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The Lost Demo

All bow down for this glorious update!

- Added some flavor for the story here and there and also did some further streamlining.
- Added descriptions to all weapons if they have an element what they are strong and weak against. Not all of them had that yet.
- Added a proper description of the battle tactic book in battle.
- Added extra permanent stats when you pick harder difficulties than normal when prompted them in-game.
- Added the story for your Ragno's father's Axe.
- Added a new plugin that shows the appropriate weapon for dual-wielding characters using a specific weapon skill. Ax skills show an ax, sword skills show a sword.

- Changed 2 side quests in Dokta to be completed in 1 go rather than having to do it in multiple parts.
- Changed more tiles to the green arrows mini label popping up from 3 to 5 tiles.
- Changed the TP cost for Taun by 20% as it wasn't used a lot anymore while it is a core skill for Guardians. Minus 10% for the taunt skill for supporters as they can put it on someone else and that could become too overpowered as they get increased TP gain.
- Changed the target rate for Guardians to + 75% chance to be targeted as enemies kept targeting squishy allies too much. Probably because I made them a bit too smart.
- Changed some dialogue and a bit of the cut scene of the prologue ends.
- Changed Akila's (dog) passive tp rate and doubled it.
- Changed equipable weapons for Tacticians, Guardians, and Berserkers that we're able to equip swords to be able to equip Special swords now too.
- Changed Akila action times probability to attack a maximum of 2-3 times on a very low chance.
- Changed the naming of the difficulties, the percentages that are changed based on the difficulties, and added detailed information about each difficulty described in the information books.
- Changed Bateye enemies to not substitute in every role anymore. It was confusing as the Defenders Role already gives this passive.

- Fixed some mini labels showing here and there on black screens.
- Fixed (I hope) a nasty bug happening in the prologue where you can get stuck while trying to reach the captain on top of the mountain.
- Fixed a bug where you can get stuck in the second camp with one of the walking guards.
- Fixed a bug where you can get stuck in the main camp with one of the walking guards.
- Fixed Korza getting the battle skills sub-menu while he has no battle skills.
- Fixed Korza's event giving you the whole story again if you took him with you. It gives a short version now.
- Fixed (I hope) a bug, made a fail save, where the western resting quarters would already show all the residence that moved back in while not having cleared the area yet.
- Fixed a bug where the mini labels didn't show anymore after talking to one of the Denari captains.
- Fixed another mini label bug after the boss fought with Korza his quest.
- Fixed the lighting in a battle against spiders at the Denari caves.
- Fixed the collider box of the spiders in the Denari caves.