Hey all,
Since this game (at least the first version) is being made for for the
IGMC 2018, I'm purposefully not using various scripting I've done that's not either released on RMN or in a publicly-open game (like the original
Wine & Roses)... except this snippet I wrote for Karsuman and I's two+ year background project, codename:
Broken Scythe. Will that ever see the light of day? I don't know!
But this snippet will, as it only felt right to release it publicly in the spirit of the contest. I cleaned it up, added enemy-checking functionality, and so here it is:
Equipment Tags
It'll let scripters easily check if a battler is either a specific enemy type or if an actor is wearing a specific type of armor/weapon. For example, I use it to make one of Argent's Gifts work:
As you can see, it has <tag: doublecounter>...
...and counterattacks (I'm lazy, they just use the "default" attack lol) have a custom damage tag from Yanfly's lunatic damage scripts...
...so it can be easily run here. Because e_tag? is battler-agnostic, it will check both enemies and actors -- so it'd be super easy for one of my annoying countering enemies to deal even more damage. >:)
Thats all, peace!