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The Lost Demo

Played the game till I finished it and got some fixes into the next build;


- Fixed a bug with the buff en de-buff crystals giving more turns than they should.
- Fixed a sizing error with the magic skill; Sacred Blessing.
- Fixed a clipping bug in the drunk Lizard.
- Fixed some clipping errors in your stronghold.
- Fixed the fast travel signs putting you in your first layer of base building.
- Fixed multiple tiling issues at the Denari tribe.
- Fixed Namur intervals for telling the player what to do. It was still on the old numbers.
- Fixed Obasu's event putting you in the first layer of the base building and popping up again.
- Fixed a bug at the Dudok Guild first hunt continuing the hunt if you talk at the counter again while it shouldn't.
- Fixed the transfer-pass function at the Sanctum after you have acquired your base.
- Fixed a bug in the event of your uncle still showing he had a side event while Persmerga left.
- Fixed Lehkan not saying anything at all when you have less than 5k gold.
- Fixed the clipping error for the 'grand entrance' build for your base.
- Speeded up the intro with around 10-15 seconds.
- Smoothened out some more dialogue and corrected some of the wording.
- Cleaned out some 'dust up' animations in the Sand Dunes when stepping on a Lizaru pack.
- Added better shadowing for the Denari tribe, Dokta tribe, Sand Dunes, and the Mini Race Game area.
- Added many more resources on the main path to the resource gathering spots found there.
- Added way more gold on enemy kills.
- Added more gold into the early game chests.
- Added more exp on enemies, especially the early game ones.
- Added more 'warriors' to the counter when recruiting optional characters that are more obvious to encounter so you reach the last layer of a base-building easier.
- Put the switch event that gives access to the last stage for the fighting pit in Dokta on the main storyline.