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The Lost Update

- Added some movement in the refugee camp in the prologue.
- Added more info to the blockades (red X's) in the prologue.
- Added green arrow indicators on map transfer in the prologue like I do in the rest of the game.
- Added a reason why there is a chest with a better ax in Ragno's house.
- Fixed the cacti transfer event setting the player to a different position while the event isn't running yet.
- Fixed a bug with the optional boss fight in the prologue where you will lose your items after battle.
- Fixed a crash at the optional boss in the prologue.
- Fixed the Rat side event where the big ratac also gets healed when he shouldn't.
- Changed the number of initial fights in the prologue from 6 to 4 as the mechanics have been changed so it is easier to understand and thus needing lesser battles.
- Changed the states to a set amount of turns rather than a percentage chance of between x-x many turns and balanced them a bit more.
- Changed the crystals that inflicted multiple states to a % chance to add their states so there will be more variety on which state will be applied.
- Changed the number of fights you can get into when running into the Fanged clan encampment.
- Changed the side event where you pay for all the curtains of the tribe. You can now choose to pay or not.
- Cleaned up the states a bit as some things were set up a bit sloppy.
- Cleaned up the flash that occurs before going into battle.