNS, and ALEX IS: TRIUMPHANT

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Frogge was replaying this on discord today and it made me want to hunt down the original thread on gamingw to find out why some of the maps turned out the way that they did. The original thread can be found here:

ALEX III : A Three Days Collaborative Game(completeled game thread/event thread included in link)

This was really cool. I know it's been decades. But I really hope someone can like, one day pull off something similar. This was just a really cool collaborative event. I dunno if it's a 2007 thing, but I like the idea of how like, everyone played through it and talked about it afterwards. The fact that rpg who strung this together had notes on each one, and the changes he made in order to actually make it work was neat, but also interesting, to understand how he was able to pull this all together too.

Like, participating in this and providing commentary on why things didn't work out, kind of helps you improve as a developer, I dunno it was just really interesting to read and playthrough this.

EDIT: another Blogpost that makes me think about this game alot ♥
RPG Maker 2k/2k3 for life, baby!!
Man, I remember reading those old forum posts some months ago.

I was filled with a mix of nostalgia and surprise at how harshly the game was received back then.

I don't think you'll ever see something like this ever again, a similar project (complete to boot!) or people willing to discuss it afterwards in a forum.

Cherish that it ever happened.

Then again, I may just be feeling especially down today.
Thank you both. Having an active community of people who mostly used a single, "free" (thanks Don Miguel!), and intuitive engine with no commercial aspirations are probably some of the factors that made it possible. It's also relatively easy to "link" maps together, especially once I got better at it after the first game.

Alex games were born out of my experience participating in some of the Gaming World Chain Games (also a cool series to check out), where people would disappear for months without any updates. The expectations of the Chain Game were high, and you had to incorporate other people's work with your own ideas. Alex was supposed to be more inviting and efficient in comparison. Just make a game in 1/3 days, how hard can it be? Even a single RTP map was encouraged.I remember directly asking many people on IRC to make a map for the first Alex. When that came out and turned out better than anyone expected, a lot of people wanted to be part of the second one. People were asking me instead of the other way around.

For better or worse, some people in the community were harsh and honest with their critique, and if you check some of the old screenshot topics you'll see people obsessing about the three tile rule or critiquing perfectly good maps. Seen from the outside, it was probably toxic, but we thought it was challenging everyone to do better.

Looking back at the Alex topic, I feel bad for being too critical or dismissive of some of the maps myself. A lot of it is frustration from playing the same maps repeatedly and having to fix them or get them to work together. I'm glad it's possible to preserve these unique events here and that people are still playing them. Maybe in 50 years from now someone somewhere will still be complaining about the long-ass factory map isithardcor3 contributed, struggling to solve the wrong math equation (can't remember if I ever fixed it or if I wanted to respect the creator's... vision), or admiring the brilliant starfox and casino maps... or maybe not!
RPG Maker 2k/2k3 for life, baby!!
Thanks for your input! I love hearing these stories.
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