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Halfway There!
- Ephiam
- 09/04/2019 12:40 AM
- 1148 views
... Well, just about, anyway.
With the completion of the latest area, the sword-shaped continent of Ragna Rock, I've essentially reached the game's halfway point. There are a total of 7 major locations in the game:
Kammlot
Land-Ho
Ragna Rock
Montopia
Insidious Isle
Kingdom of Lispen
and
VENAITURA.
Although Venaitura is one massive dungeon, so I don't really count that towards being a main "area" that the player will be able to explore complete with optional caves, dungeons, towns and villages, etc.
My routine thus far is this:
I find this approach keeps me tackling something new in decent intervals so I don't get bored creating a TON of maps, or writing endless NPC dialogue all in one go. It breaks up the monotony, and that's always a big plus!
So I'm getting there. I couldn't have gotten as far as I have without the incredible talents of TruthHarbinger or Mirak! So a BIG shout-out to these amazing people who have directed their talents towards this project. YOU GUYS ROCK! :D
With the completion of the latest area, the sword-shaped continent of Ragna Rock, I've essentially reached the game's halfway point. There are a total of 7 major locations in the game:
Kammlot
Land-Ho
Ragna Rock
Montopia
Insidious Isle
Kingdom of Lispen
and
VENAITURA.
Although Venaitura is one massive dungeon, so I don't really count that towards being a main "area" that the player will be able to explore complete with optional caves, dungeons, towns and villages, etc.
My routine thus far is this:
- Plan on what will happen in each major location and the key goals and objectives.
- Create basic outline for area/continent on World Map.
- Fill in said continent with detail such as mountains, tress, etc. As well as any optional areas I plan on implementing as I go along.
- Create all major towns and dungeons for the area. Place a Treasure Chest graphic where I want to place future items/equipment.
- Add important, story-related NPCs.
- Add non-important NPCs and discoverable items and equipment.
- Design the monsters for the area. First the World Map encounters, then for each dungeon the player should tackle (in the order I mean for them to complete them, as to maintain a balance in enemy difficulty).
- Create and fight boss.
- Create additional dialogue for NPCs reflecting on events that have transpired or the current state of the world.
- Move on to the next area.
I find this approach keeps me tackling something new in decent intervals so I don't get bored creating a TON of maps, or writing endless NPC dialogue all in one go. It breaks up the monotony, and that's always a big plus!
So I'm getting there. I couldn't have gotten as far as I have without the incredible talents of TruthHarbinger or Mirak! So a BIG shout-out to these amazing people who have directed their talents towards this project. YOU GUYS ROCK! :D
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