• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS



Lord Zadigan has summoned the dreaded Tower of Venaitura from the depths of the Dark World of Radunga and is using it to spread his evil influence across the the land! He has dispatched his finest combatants, the Six Purveyors of Doom, to retrieve the only six artifacts capable of stopping him.

Summon four Champions from the Realm of Heroes and lead them across Tsufana on a journey to thwart the malevolent Lord of Monsterkind. Shall you banish Zadigan and his vile conjurings back to Radunga in a bid to restore peace to the world forevermore? Or will the forces of darkness at long last overthrow the realm of light?




In this harrowing tale of Good VS Evil, you'll assemble a party of Four Champions from TWELVE available Character Classes and lead them on an arduous journey to topple Lord Zadigan's forces. You'll conquer six distinct lands wrought with monsters and other nefarious ne'er-do-wells as you aim to destroy the Six Purveyors of Doom and end the misery brought in their wake.



As it has always been, my latest project has taken a page from Dragon Quest/Warrior's book and focuses on the journey more so than the destination. Each continent and island you'll visit while traversing the vast world of Tsufana is complete with its own self-contained tale involving one of Zadigan's Purveyors of Doom and a Heavenly Artifact.

"Venaitura" builds heavily upon what I attempted with both "Dragon Fantasy 2" and "Dragon Fantasy: Heroes of Tsufana". Unlike its predecessors however, you're given free reign over how to assemble your party; the "Hero" class is no longer mandatory! There's also slightly more focus on the story and character interaction/dialogue than my other "retro/classic" projects, but the adventure and exploration will (as always) be at the forefront.




Follow me on Twitter! That's me, Ephiam Oricuna!
Original soundtrack & graphic design by Mirak!
Original spritework by truthHarbinger!

We've got a Discord! Come chat with us and get up-to-date information regarding Venaitura's progress (and perhaps other juicy details!) Click on the image below to visit our server!






Latest Blog

Updated Demo VOL. 2 (EVEN MORE QOL Improvements )

That's right, folks! We're back again with another update!

I've made so many additions and revisions to the game since the initial uploading of its demo that I simply HAD to go back and give you good people a proper taste of how this game is shaping up! And while I've made significant progress with its story since moving on from the second major location (Land-Ho), this updated version will still only allow players to complete Land-Ho. Everything following has been deleted from this version to prevent players from getting familiar with too much of the game.

What's been changed?
Oh boy... WHERE DO I EVEN BEGIN?

I'm just gonna say that most of the weapons have been rebalanced, as have the stats of all the classes. Speaking of classes: THREE ADDITIONAL CLASSES HAVE BEEN ADDED! This demo now includes the Minstrel, Druid, and Champion classes to add to your entourage.

(If you want a slightly more in-depth look at the 12 unique classes available to you to assemble your party from, check out our newly-revised Character Class Page!)

New music has been added, dialogue has been rewritten, new helpful NPCs have been placed, and a literal TON of small changes have been made that just make the overall experience SO MUCH BETTER than it was. This game's shaping up to be my best one yet, and it's all thanks to the incredible assistance I've been receiving from those involved with creating (98% of) Venaitura's assets!

Posts

Pages: 1
Deckiller
Just a random RMNer once again.
18047
Nice to see you back in the swing of things :P Looks like we're the only two people using RPG Maker 2000 in the year 2019 :P
Maybe this will be my last project using RPG Maker 2000. I wanted to go as retro as possible with this project, and there was nothing quite like the classic RM2K to make that possible! =B
How did I miss this?! If this is even just remotely as good as tsufana or tsufanubra, count me in. The non-generic class roles have my interest piqued too.

more rpgs need battle dogs
I'm hoping this project will absolutely blow Heroes of Tsufana out of the water! Also, if all goes well, we're hoping to go the commercial route. We've already got a pixel artist, so if a composer would just somehow fall into our laps that'd be absolutely fantastic. =O
Hopefully the experience will match (or surpass) how it looks in screenshots! Everything’s coming together quite wonderfully, I have to admit. Got some awesome people on board :D
InfectionFiles
the world ends in whatever my makerscore currently is
4353
Everything looks fantastic! In love with the graphics <3
He does have a fantastic style, doesn’t he? It reminds me of a fine blend between the NES and Gabeboy Color.
Yes! And Mirak's working on the background for this Game Page. Still a WIP, thus the, uh, super-dark text. =P
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
5809
Dark text is no longer! Long live pretty gamepages!
PLACE HAS GONE ALL SUPER-STYLIN', YO! Mirak, you've done quite an outstanding job at making this page into something truly spectacular. Your efforts are greatly and truly appreciated! =D
I approve this game page so much because damn this game page is sick! I'll check the game out soon.
Mirak definitely has more than one creative bone in his body!

Also, the main download's been updated with some QOL lmprovements (like increased walking speed in towns and dungeons).
I gave up after 3 Huntsmen in the battle. LOL
Oh no?! You're supposed to show those punks that you're the GREATEST HUNTER(S) OF ALL TIME?!?!?
Slightly updated the demo, because apparently I forgot a few things along the way. I think I'll be catching things forever at this rate!
Pages: 1