Dev Blog #1 : Addressing the Problems
If you played the demo of
ARCH ULTRA, you probably noticed a lot of issue. The most obvious one is atrocious pacing of the game. The player is dumped with an excessive amount of information that is often more or less important. I have lately been heavily reworking the presentation of the game story so that the player will be able to breathe. In addition, I will add more examinable scenery and a fully explorable area of Upirkly.
Here's a list of some stuff that will change:
-There will now be highlights in dialogues
-Paul and Rosia walk animation have been reworked
-Improved light shaders
-Some maps have been remade
-Rewritten dialogues
-Improved dialogue box
I have not yet an exact release date for the final version of ARCH ULTRA, but it should be released
in November or earlier.
Now here's work in progress images: