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Miscellaneous

itch.io game page

In anticipation of the game's eventual release on the platform, I've made the game's itch.io page public. Feel free to follow me over there!

https://erilex.itch.io/this-is-not-my-final-form



Announcement

Trailer

I made a trailer for This is Not My Final Form! You can watch it on youtube:




You'll notice the rather dubious claim that the game will be out in "2024". Would I lie to you? Never. Well, at least not intentionally...

Progress Report

To celebrate the spooky season...

Have some delicious candy. It's crunchy on the outside, and the sweet filling tastes like the souls of the eternally damned!



Every final boss worth their salt should have at least ONE ultimate attack where the Earth gets blown to bits. Or cracked open like an egg, as the case may be.

Miscellaneous

While you wait for This is Not My Final Form...

Is the wait for This is Not My Final Form getting difficult to endure? I am working hard to finish it as fast as I humanly can BUT in the meanwhile, you can play my short game Angelic Virtues to tide you over. It was made in 1 month for the IGMC game jam, and it is pretty neat if I do say so myself. Plus, I just uploaded a revised version with some of the rough edges from the jam version sanded off. It's the perfect time to give it a try!

Progress Report

End of Year Update

A few days ago, I hit a major development milestone: This is Not My Final Form can now be played from start to end. It has an actual ending and everything! However, in its current state the game is an extremely bare bones dungeon crawler with very little in the way of actual story. That's because, by design, most of the story scenes happen in optional content. So right now, the game offers the experience you would get if you just raced to the ending ignoring all of the side stuff: A valid way to play, but not the most fulfilling. The story bits that you unlock by walking off the beaten path do more than provide context, some are required viewing if you want to unlock the TRUE ENDING PATH/<ominous capslock>.

So... Look forward to that! Sometime next year!



Let us all time travel to the future, away from 2020.

Game Design

Demon Summoning

There is a demon summoning mechanic in the game. Of course, since you play as the demon, you won't be the one doing the summoning. Instead, you'll be the one getting summoned:



Throughout the game, you'll come across several summoning circles with varying requirements (level, forms or weapons equipped, etc.). If you meet those requirements, you'll be able to answer the call of whichever foolish human has decided to risk his soul in exchange for your services.

(Summoned demons are akin to psychic projections, so even if they can interact in a limited capacity with the living world, they remain trapped in Hell)

Progress Report

This update will make your heart go ★♥Doki Doki♥★





The good news: I've finally finished the huge map I was working on. It will serve as a hub area of sorts for the game.

The bad news: Predictably, it doesn't feel as big when I walk around it ingame. Adding NPCs and stuff to do should mitigate that, hopefully. It's deserted right now.

The worse news: As anyone who has been paying attention has probably noticed by now, I'm failing miserably at that "update weekly" thing. Going forward, I'll stick to updating when I actually have something I'm excited to share. Like this gross... heart thing. Isn't it wonderful?

Progress Report

It's not all drab grey corridors

Every now and then you'll get some glimpses of color!





Answering AIDrumkit's question in a previous blog post, the game uses both tilesets and parallax maps. This particular map (of which this screenshot shows but a small part) combines both, and it's probably the most ambitious thing I've ever attempted in a game, graphics wise.

Progress Report

Still trying to shake off the new year funk

I was supposed to update this once a week, wasn't I? Wooops.

The fact that the work I'm doing right now on the game is rather unexciting doesn't help my motivation. The result should be worth it, but the process is soul draining. Burn out is reeeaaaal.

Progress Report

Lucifer's Repose

I imported a WIP parallax into the game to check whether the player could see all the cool parts of the finished map without wandering off the beaten path or glitching beyond the game's boundaries.

The answer, predictably, was "NO". Gotta retouch some stuff.





Also get those scrolls away from the water.
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