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Crawl your way out of Hell and emerge into the world of the living as the almighty DEMON LORD. The plucky heroes are out of luck, as this time YOU are the final boss.

No proper final boss has a single puny form. Collect forms from your fallen enemies and combine them to your liking to increase your survivability as you ascend the dreaded White Tower, the looming structure that connects Hell and the land of the living.

Be bold. Be brave. Be THE FINAL BOSS.

(This game is a greatly extended version of my IGMC 2017 entry, or rather, a greatly extended version of what my IGMC 2017 entry was supposed to be, since I didn't finish it in time for the deadline)

Latest Blog

Weapons and Party Members

As it turns out, in This Is Not My Final Form, weapons and party members are one and the same. Early on, you learn the skill "Instill Life", which lets you transform a weapon into a loyal minion that will fight at your side.



As they accumulate experience in battle, these minions will level up and learn new skills.



You can revert them to their original weapon form at any time, and they will retain the levels and skills they earned, meaning the weapon will not only be more powerful, but also allow the protagonist to use whichever new skills it has acquired when they equip it.

Weapon-related skills consume WP (Weapon Points) instead of regular Skill Points. They are what is most commonly known as TP in RPG Maker MV games, i.e., points which slowly build up over the course of the battle.

Next update I will start introducing the actual characters. For real this time.
  • Production
  • Commercial
  • Erilex
  • RPG Maker MV
  • RPG
  • 10/25/2018 01:12 PM
  • 11/14/2018 12:44 AM
  • N/A
  • 3741
  • 24
  • 0

Posts

Pages: 1
This sounds interesting.... subscribed.

I do hope that we will actually have more HP than the enemy.... beeing a annoying damage sponge with mean attacks is what makes a nice boss.... No good boss fight under 15minutes.... nah just kidding about the last part but I still have hope for that... =P
Anyways I hope you get enemies to use a sort of strategy....(like a change of attacks if they use a buff on themselves, use a buff/heal after x turns, or maybe even a different attack pattern based on the endboss level.... MV is rather free with its costumisation I am pretty sure you can also make a trigger if a certain switch is on or off.... heck there are a lot of options) because if the gameplay is the same as playing as a hero it would be boring and kinda defeat the point of beeing the last boss. In most cases Umbral Souls was still awesome. If you cant find a stat limit break script maybe work with smaller numbers and costumize the damage calculation instead of using the pre done ones. Maybe even find ways to block certain skills until you reach a certain HP point or MP point (like mana apsorption if mana hits 50%) in the worst case you could add stats that grant skills that you add after X health is lost in a fight. Maybe there are even plugins for that...

Well I do wish you luck with your endeavor. Balancing a game playing as the boss will be a pain in the butt.

But I think the idea of having different forms is nice... will I be able to switch them during combat as well? That would make for an interesting mechanic.
I'm glad the game has sparked your interest! I will elaborate further on how battles work on an upcoming blog post, but don't expect a huge departure from the regular MV combat system. You CAN switch between forms in battle, though. It is actually one of the game's most important mechanics. More info on that to come soon!
Hm changing forms midcombat sounds interesting.... I assume it alters your skillset and HP/MP as well? If yes that would make things interesting and add an interesting strategy element.

Also I did a quick google search for something like base parameter control and adjusting limits and came to yanfly's page
http://yanfly.moe/yep/ (his terms of use say free for both commercial and not commercial games but you can read them yourself =P)
Just brows his plugins they may be helpful if you want to make a boss with more than 9999 HP and have more control over stat growth. (I mean come on what endboss has less than..... alright I could name a few but thats besides the point... *cough*)

Anyways i am off for now... yet again good luck.
I played the IGMC version and really enjoyed both the premise and the aesthetic, so I'm really excited to hear this game is getting an expansion.
author=Mireia
I played the IGMC version and really enjoyed both the premise and the aesthetic, so I'm really excited to hear this game is getting an expansion.


Thank you, I'm glad you enjoyed it! Hopefully that means you'll enjoy the intended experience even more!
YES! SO MUCH YES! I have been waiting my whole life for something like this to exist!
Super fascinating premise! If only there weren't so many great games out there for FREE...
author=StormCrow
Super fascinating premise! If only there weren't so many great games out there for FREE...


One should be ready to pay for something great.... dont misunderstand me I would be happy if it would be available for free later, but monetary gains motivates a creator much more than mere appreciation by his fans.... and it is much more likely to be finished.

(Goes back into hiding.)
author=StormCrow
Super fascinating premise! If only there weren't so many great games out there for FREE...


"How dare people charge for things when people are making things for free" is destructive rhetoric that hurts free and commercial developers alike.
This is one of the few commercial rpg maker games I would be willing to pay money for. Take my wallet! Take it now!
*makes it rain on the gamepage*
author=Mireia
*makes it rain on the gamepage*


Would you look at that, the rain has made a blog post sprout upon the gamepage's fertile soil.
Subbed! Looks interesting~
Also please change font in game. ;-;
author=Archeia_Nessiah
Subbed! Looks interesting~
Also please change font in game. ;-;


Thanks! And yes, I should probably do that. Do you know any good, free for commercial use fonts that look good with MV? I'm currently browsing 1001fonts in search of a decent one, but no luck so far.
author=Erilex
author=Archeia_Nessiah
Subbed! Looks interesting~
Also please change font in game. ;-;
Thanks! And yes, I should probably do that. Do you know any good, free for commercial use fonts that look good with MV? I'm currently browsing 1001fonts in search of a decent one, but no luck so far.


I personally use this one:
https://www.1001fonts.com/aileron-font.html
Just created an account just to post and subscribe here!

The game looks fantastic, the art style is at your best and the project overall is very promising.
Along with the thing that have been said, yes the font looks generic but i don't found it that hurtful. If only i had to put a snag to make a constructive criticism I would say that the gauge bars of HP, MP and WP are a bit soulless while the rest of the game's art overflow with personality.

So, that being said you just have a new subscriber, I will stay tuned to the news and read every blog entry!

Thank you for making this, ¡Te deseo la mejor de las suertes! :)

OFFTOPIC: Funny enough I just recently played and completed (around 3h took me) Doble Filo RPGmXP classic demo that i still had in and old pendrive, along other Hellsoft classics, and I found it both awesome and cringy (in a good way). After stalking a bit about your persona and discovered that you are making a new game my mind just blown!
author=Ado13
Will this be on Steam?


Maybe!
Pages: 1