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My Let's Play of the Demo

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The thing in all RPG makers is that if an enemy has a Heal move, they will favour it to the very end, If Dragon Lord's main actions are set to 5, set the Heal to 3 and it won't be spammed like crazy but will still be used enough to be worth giving to him.
I'm using Yanfly's Battle AI Core which allows me to control an enemy's behavior better than the shitty default options. All enemies that have healing have a set chance of casting it as long as they meet the requirements like having enough MP & HP at 25% or lower. The Dragonlord & the 2 new bosses always cast Healmore 100% of the time they fall below 25% HP as long as they have the MP for it.
Ah, so it's deliberate, fair enough.
If this Proj is received well, would a possible DQ II remake be on the cards?
Definitely. I've been wanting to get around to that after I finish up this game. I'd be more motivated if more people appreciate this remake, but even if it isn't that popular I may still give it a try just so I can play an updated version of it.

I may even want to tackle Dragon Quest 3 as well, using the GBC version as a reference, including Monster Medals & the bonus Ice Dungeon with the Grand Dragon & Rubiss Sword.
This is a beautyfull game. Are you still working on it?
Maybe you could give the player something like an oracle in case they are stuck or something. Also finding Erdricks token would be easier if we could get the compass. Also there is some bug with one of the shrine men after you can get whatever it was that was inside. He is stuck but his priority is also below the character, so theoretecelly he would be in our way when leaving the shrine but we can somehow walk over him.
It would be really nice if we could interact with NPCs whose event is over, like the king or the men in the shrine. Like nothing big but to make the game feel a bit more alive I guess. For example: "Now go to your journey. I will wait here for your return!" Something meaningless even.

Besides that you did really great. I absolutely love the return and outside spells. I was searching for a while for a solution how they could work.
Do you remember which shrine man was bugged? I distinctively remember having trouble with one (the guardian of the Rain Staff probably). I never got to finish the Lady Lara events which is why there's no compass or reaction from the king. There's no need for an oracle as the world of DQ1 is pretty small when compared to more modern RPGs, so finding where to go should be easy, especially if you speak to various NPCs.

I plan on porting this over to MZ as well since it has additional features & newer, better plugins to improve the game. I was also hoping that this would be more popular as I was wanting to do a remake of DQ2 & possibly DQ3 as well.
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