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Lord Zadigan has summoned the dreaded Tower of Venaitura from the depths of the Dark World of Radunga and is using it to spread his evil influence across the the land! He has dispatched his finest combatants, the Six Purveyors of Doom, to retrieve the only six artifacts capable of stopping him.

Summon four Champions from the Realm of Heroes and lead them across Tsufana on a journey to thwart the malevolent Lord of Monsterkind. Shall you banish Zadigan and his vile conjurings back to Radunga in a bid to restore peace to the world forevermore? Or will the forces of darkness at long last overthrow the realm of light?

In this harrowing tale of Good VS Evil, you'll assemble a party of Four Champions from TWELVE available Character Classes and lead them on an arduous journey to topple Lord Zadigan's forces. You'll conquer six distinct lands wrought with monsters and other nefarious ne'er-do-wells as you aim to destroy the Six Purveyors of Doom and end the misery brought in their wake.

As it has always been, my latest project has taken a page from Dragon Quest/Warrior's book and focuses on the journey more so than the destination. Each continent and island you'll visit while traversing the vast world of Tsufana is complete with its own self-contained tale involving one of Zadigan's Purveyors of Doom and a Heavenly Artifact.

"Venaitura" builds heavily upon what I attempted with both "Dragon Fantasy 2" and "Dragon Fantasy: Heroes of Tsufana". Unlike its predecessors however, you're given free reign over how to assemble your party; the "Hero" class is no longer mandatory! There's also slightly more focus on the story and character interaction/dialogue than my other "retro/classic" projects, but the adventure and exploration will (as always) be at the forefront.

Follow me on Twitter! That's me, Ephiam Oricuna!
Original soundtrack & graphic design by Mirak!
Original spritework by truthHarbinger!

We've got a Discord! Come chat with us and get up-to-date information regarding Venaitura's progress (and perhaps other juicy details!) Click on the image below to visit our server!

Latest Blog

It's been a while, but we're getting there!

Considerable progress has been made on Venaitura's production in the last few months—relatively speaking, we're mere steps away from reaching the second floor, AKA: getting this bad boy out on Steam!

You may have noticed that Venaitura is now listed as a being “Commercial” on the information section of its main Game Page. It's true, it'll be my first (or last? Perhaps only the beginning...?) foray into the world of commercial games. If anything, I want to put it out there to say THAT I DID. Do I expect it to be a phenomenal success and to pull in thousands of dollars? I'D LOVE THAT! But it's a tad unrealistic. If it can make back enough to pay for what I put into its resources during its development I'll be satisfied. Above all I want to see people playing it, having fun, discussing the story and their party combinations, etc. Basically everything I've ALWAYS gotten pleasure from when it came to releasing something to the public.

Currently I'm implementing the NPCs for the last continent the player will visit before heading off to the titular tower to conquer the big bad and finish their quest to bring peace to the world! ... Which translates to roughly 80%. I'm expecting to put substantial effort into constructing the game's final dungeon (Venaitura), as I want to end this epic adventure off with a BANG! So I have to give it my all, and put all of the incredible resources some amazingly talented people have provided me with during this game's production to proper use.

Going back and creating dialogue for old NPCs to reflect changes in the world and story, as well as crafting a sizable chunk of optional/bonus dungeons are things still on my “to do” list. The former is likely to be completed as I run through the game yet again once its main scenario is competed, and the latter will take place after ALL OF THAT! Then EXTENSIVE testing will have to take place to squash every bug we can possibly find and craft Venaitura into the absolute zenith of my work thus far regarding game development. I know that RPG Maker 2000 is a dated engine, but I believe it lends its self particularly well to Venaitura's overall atmosphere as an incredible blend of multiple retro experiences all coalescing into one.

Oh, and one more thing: Take a look at the front page! Featured is an incredible piece of promotional art I'd recently commissioned from a wonderfully talented artist that was recommended to me on Twitter.


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Nice to see you back in the swing of things :P Looks like we're the only two people using RPG Maker 2000 in the year 2019 :P
Maybe this will be my last project using RPG Maker 2000. I wanted to go as retro as possible with this project, and there was nothing quite like the classic RM2K to make that possible! =B
How did I miss this?! If this is even just remotely as good as tsufana or tsufanubra, count me in. The non-generic class roles have my interest piqued too.

more rpgs need battle dogs
I'm hoping this project will absolutely blow Heroes of Tsufana out of the water! Also, if all goes well, we're hoping to go the commercial route. We've already got a pixel artist, so if a composer would just somehow fall into our laps that'd be absolutely fantastic. =O
Hopefully the experience will match (or surpass) how it looks in screenshots! Everything’s coming together quite wonderfully, I have to admit. Got some awesome people on board :D
the world ends in whatever my makerscore currently is
Everything looks fantastic! In love with the graphics <3
He does have a fantastic style, doesn’t he? It reminds me of a fine blend between the NES and Gabeboy Color.
Yes! And Mirak's working on the background for this Game Page. Still a WIP, thus the, uh, super-dark text. =P
Stand back. Artist at work. I paint with enthusiasm if not with talent.
Dark text is no longer! Long live pretty gamepages!
PLACE HAS GONE ALL SUPER-STYLIN', YO! Mirak, you've done quite an outstanding job at making this page into something truly spectacular. Your efforts are greatly and truly appreciated! =D
I approve this game page so much because damn this game page is sick! I'll check the game out soon.
Mirak definitely has more than one creative bone in his body!

Also, the main download's been updated with some QOL lmprovements (like increased walking speed in towns and dungeons).
I gave up after 3 Huntsmen in the battle. LOL
Oh no?! You're supposed to show those punks that you're the GREATEST HUNTER(S) OF ALL TIME?!?!?
Slightly updated the demo, because apparently I forgot a few things along the way. I think I'll be catching things forever at this rate!
Congrats Ephiam, second place is not bad, not bad at all. You deserve it.
And the full thing will win something, of that I'm pretty sure.

Thanks! Second is better than not making the list at all!

I'm hoping this baby's gonna be published by the time the next Misaos take place, though. =P
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