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The Lost Demo

A big new update. Enjoy, and thank you all for your feedback! More is always welcome.

- Rewrite of gamepage intro information.
- Changed battle skills; Deleted a entire group of skills (moving skills) and added 2 more standard moving skills for every character.
- Renamed the starting option of the game to: Epilogue and Prologue to represent more what they are.
- Renamed the tutorial selections to: Simple story tutorial - Detailed story tutorial. This to let the player know it will still learn them the game.
- Changed explenations to be short even when picking the detailed version of the tutorial.
- Gave the player more battle items from the start in the epilogue. This to make Mila more usefull. Also changed the medicinal potions to the highest tier in the epilogue so you can cure fascinations.
- Fixed the side quest 'starving' in the epilogue.
- Changed that you can't enter deeper into the cave in the epilogue without having Mila's spells and thus finishing the tutorial.
- Changed some dialogue to stream line it with the other changes.
- Rather then changing the choice option to wait for player input, I'll keep it on first selection, the problem was text speed being shown to slow for some thus them mashing the continue button. Prompted the player that they can change text speed from the get go in the first message shown when in the epilogue.
- Ragno starts 1 level higher (was 3 now 4) and with +200HP to be more of a 'hero' type like Kaan.
- Starting enemies in the prologue (and at the Denari tribe that is not playable in the demo version) give more XP so the party with Ragno levels up faster in that section of the game and GOLD so they can buy more things.
- Changed the way items are handled, no more tiers just Battle and Healing items cooldowns.
- Tweaked several AI's, and tweaked AI's more when choosing the hard difficulty in the epilogue.
- Added 10% defence when using focus.
- The normal attacks of stomping beast enemies no longer pushes characters out of their row.
- Ragno and Kael will gain skills to move allies and enemies just like Kaan and Jomal, this to give the player early acces to moving enemies and allies with skills.
- Barrier skills have been removed from the game, they acted a bit wonkey and it was a small mechanic with 0 proper backbone to it.
- Can't leave CaveF2 room with mini boss if you didn't open the chests there to receive a 'key' item.
- Medicinal potion (cure) is changed to be able to cure Fascination and Confusion from the start.
- Made it so you have to get Mila's magic skills first and progress the main story further before you can enter the cave, many struggle without magic in there + the tutorial is finished after getting magic, makes more sence.
- Added a Mezun merchant in the epilogue as I hear many people mentioning that they are searching for a shop keeper.
- New entrance scene when entering the palm forest for the first time.
- Added small troops of Fanged in the palm forest.
- AI tweaks to accompany all the new changes regardings skills and battle.
- In Dokta I changed the 'empty house' events so it doesn't fade out the screen and gives a nicer flow to the gameplay.