VENAITURA has received another update. This one has been named the "Freedom Update," and includes the following:
-Added a chest in the cave wherein the players first arrive onto Tsufana after leaving the Realm of Heroes that contains the “Monster ZERO” item. Use this on every map where you wish to avoid the random encounters there; moving to a different map cancels its effect.
-Clarified the “Wandering Wizard's” purpose through his dialogue in Kammlot.
-Updated portions of the world map.
-Fixed various spelling mistakes.
-The damage multiplier for Greatswords was adjusted from 165% to 180%.
-The damage multiplier for a weapon/ability's effectiveness against particular enemy types was increased from 250% to 300%.
-Added a blue tile to the basement of “Castle Swordcenter” on Ragna Rock to help players identify the shortcut available to reach the first floor.
-The Wandering Wizard will now appear within the Dungeon of Doom's entrance prior to being able to access the dungeon (after defeating Montam) instructing you to return in the future.
-Players are now able to enter Montam's Training Center WITHOUT defeating “MOM.” It is not recommended for a player's initial playthrough, as it may leave them (more) confused regarding the scene following the boss fight there. A powerful monster will also have to be bested to access the Training Center in this manner, too.
-Players are now able to access the Lispen continent before acquiring the Dragon.
If you were ever thinking about picking it up, now would be the PERFECT time to nab Venaitura and save enough money to enjoy a nice hot cup of coffee (or beverage of your choice) while you're saving the world!
As stated in the previous blog, I've also started working on a concise walkthrough for VENAITURA for players who want a little extra guidance. There's no fluff or strategies or detailed breakdown of where and what ever treasure is; this is simply something to reference as you tackle the main scenario. Feel a little lost or forget where you left off? This would be the perfect reference material!
That's right! To help you wonderful people out as much as I'm able, I'm working on writing a (VERY BASIC) walkthrough that'll lead people through the game's main scenario. Players will be free to wander and explore and chat to the NPCs to their hearts content, but this walkthrough will only be used to guide each of them to the major points that'll allow them to progress through the game.
Check out the navigation bar on the Game Page to find the (currently WIP) walkthrough!
I'd appreciate it SO VERY MUCH if anyone who's been eyeing Venaitura or thinking about purchasing it would do so tomorrow during this event. Creators receive 100% of the revenue, which would be an INCREDIBLE help when it comes to amassing the resources necessary to create the sequel that's currently in production.
"When the game started I was a little bit worried, it felt almost too much like it's inspirational sources. Find the evil doers, get the relics, defeat the big bad evil guy.
But then you play it and the way the story unfolds slowly but surely is fantastic. It goes so much deeper than you'd think from the start. And that alone makes it probably my favourite RPG of the year, with quite the potential for GOTY status (for 2021).
The 12 classes feel different enough that I could see multiple playthroughs just to try them out being a thing in the future. Combat is good, never feels unfair, but also doesn't feel like a cakewalk for the most part.