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Content Warnings:

Graphic depictions of blood and gore. Sexual content mentioned, but never depicted.

Synopsis:

After being sent to Mutsuki Catholic Middle School for Girls over the summer to spend three weeks there, the uninterested students are quick to find any resemblance of fun. Staying up late past their curfew, a group of students talk about the popular rumor that's been floating around the school. Supposedly, if you go to the church and sneak into the second confessional booth at 3 AM, starting a confession like normal will cause the spirit of a priest to answer from behind the latticed opening. If you don't confess your greatest sin, it is said that he will haunt you forever.

Skeptical, a girl and her friend feel the need to prove to their group that it's just a mere rumor. The events that happen that night will forever change them...

MOMOKA is a RPG Maker Pixel Horror Adventure game made in RPG Maker 2003. It was made for IGMC 2018.

Devs:
moca (https://twitter.com/moca_pz)

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  • Completed
  • moca
  • RPG Maker 2003
  • Adventure
  • 12/01/2018 03:13 AM
  • 12/27/2018 12:44 PM
  • 11/29/2018
  • 16884
  • 8
  • 904

Posts

Pages: 1
u should probably include sexual warnings
InfectionFiles
the world ends in whatever my makerscore currently is
4368
I really like the sound of the story and overall looks like a tight little game. Best of luck!

Edit: Congrats on completed!
author=bicfarmer
u should probably include sexual warnings


Added.

author=InfectionFiles
I really like the sound of the story and overall looks like a tight little game. Best of luck!

Edit: Congrats on completed!


Thank you, hope you enjoy it.
Congrats on completing your first game! I like the title screen! And I just gave this a try. But my gosh - there was too much text. Please remember the authors' lesson: show, don't tell. The first time, when you told us Momoka was blindfolded, it was alright to an extent - but even then please be cautious with how many words you use in a game.
author=Miryafa
Congrats on completing your first game! I like the title screen! And I just gave this a try. But my gosh - there was too much text. Please remember the authors' lesson: show, don't tell. The first time, when you told us Momoka was blindfolded, it was alright to an extent - but even then please be cautious with how many words you use in a game.


Thank you for playing my game! I'm sorry that you felt that way about the word count. I didn't think that it was too much, and this is the first time hearing that there was too many words, but I'll keep this in mind for the full version. Thank you again!
I finally had some downtime and could play this...! For being your first game and made under the confines of a contest schedule, it's pretty solid! I did notice a few minor errors (typos and the ability to walk on the blood splatter on the walls near the... uh... Squishy Room.)

Other stuff & my silly comments(both of which may be spoilers):

*When you're first in the basement and you get the key from the hole, you can go back to the skeleton and pick up the bone again. It will stay on your menu the rest of the game.

*Speaking of, I wonder how difficult it would be to change Momoka's facesprite on the menu post leg removal. Granted that section is pretty short and you get Original Flavor Momoka(?) back but it does seem a bit weird to have this girl clearly suffering and then you go to save and she's giving you a big smile on the menu.

*Not particularly a flaw of the game but just a personal thing: There's no sense of urgency to get Momoka up the stairs after the Squishy Room takes the wheelchair. She says she needs to get to the top and there's dramatic music and the screen flashes, but there's no real sense of danger since there's no consequence to not immediately doing so. I crawled around the whole basement to see if it'd give me a special game over and nothing happened. Not that putting a timer would make it "scary," exactly, but something that would add stakes to not having her get to the stairs would make the moment feel more tense.

*I think Frogge pointed this out on the IGMC page, but when you interact with a pod to break it, you can walk away and still mash the z button. It makes the battle really easy.

*I don't mind the wordcount but the prose sometimes feels repetitive. There's a line along the lines of "Neck movements sent pain through Momoka's neck," for instance. Though admittedly I'm not a big fan of Corpse Party-style "fade to black and describe gory and potentially disgusting/unsanitary things" in the first place so who am I to say how you should write!!!!!!!! I do kind of hope the full version would include a few more visuals.

ALL IN ALL I know some of these are nitpicky, especially considering the conditions of the game contest, but I think you've got a good start here that could become something really neat if given time & development! I wish you the best of luck and I'm excited to see where you take the full version.
Pages: 1