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Announcement

TOLW: Tape One is now Free to play!

Last night, I was searching around YouTube and found some lets plays of my first game "Hide, Hart". There were 6 creators who had played my game and found it worthy of their channels, which was more than I could ever imagine. Likewise, I found a lets play of TOLW: Tape One, this game. And honestly, all of these videos brought me so much joy. All of these videos reminded me of why I make games. I make them because it's super fun but also because of the amazing gaming community I've found myself to be a part of.

After watching these videos, I immediately made Tape One "name your own price" on Game Jolt and Itch.io and free to download on rpg.net. The other 2 future episodes will also be name your own price and free. One day I will make a top-notch commercial game, but for right now I will continue to make these games free for members of the community to enjoy and share. Now that it's free, give it a try! I can tell you honestly that I'm super proud of this game and proud that more people will be able to enjoy it now that it's free.
Thank you all for your love and support,
Courtney

Progress Report

Upgrading the Aesthetics 9/21

I am more than happy with how the development of Tape One is going. All of my previous games up until now have been practice for an episodic game like this! I've fallen in love with the story, the characters, the puzzles, just everything. and I hope that anyone who plays it finds it as cool as I do.

As of right now all the bones and muscles of the game are implemented (dialogue, gameplay, storyline). All I have to do at this point is to make the game look like my style. This game means too much to me to just let it be shadowed in default faces and tile sets, so I'm planning on designing them myself.
Although it's going to be a lot of work, I believe that it's worth it. Not just because I plan to put a price on it but also because bringing it as close to my original vision as possible would really bring everything together. I've already started to design some of the character's faces. Here's just one example of a character named Jaime.



I've only started doing digital art about a half a year ago, so I still have some learning to do, but for what I'm looking for style-wise with this game, I think it's pretty alright. Not to toot my own horn but, toot toot.
More blog and image gallery updates to come!
That's all for right now,
-Courtney
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