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The Lost Demo

This is the final BIG changelog for the coming time. Small changed and adaptations will still be made.

Changelog:
- Fixed some issues with the eventing of the Dudok Guild hunts.
- Fixed more audio lag-to-crash bugs.
- Fixed a game-breaking bug on Persmerga's side event.
- Fixed a few passability errors in the enemy camps in the prologue where it looks like you can pass, but you can't.
- Fixed the sounds on some of the skills as they sounded weird with the new audio plugin.
- Re-balanced the shields in the game.
- Changed the unique skill of the dog that the player can acquire through a side event.
- Changed the % on being able to escape from a battle. It is much higher now.
- Changed the passability behind the buildings at the Denari tribe.
- Changed many buffs/debuffs/states that are given through various skills and items.
- Changed the boss music for one of the hunting events.
- Small edits to some of the writing near the end of the demo and some of the side quests.
- Small edits to animations, sound ques, and visuals.
- Added movement to some of the soldiers in the camps in the prologue to make things feel more lively.
- Added more fish in some of the waters where there was none.
- Added more Denari tribe members around their tribe in the 'desolate' areas that could be seen but not accessed to add to the feeling of how big the tribe is.
- Added crystals to the selling lists of the Mezun Item traders.
- Added more visual cues in a battle to tell what is happening when some skills are used.
- Deleted the cycles battle system mechanic and made state effects pure turn-based to make it more clear how they function.