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In about 2003, I made an awesome game. Now, nearly 12 years later, the game has be remastered for peak quality!
...Actually, that's a lie. The original game was developed in around 2003, then I use RpgMaker XP to try to put together some sort of overambitious game. It feature-creeped, nothing in the game worked properly, and it was a horrible trainwreck that got rightly trashed by reviewers. Now, I could try to fix this game and do it right. But I realized the original game concept was so pretentious that the only place to go with it is parody. I'll probably bug-edit and fix game balance.

To those who have never played the original, it's interesting. And by "interesting", I mean "bad." You start in the woods outside a shed, eating a "mushroom" (actually a giant mushroom monster). Which triggers an event that gets you zapped to be punished for "raiding the storeroom." As you are on fire, your next challenge is to get a good soak. Somehow this leads to (a) a sex change, since all your male organs were burned off, and (b) a quest to fight a corrupt angel named Estheriel (fans of Oracle of Tao that actually made it to the Game Plus may remember her). To do so, you will need three allies: Kenpo, a martial arist; MewMew, a catgirl; and Michael, an angel. It's actually a simple dungeon crawl, but the first time I made this, I horribly overthought it.

Other Planned Features
  • A day/night system
  • Turn-based battle
  • Randomized weather
  • Overworld saving is not on by default, instead you must find a roaming fairy and catch it (holdover from the original game)... it's slower this time.

Latest Blog

Mwahaha!!!

Any "fans" of the original game will be pleased (or horrified) to see its return. Don't worry though, because I promise to make this game as evil as possible. Starting with bad gameover and battle victory music, really weird maps, and other fine things. Enjoy!

Posts

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Well, it also recently got a review.

Also, link to the stream? You said something about youtube (cuz I obviously missed it somehow).
Wow, did my stream just turn this into a buzzing game? :D
Yay! The game is finishable!

thanks! i didn't know that the "window" is actually a hidden gate, haha. i reached the room with invisible paths that you talked about and struggled with it. the potholes were super annoying especially since i had to redo the whole area if i accidentally went to it.
well, just want to let you know that i finally finished the game. (by luck since i have no idea how i passed through those invisible paths in the first place).
There are four rooms. One to the left, one to the right, and one to the top. There is a semi-hidden gate to the right of the top gate (I'll make it more clear). However, the stupid thing is a below hero event, which means it doesn't access. I can fix this.

umm no, there isn't any. i only found a save point and 3 rooms (one with spikes in it (and the save point), one with sudoku puzzle, and one with tons of bookshelves and an axe). the previous room itself is empty (apart from the window that is on the top right area that isn't doing anything)
I think there's like a crystal or something? The keys go not to a door (should have made them look different then), but to breaking the seal on the crystal. The crystal should in turn uncover a gate, which leads to the final room. And the final room has a number of invisible paths, so before you ask, yes you should be able to continue on, but there are some potholes for going the wrong way and some dead ends.
author=bulmabriefs144
Well, it's actually a remake of an early game. The game never really worked right, so it's kinda a joke game.

Ignore Impossibe refers to movement. On the off chance one of my move events was freezing things, it would skip movement that didn't work. But I figured out what you were really talking about was copypasting a teleport event, then forgetting to change it.
ah, i see. i didn't expect that this would be a remake though.

by they way, i just played the game again and got stuck (again). i entered the castle and found 3 keys from each room but i don't know where to go next. any suggestion?
Well, it's actually a remake of an early game. The game never really worked right, so it's kinda a joke game.

Ignore Impossibe refers to movement. On the off chance one of my move events was freezing things, it would skip movement that didn't work. But I figured out what you were really talking about was copypasting a teleport event, then forgetting to change it.
author=bulmabriefs144
If I remember correctly, and I don't, because it's been a long while, she's trolling you. You don't actually have to reset, the maze makes you look stuck, but there's like fake walls and stuff. There may be parts that you do legit need to reset because I neglected to

I'll actually going to download it, and check.

thanks for checking it! i'm not sure about the fake walls though but i once tried to explore everywhere and still stuck (either it's one of the parts that you neglected or i'm just suck at finding the fake walls) so in the end i'm just resetting my game every time i hit a dead end.

author=bulmabriefs144
Just to be safe, I am adding an Ignore Impossible Events to the movement for the Brunhilde scene. What should happen, is the scene completes, you get hit by a boss, and then there's a mass destruction scene (that doesn't really destroy much of anything). You should now have a key you didn't before, which opens the castle up.

i'm not sure with what "ignore impossible events" you meant, but i did get that cutscene on the previous area (the shrine(?) like building)

author=bulmabriefs144
Ahhh, I see now. I have garbage code. I am teleporting back to the cutscene. Yeah, I can make a fix of that.
And I'm gonna add a few more wall passages.
thanks! i'll download the game again and see if it's working.

author=bulmabriefs144
Tbh, this is not one of my better games.

haha, it's fine! everyone has to start somewhere :) i think you have given the warning several times in the description so yeah. i don't really mind though.
If I remember correctly, and I don't, because it's been a long while, she's trolling you. You don't actually have to reset, the maze makes you look stuck, but there's like fake walls and stuff. There may be parts that you do legit need to reset because I neglected to

I'll actually going to download it, and check.

Just to be safe, I am adding an Ignore Impossible Events to the movement for the Brunhilde scene. What should happen, is the scene completes, you get hit by a boss, and then there's a mass destruction scene (that doesn't really destroy much of anything). You should now have a key you didn't before, which opens the castle up.

Ahhh, I see now. I have garbage code. I am teleporting back to the cutscene. Yeah, I can make a fix of that.
And I'm gonna add a few more wall passages.

Tbh, this is not one of my better games.
hello. just played your game and i have a question.
what does this mean? do i have to reset the game or something? i can't seem to find the exit since the other paths are leading to a dead end.


EDIT: okay so it turns out that i really have to reset the game for that. I'm stuck again though. This time it's on the last area (i think), near the blue dragon(?). There is this same cutscene that i got on the previous area (shrine?) when i enter this castle like building and the cutscene stuck after the fallen angel is being pierced by Brunhilda. What should i do?

Geh! I forgot to link to the download. It was on tester mode cuz I forgot to update that.

Okay, should be fixed now.

This game is gonna be too weird. Tales from the Reaper is closer to a more streamlined game. This one... it's kinda screwed up.
I think the problem of this game because the environment is too weird, I understand that you weighted on puzzle but you too underestimated on environment. As suggestion maybe you must revamp your map system, maybe this game have potential but your bizarre environment made most of us uncomfortable with game. I hope your next game follow more standard rules so player felt comfortable with your game.
I will try play it, I hope not disapointing
it not working i try open the game and it says RGSS has stopped working when i try open it.
Removed it to make saving universal. Now mister Save Fairy is a battle event (ah right, it needs slip through). Also, there were (and still are) diaries around the world, which you can use to save too. I think they're pretty rare though.

No, what I hate is local events. Battle local events I tolerate, because the 60,000 repeated events each counts for an instance, and overall lends to the impression of a better battle (i.e. adding a Spy or Steal event to every M. Group). But local events, pretty much if I have to change any one thing, I have to hunt down every single instance, even ones hidden in weird spots like when I called it into a cutscene, and then forget I have it. Hmmm, I could go through every single event in the game, looking for a line of code to change, or I could keep my code relatively clean and put in a common event. Not that it helps, even my newest version has cruft (such as the fairy which used to move, until I needed to hit it to make it a battle event, and the save function irritated people, so now it's a nonmoving fairy you can't hit without a boat, there because of a save event that no longer exists). Cruft and repeated code.

Wait, wait, WAIT. So I have to use a RANDOM FAIRY to save? Why the bloody hell couldn't you just go the Final Fantasy way and enable saving on the world map? Do you hate the idea of "working" on a map or something? And, by the by, the fairy doesn't move. It sits their. Doing nothing.

~Kai
WHY CAN'T I review my own game?


Cause it doesn't take a genius to tell it sucks balls. ;)
I did. And if you ask nicely I'll let you review yours.

I probably am capable of doing this without being unfair, because I know personally pretty much everything I worked on successfully, and everything I generally gave up in frustration (the party system for instance gave me headaches and nightmares, as did trying to make a realistic element system that people could use without crazy damage, and then there was the random fairy that floated about the screen so you could save on worldmap which was killable). I know what's good and what bad about it. Since most of the people here reviewing me apparently got frustrated to the point that they aren't getting a full review, WHY CAN'T I review my own game?
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