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Dev Blog #6 : Shaders and Animations

  • manpaint
  • 09/14/2019 01:41 PM
  • 385 views
Today I am going to talk about how shaders and animations are implemented in ARCH ULTRA.

As you can see in the above image, there is 4 layers present. The parallax (background), the GFX (rain), the overlay (the ramp near the stairs) and the shader (filter and light effects). Aside the parallax, those are all fixed images, no fancy script was used (aside for making them fixed). As you expect, the rain is animated with a common event in a parallel process. Each frame as 4 frame interval. Some light effects are on a different layer than the shader due to them using additive mode instead of normal.