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-The Lost: Free Demo-




-Story: Embrace The Glowing Fire-

In a desert occupied by several tribes, a mysterious army appears from the south and annihilates anyone in their path. The Briƫn tribe has been destroyed and all hope seems lost. All the other tribes are summoned to the Dokta tribes village to stop this mysterious army. Kaan the chieftain of the Dokta tribe, and their village champion Ragno try to come up with a plan to do this. A fierce conversation between the two could be heard from the outside moments before Ragno storms out of Kaan's stronghold and leaves.

Kaan, firmly believing that the 'Glowing Fire' will help them to achieve victory, rallies the troops loyal to him and leads them into battle. Ragno, on the other hand, leaves the Dokta region and goes north followed by almost all of the other tribes. Only the Nomad tribe that once got saved by Kaan are still loyal to him and stay to fight off this mysterious army. But why, why did Ragno leave and why did the other tribes follow him? Is everything lost, or is there still hope...






-Game Mechanics/Features-

A changing world as you progress the game.
- A multi-faceted battle system with a focus on tactics, not grinding.
- A story-focused game full of challenging battles.
- An open world where you can go where you like.

The world is divided into areas where you can fight epic battles if you play it smart.

Extra events to discover. See if you can defeat powerful monsters and find mysterious treasures and story lore.

Entertaining dialogue and characters and a deeply rooted history lore.

Mini games, optional characters, tribe villages improvement, Private base build-up, and much more.

Will you be the one that saves the desert tribes or defy your faith!?






Latest Blog

The Lost Demo

All bow down for this glorious update!

- Added some flavor for the story here and there and also did some further streamlining.
- Added descriptions to all weapons if they have an element what they are strong and weak against. Not all of them had that yet.
- Added a proper description of the battle tactic book in battle.
- Added extra permanent stats when you pick harder difficulties than normal when prompted them in-game.
- Added the story for your Ragno's father's Axe.
- Added a new plugin that shows the appropriate weapon for dual-wielding characters using a specific weapon skill. Ax skills show an ax, sword skills show a sword.

- Changed 2 side quests in Dokta to be completed in 1 go rather than having to do it in multiple parts.
- Changed more tiles to the green arrows mini label popping up from 3 to 5 tiles.
- Changed the TP cost for Taun by 20% as it wasn't used a lot anymore while it is a core skill for Guardians. Minus 10% for the taunt skill for supporters as they can put it on someone else and that could become too overpowered as they get increased TP gain.
- Changed the target rate for Guardians to + 75% chance to be targeted as enemies kept targeting squishy allies too much. Probably because I made them a bit too smart.
- Changed some dialogue and a bit of the cut scene of the prologue ends.
- Changed Akila's (dog) passive tp rate and doubled it.
- Changed equipable weapons for Tacticians, Guardians, and Berserkers that we're able to equip swords to be able to equip Special swords now too.
- Changed Akila action times probability to attack a maximum of 2-3 times on a very low chance.
- Changed the naming of the difficulties, the percentages that are changed based on the difficulties, and added detailed information about each difficulty described in the information books.
- Changed Bateye enemies to not substitute in every role anymore. It was confusing as the Defenders Role already gives this passive.

- Fixed some mini labels showing here and there on black screens.
- Fixed (I hope) a nasty bug happening in the prologue where you can get stuck while trying to reach the captain on top of the mountain.
- Fixed a bug where you can get stuck in the second camp with one of the walking guards.
- Fixed a bug where you can get stuck in the main camp with one of the walking guards.
- Fixed Korza getting the battle skills sub-menu while he has no battle skills.
- Fixed Korza's event giving you the whole story again if you took him with you. It gives a short version now.
- Fixed (I hope) a bug, made a fail save, where the western resting quarters would already show all the residence that moved back in while not having cleared the area yet.
- Fixed a bug where the mini labels didn't show anymore after talking to one of the Denari captains.
- Fixed another mini label bug after the boss fought with Korza his quest.
- Fixed the lighting in a battle against spiders at the Denari caves.
- Fixed the collider box of the spiders in the Denari caves.

Posts

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Wow!! It's so nice to see this game here, Dutch! ^_^ :) And your gamepage looks amazing! :O I am sooo looking forward to playing this game again! ^_^ XD :D
author=Starmage
Wow!! It's so nice to see this game here, Dutch! ^_^ :) And your gamepage looks amazing! :O I am sooo looking forward to playing this game again! ^_^ XD :D


Awesome to hear that! And thanks for the compliment. I had a hard time figuring out the CSS coding to make the page look like this. Eager to see some new work from you too!
This looks really interesting, I'll have to test it out later once I get some free time!
i playing the demo and looks good so far, i cant wait to the full release.

can please do 2 guides: 1 for the demos and one for the full game?
author=orcaproductions
i playing the demo and looks good so far, i cant wait to the full release.

can please do 2 guides: 1 for the demos and one for the full game?


Thanks for your nice words! A written guide shouldn't be a pre as the player has a compass that points you towards the main objective and a quest log to keep track on what you could do. Or what did you miss that makes you want a guide?

Having said that, don't let me stop you from writing one! I would love to hear when something like a guide is being made by one of the players.

Thanks again! -DpC-
thanks for the nice words

and the guide is mostly for the boss battle and some things such a some dificult quests
I understand now. For now there are no plans for making a guide as the game is still in Alpha phase with this demo out for feedback purposes and forming a general opinion of the current gameplay.

Once the game enters its Beta phase and eventually be published, I will focus on making extra DLC (side quests) to enrich the game. If people by that time still want a guide I might consider it but at this point I need to invest my time in getting this game to its Beta phase.

If you really can't finish something or need a guide then I don't mind getting a PM from you to try and help you through.
thanks but in anthoer part: the side quest page when clicked in a side quest to see the details is a black square
Proud to announce everyone reading this that the demo has reached a 'finalised' state meaning only minor things will change from this point on that will most likely not be noticed by anyone.

Shortly said; THE DEMO IS FINISHED!

I hope you all enjoy it and let me know through rating or feedback what you liked/not liked about the game!
UPRC
Exciting, but ultimately pointless.
6712
This looks pretty interesting! I'll give your demo a go tomorrow via stream.
Right on! I love the custom artwork. There definitely needs to be more serious RPG maker games like this!
author=deficiencyproductionz
Right on! I love the custom artwork. There definitely needs to be more serious RPG maker games like this!


Thank you!

I just updated the game if you ever care to play it :)
i hope i'm not longer seeing black squares in the full game
I hope so too hahaha! But I do know that nobody has ever since reported what you experienced.

Currently collecting feedback and running through my game and putting out small fixes and upgrades for things. Hope to be done by the end of this month so I can focus on developing the game again.
how i cna fight agaist knowlege? he's kicking my ass
Try killing all the soldiers outside and gaining a level. Search for the chests in the cave that give you stuff that helps out, check the Mezun merchant as he can sell you better equipment. After that, it all comes down to your knowledge of the battle system. You can always set the difficulty on the lowest in the options menu before you enter the fight.
author=DutchPowerCreations
Try killing all the soldiers outside and gaining a level. Search for the chests in the cave that give you stuff that helps out, check the Mezun merchant as he can sell you better equipment. After that, it all comes down to your knowledge of the battle system. You can always set the difficulty on the lowest in the options menu before you enter the fight.

thanks
how i cna defeat the captain of the mountain without letting him using the dark crystal
Pushing the captain into the Ritualist role will give him less defense against melee damage. If Kaan has enough TP he can use his TP skills first and finish the captain off in 1 turn with a weapon skill. Otherwise, it could take more than 1 turn. Letting the captain stay in the Defenders role will make it harder as he will have the highest defense possible of all roles.

But you should be able to beat him even if he used the crystal.
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