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"It's basically Dragon Quest meets depression, but with the choice to make a party of dogs." -Liberty.

Lord Zadigan has summoned the dreaded Tower of Venaitura from the depths of the Dark World of Radunga and is using it to spread his evil influence across the the land! He has dispatched his finest combatants, the Six Purveyors of Doom, to retrieve the only six artifacts capable of stopping him.

Summon four Champions from the Realm of Heroes and lead them across Tsufana on a journey to thwart the malevolent Lord of Monsterkind. Shall you banish Zadigan and his vile conjurings back to Radunga in a bid to restore peace to the world forevermore? Or will the forces of darkness at long last overthrow the realm of light?

In this harrowing tale of Good VS Evil, you'll assemble a party of Four Champions from TWELVE available Character Classes and lead them on an arduous journey to topple Lord Zadigan's forces. You'll conquer six distinct lands wrought with monsters and other nefarious ne'er-do-wells as you aim to destroy the Six Purveyors of Doom and end the misery brought in their wake.

As it has always been, my latest project has taken a page from Dragon Quest/Warrior's book and focuses on the journey more so than the destination. Each continent and island you'll visit while traversing the vast world of Tsufana is complete with its own self-contained tale involving one of Zadigan's Purveyors of Doom and a Heavenly Artifact.

"Venaitura" builds heavily upon what I attempted with both "Dragon Fantasy 2" and "Dragon Fantasy: Heroes of Tsufana". Unlike its predecessors however, you're given free reign over how to assemble your party; the "Hero" class is no longer mandatory! There's also slightly more focus on the story and character interaction/dialogue than my other "retro/classic" projects, but the adventure and exploration will (as always) be at the forefront.

Follow me on Twitter! That's me, Ephiam Oricuna!
Original soundtrack & graphic design by Mirak!
Original spritework by truthHarbinger!

We've got a Discord! Come chat with us and get up-to-date information regarding Venaitura's progress (and perhaps other juicy details!) Click on the image below to visit our server!

Latest Blog

We're closing in?!

YES! We're getting there. We are so very close to the end that the finish line is finally in sight! Excited? I know I am!

Oh, and to add a little more OOMPH to that excitement, check out the incredible job Mirak did of spicing up the "Character Classes" tab!

Snazzy, 'eh? Mirk continues to impress! Yes, the portraits and busts were made by him. Impressive, I know! But we're all used to it by now, aren't we?

I just put the finishing touches on one of the game's many side/optional locations, and now begin to move on to tackling the big 4 "post-game" locations wherein the enemies are going to get REAL nasty! ... But you know what that means, right? There's going to be a ton of amazing items and equipment just sitting around and waiting to be discovered!

While I may consider these locations to be part of the game's "post-game", they're entirely accessible before even stepping foot inside the final dungeon. Is it recommended? Not entirely, but players are free to do as they'd like! The four remaining dungeons I have left to complete are:

The Elegoo Sanctuary.
The Lands Above.
The Den of the Devoted.
And finally, the Trials of Ascension

That last one there's where you're going to want to make sure you've reached Level 50 (the game's max) and have explored Tsufana 5 times over to accumulate enough quality equipment to tackle a dungeon that's going to be designed to take every party to its utmost limits! To quote what I'd written on our Discord server...

"Considering how a lot of the game has focus on various enemy types, I think the final post-game dungeon, the Trials of Ascension, will place emphasis on this.
Different "levels" where, say, 2~ enemy types will take priority and you'll be heavily encouraged to gear yourself for dealing with that type and its habits.
Although I'm going to have to push it to the extreme so people who want to just waltz in wearing whatever they want are punished for it.

I've never made post-game content with that level of intensity or expected preparedness, but there's a first time for everything, right? I haven't created a game with this level of polish before, either, so I'm just swimming in firsts!

Tater-Tot Tunes over on Twitter also finished working on the game's final boss theme and has handed it over, and let me assure you all that he's quite the talented composer! Here's his page, if you're interested: Tater-Tot's Twitter Page.

Soooo YEAH, there's finally a light at the end of the tunnel! What a long ride this journey's been. I'm not about to start rushing now, though. That's a trap I've fallen into far too often in the past, and where's the lesson in all of that if I do it again? This baby's going to be tested into oblivion and then some!

The next time I make a blog post I'm hoping to be able to share a newly-created Steam Page with you all, so look forward to it! =)


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Nice to see you back in the swing of things :P Looks like we're the only two people using RPG Maker 2000 in the year 2019 :P
Maybe this will be my last project using RPG Maker 2000. I wanted to go as retro as possible with this project, and there was nothing quite like the classic RM2K to make that possible! =B
How did I miss this?! If this is even just remotely as good as tsufana or tsufanubra, count me in. The non-generic class roles have my interest piqued too.

more rpgs need battle dogs
I'm hoping this project will absolutely blow Heroes of Tsufana out of the water! Also, if all goes well, we're hoping to go the commercial route. We've already got a pixel artist, so if a composer would just somehow fall into our laps that'd be absolutely fantastic. =O
Hopefully the experience will match (or surpass) how it looks in screenshots! Everything’s coming together quite wonderfully, I have to admit. Got some awesome people on board :D
the world ends in whatever my makerscore currently is
Everything looks fantastic! In love with the graphics <3
He does have a fantastic style, doesn’t he? It reminds me of a fine blend between the NES and Gabeboy Color.
Yes! And Mirak's working on the background for this Game Page. Still a WIP, thus the, uh, super-dark text. =P
Dark text is no longer! Long live pretty gamepages!
PLACE HAS GONE ALL SUPER-STYLIN', YO! Mirak, you've done quite an outstanding job at making this page into something truly spectacular. Your efforts are greatly and truly appreciated! =D
I approve this game page so much because damn this game page is sick! I'll check the game out soon.
Mirak definitely has more than one creative bone in his body!

Also, the main download's been updated with some QOL lmprovements (like increased walking speed in towns and dungeons).
I gave up after 3 Huntsmen in the battle. LOL
Oh no?! You're supposed to show those punks that you're the GREATEST HUNTER(S) OF ALL TIME?!?!?
Slightly updated the demo, because apparently I forgot a few things along the way. I think I'll be catching things forever at this rate!
Congrats Ephiam, second place is not bad, not bad at all. You deserve it.
And the full thing will win something, of that I'm pretty sure.

Thanks! Second is better than not making the list at all!

I'm hoping this baby's gonna be published by the time the next Misaos take place, though. =P
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