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In about 2003, I made an awesome game. Now, nearly 12 years later, the game has be remastered for peak quality!
...Actually, that's a lie. The original game was developed in around 2003, then I use RpgMaker XP to try to put together some sort of overambitious game. It feature-creeped, nothing in the game worked properly, and it was a horrible trainwreck that got rightly trashed by reviewers. Now, I could try to fix this game and do it right. But I realized the original game concept was so pretentious that the only place to go with it is parody. I'll probably bug-edit and fix game balance.

To those who have never played the original, it's interesting. And by "interesting", I mean "bad." You start in the woods outside a shed, eating a "mushroom" (actually a giant mushroom monster). Which triggers an event that gets you zapped to be punished for "raiding the storeroom." As you are on fire, your next challenge is to get a good soak. Somehow this leads to (a) a sex change, since all your male organs were burned off, and (b) a quest to fight a corrupt angel named Estheriel (fans of Oracle of Tao that actually made it to the Game Plus may remember her). To do so, you will need three allies: Kenpo, a martial arist; MewMew, a catgirl; and Michael, an angel. It's actually a simple dungeon crawl, but the first time I made this, I horribly overthought it.

Other Planned Features
  • A day/night system
  • Turn-based battle
  • Randomized weather
  • Overworld saving is not on by default, instead you must find a roaming fairy and catch it (holdover from the original game)... it's slower this time.

Latest Blog

Mwahaha!!!

Any "fans" of the original game will be pleased (or horrified) to see its return. Don't worry though, because I promise to make this game as evil as possible. Starting with bad gameover and battle victory music, really weird maps, and other fine things. Enjoy!

Posts

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K, I test played with a full party about level 30, and simply kept on the offensive, and used mass skills to clear the enemies. I managed to eliminate the boss before it could counter with Terraform.

So I'm gonna need to retry waiting until it casts. K, I got stoned with one party member, and another got paralyzed. Yukira cast Terraform, but as suspected Kenpo survived. Used Ground Attack to clear the enemies. Yukira knocked out Kenpo, and prceeded to whack the paralyzed Gabriel. Gabriel finally snapped out of it, and cast True Resurrection. Hit again with Earth Smash, and used Greater Healing. I then used Punch the Waves, followed by Gabriel's Tornado. This is really effective (I've probably changed some things, but this dealt over 9999). Hit with Thunder Punch and the Yukira went down.
I am sorry. This game is terrible.
Ratty524
The 524 is for 524 Stone Crabs
12986
Ditto what lolzallen just stated.

The plot is as coherent as something written by a five-year old. The battles are quite unbalanced and it's so easy to get killed by even a single enemy from the start. It makes you proud of the "escape" feature in those battles.

What is the story of this again? It's something about a boy who is set on fire, turns into a girl, grabs a few other girls with zero personality, and wonders around the world fighting things... That's interpretation may be wrong, but that's pretty much how clear the story is to me from playing this.
No, that's about it. Some weird deal with a not-really evil villain who wants to create a utopia (and the party is trying to stop it), and some tiny subplots, but mainly this game was an experiment on game-building. I put about 2% effort into plot, because I frankly didn't care about that. I put about 8% effort into making the enemies challenging, and making armor and items, and the other 90% was done on weird puzzles and sidequests.

It's convention defying, mainly because it doesn't rely on plot to move the game, it relies on puzzles and battles (the latter of which are really weird). But that kinda doesn't work for the typical RPG, unless it actually is a puzzle RPG. For a good sense of plot, you'd actually have to do pretty much all sidequests, otherwise (and even still) it kinda hangs loosely. I'm working on a new game, which has more structure, and at least has a framework of "go find 7 or whatever items to stop an evil demon." Cliche as heck, but at least it's coherent.
Wait, no. That's not entirely right. There is the beginning sequence about the transformation, then most of the game plot deals with trouble from the main villain, until the eventual defeat of her. You also have a false king scenario, and a "romantic" scene.

Basically, the really issue of this game is that it's completely OPEN. You can ignore some or all of the plot points, and ultimately, unless you really know what you're doing, you probably will. Ever played Daggerfall? That game had multiple endings, and alot of different stuff could be done, but actually carrying out the plot was an exercise in itself, because you wandered around lots of territory to find the proper stuff to do. The actual plot of Daggerfall if you choose not to do it, or dunno where to go is, "The King's ghost in Daggerfall has been screaming 'Vengeance', go through a sample dungeon then ride your horse to Daggerfall, where you'll need to get an audience with the local lord." Until I actually got the complete guide, this meant the real game was not about the King at all, but doing guild quests, owning houses and boats, and going around the country breaking into houses. This is more or less what I ended up doing with this game, I made alot of branches at the endgame, but a very weak plot and character development on the actual game itself. On the bright side, any of the codes that work, because I don't believe in encryption, are pretty much free license.

I will give an honest rating, not just 1/5 "cause it's bad" or 5/5 "cause it's mine":
Game Freedom: 5/5 (Basically you can go anywhere provided it has been opened up yet, and you are not really bound by a plot telling you, you need to grind through this dungeon now, and can't just walk out)
Game Structure: 0/5 (Same problem, you could go anywhere, so you'd actually have to SEARCH for the plot)
Plot & Character Development: 1/5 (There was the main character's plight, limited plot, and a short "romantic" scene, such that it is, but other than than zilch)
Game Balance: 1/5 (Game was either too hard or too easy, often changing radically due to levels or armor)
Interesting Elements: 3/5 (Sidequests, puzzles, elemental damage system, and multiple endings. This could have made up for the faults in plot, but it isn't glitch free)
Music: 3/5 (Fair collection, but much of it is derivative, or completely inappropriate for the scene)

Had the game balance been a 3, Music been better, and Interesting Stuff been glitch-free, we'd have 3/5. As it is, though, the best score it can get is about a 2/5.
Be patient. I'm working on a better one. NOW WITH MORE PLOT!
Did you just review your own game? LMAO.
I did. And if you ask nicely I'll let you review yours.

I probably am capable of doing this without being unfair, because I know personally pretty much everything I worked on successfully, and everything I generally gave up in frustration (the party system for instance gave me headaches and nightmares, as did trying to make a realistic element system that people could use without crazy damage, and then there was the random fairy that floated about the screen so you could save on worldmap which was killable). I know what's good and what bad about it. Since most of the people here reviewing me apparently got frustrated to the point that they aren't getting a full review, WHY CAN'T I review my own game?
WHY CAN'T I review my own game?


Cause it doesn't take a genius to tell it sucks balls. ;)
Wait, wait, WAIT. So I have to use a RANDOM FAIRY to save? Why the bloody hell couldn't you just go the Final Fantasy way and enable saving on the world map? Do you hate the idea of "working" on a map or something? And, by the by, the fairy doesn't move. It sits their. Doing nothing.

~Kai
Removed it to make saving universal. Now mister Save Fairy is a battle event (ah right, it needs slip through). Also, there were (and still are) diaries around the world, which you can use to save too. I think they're pretty rare though.

No, what I hate is local events. Battle local events I tolerate, because the 60,000 repeated events each counts for an instance, and overall lends to the impression of a better battle (i.e. adding a Spy or Steal event to every M. Group). But local events, pretty much if I have to change any one thing, I have to hunt down every single instance, even ones hidden in weird spots like when I called it into a cutscene, and then forget I have it. Hmmm, I could go through every single event in the game, looking for a line of code to change, or I could keep my code relatively clean and put in a common event. Not that it helps, even my newest version has cruft (such as the fairy which used to move, until I needed to hit it to make it a battle event, and the save function irritated people, so now it's a nonmoving fairy you can't hit without a boat, there because of a save event that no longer exists). Cruft and repeated code.

it not working i try open the game and it says RGSS has stopped working when i try open it.
I will try play it, I hope not disapointing
I think the problem of this game because the environment is too weird, I understand that you weighted on puzzle but you too underestimated on environment. As suggestion maybe you must revamp your map system, maybe this game have potential but your bizarre environment made most of us uncomfortable with game. I hope your next game follow more standard rules so player felt comfortable with your game.
Geh! I forgot to link to the download. It was on tester mode cuz I forgot to update that.

Okay, should be fixed now.

This game is gonna be too weird. Tales from the Reaper is closer to a more streamlined game. This one... it's kinda screwed up.
hello. just played your game and i have a question.
what does this mean? do i have to reset the game or something? i can't seem to find the exit since the other paths are leading to a dead end.


EDIT: okay so it turns out that i really have to reset the game for that. I'm stuck again though. This time it's on the last area (i think), near the blue dragon(?). There is this same cutscene that i got on the previous area (shrine?) when i enter this castle like building and the cutscene stuck after the fallen angel is being pierced by Brunhilda. What should i do?

If I remember correctly, and I don't, because it's been a long while, she's trolling you. You don't actually have to reset, the maze makes you look stuck, but there's like fake walls and stuff. There may be parts that you do legit need to reset because I neglected to

I'll actually going to download it, and check.

Just to be safe, I am adding an Ignore Impossible Events to the movement for the Brunhilde scene. What should happen, is the scene completes, you get hit by a boss, and then there's a mass destruction scene (that doesn't really destroy much of anything). You should now have a key you didn't before, which opens the castle up.

Ahhh, I see now. I have garbage code. I am teleporting back to the cutscene. Yeah, I can make a fix of that.
And I'm gonna add a few more wall passages.

Tbh, this is not one of my better games.
author=bulmabriefs144
If I remember correctly, and I don't, because it's been a long while, she's trolling you. You don't actually have to reset, the maze makes you look stuck, but there's like fake walls and stuff. There may be parts that you do legit need to reset because I neglected to

I'll actually going to download it, and check.

thanks for checking it! i'm not sure about the fake walls though but i once tried to explore everywhere and still stuck (either it's one of the parts that you neglected or i'm just suck at finding the fake walls) so in the end i'm just resetting my game every time i hit a dead end.

author=bulmabriefs144
Just to be safe, I am adding an Ignore Impossible Events to the movement for the Brunhilde scene. What should happen, is the scene completes, you get hit by a boss, and then there's a mass destruction scene (that doesn't really destroy much of anything). You should now have a key you didn't before, which opens the castle up.

i'm not sure with what "ignore impossible events" you meant, but i did get that cutscene on the previous area (the shrine(?) like building)

author=bulmabriefs144
Ahhh, I see now. I have garbage code. I am teleporting back to the cutscene. Yeah, I can make a fix of that.
And I'm gonna add a few more wall passages.
thanks! i'll download the game again and see if it's working.

author=bulmabriefs144
Tbh, this is not one of my better games.

haha, it's fine! everyone has to start somewhere :) i think you have given the warning several times in the description so yeah. i don't really mind though.
Well, it's actually a remake of an early game. The game never really worked right, so it's kinda a joke game.

Ignore Impossibe refers to movement. On the off chance one of my move events was freezing things, it would skip movement that didn't work. But I figured out what you were really talking about was copypasting a teleport event, then forgetting to change it.
author=bulmabriefs144
Well, it's actually a remake of an early game. The game never really worked right, so it's kinda a joke game.

Ignore Impossibe refers to movement. On the off chance one of my move events was freezing things, it would skip movement that didn't work. But I figured out what you were really talking about was copypasting a teleport event, then forgetting to change it.
ah, i see. i didn't expect that this would be a remake though.

by they way, i just played the game again and got stuck (again). i entered the castle and found 3 keys from each room but i don't know where to go next. any suggestion?
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