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The general idea is that Pri is a princess who gets kidnapped all the damn time, no matter what she tries. She's also blamed for her abductions fairly often by her addled father and her exasperated bodyguard, Andra. It doesn't help that the king doesn't hire decent soldiers or that she doesn't get along well with her bodyguard who is overworked and often takes her frustrations out on Pri.

It turns out that after a dozen kidnappings, a princess simply must fight back. Even if it means fighting fire with fire. This is the story of Princess Pri (and the backstory to a life of crime).

The Kidnapping of Princess Pri is an exploration/adventure/escape game. Foil (and maybe carry out) a kidnapping by searching items, talking to characters, finding keys, and solving clues. Playtime under an hour and the whole thing is pretty light-hearted.

This game was made in a month for the Swap in the Middle with Two event, first half by Liberty, and the second half by psy_wombats. sorry Libs

Anyway it's short and fun and you should play it.

Princess Pri

The titular princess who keeps getting kidnapped. She's sick and tired of this shit and well-over being blamed for getting into situations where her protection is less than optimal. She doesn't get along well with Andra, thinks her father is a bit of an idiot for never upgrading his defences, and hopes to one day take over the throne and run the country properly. First she needs to get it through to every kidnapper in the vicinity that she is not going to take this shit lying down and if she needs to twist a few arms to get the point across... well, she may be a practitioner of water magic but that doesn't mean she can't set shit aflame.


A prince of a nearby kingdom, albeit not quite as nice a kindgom as Pri's, and Capsri only stands to inherit any of it if his half dozen older brothers are taken out by acts of god. If he wants a throne of his own, he'll have to find a noble, propertied bride, but that's a bit difficult as he's more morose than chivalrous... and he thinks that rescuing Pri of all princesses is a path to her heart. She'd eat him for breakfast.


Pri's overworked body guard who was hired to protect the precious princess after her fourteenth birthday party ended in a kidnapping. Something about being of marriageable age (or near enough in some perverts' books) has made the kidnappers come out of the woodwork and since that day Andra has been working tirelessly to look after a willful and grumpy princess who doesn't seem to like her. With any luck, soon Pri will take the throne from her aging father and maybe Andra will be given a nice cushy job or something for dealing with this shit for so many years. God, she hopes so.

Assorted Goons and also The Chef

They have a tough job and deserve some credit, okay? Especially the chef.


Latest Blog

New release version

Just put up a new release now that I've had time to get some bugs sorted out. 1.00 and 1.03 had some show-stoppers :/

New version has those patched up, some visual changes, and better visibility when you pick up an item.
  • Completed
  • psy_wombats
  • RPG Maker 2000
  • Adventure
  • 09/26/2018 10:42 AM
  • 06/18/2019 08:01 PM
  • 09/27/2018
  • 40092
  • 16
  • 792



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I wanna marry ALL the boys!! And Donna is a meanc
Great premise, great visuals, great developers. Amazing css and general page decoration. Super hyped to try this one out!
Oh, this certainly isn't yuri...
Stand back. Artist at work. I paint with enthusiasm if not with talent.
This gamepage looks simply gorgeous.
Gonna play this gam now!
I didn't even need to read all the gamepage info to know I had to download this game right after reading the main page desc: "The general idea is that Pri is a princess who gets kidnapped all the damn time", and by reading it all and looking at the images I knew I made the right choice
I'll try to get around to starting a Let's Play for this one later today/tomorrow depending on what time zone your in.

Assuming President Trump doesn't manage to put me in a weird funk again with his sheer stupidity.
as a heads up, just updated the download to fix a showstopper bug like 2 minutes in
Got any Dexreth amulets?
This is such a cool idea for a game! As soon as I read the title, I was completely sold. I'll try to give this a shot as soon as possible.
I couldn't find a way to free Capsri from prison. I searched every corner, so I decided to take a look by opening the game in RM 2k3, but I still couldn't find a way to free Capsri from prison.

I would recommend adding messages such as "Princess obtained key" or something, otherwise the player may miss such details if he doesn't read carefully.

Nice game, though. I like the humor.

The cell next to Capsri's isn't locked. There's a key in the cabinet there.
The cell next to Capsri's isn't locked. There's a key in the cabinet there.

This one? I can't enter this cell to receive a key in whatever cabinet. Nothing happens when I interact with this event.

Whoops, yeah, there was a bug around that area when I first uploaded the game that should've been fixed in 1.03. I'll doublecheck that spot and make sure it's working.
Whoops, yeah, there was a bug around that area when I first uploaded the game that should've been fixed in 1.03.

The readme.txt says that I already have version 1.03.

Besides, I have now downloaded the version that is currently available and moved my savegame to this folder to continue playing. It still doesn't work.
Blah, I forgot to copy that particular map over to the release directory :/

I've updated the download, thanks again for the help.
I've updated the download, thanks again for the help.

No problem. I finished the game yesterday. I like it so far, although it's a bit short. It was worth the time. :)

Well, I finally got around to my Let's Play yesterday and wrote up a review earlier this afternoon before going back to bed for a couple of hours.
I'm a dog pirate
I like the css :)

Pri definitely knows how to wear pair of shades.
haha that's part of the white screw assets, I saw it in there and knew it needed to end up in game somehow

And re: the bars I pilfered from someone with an actual eye for design in Mirak with his entry https://rpgmaker.net/games/10741/, but the colorscheme/mood I think is actually the most interesting part of the game I was handed. Black and washed-out pastel. I was tempted to rewrite things a lot darker and emphasize grays and lighting like in the first map (and end up with something 100% opposite this) and still think the idea might be interesting. Definitely will be taking some notes from this into future projects.
Personally I can't wait to see how the game turned out (yes, I've yet to play it or watch that LP lobo added). I'm sure you went wonderful places with what I sent your way, even if it was just "Oh look, another key" for the most part. XD

Also, yes, the CSS of this page is kicking. I do wonder why you didn't choose a blue for the second post background since the screenshots show blue as being a colour in the game but green works. :P
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