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Originally made for Charas Project Micro-game event.


Jackal is a relic hunter for hire. His work has taken him all across the known galaxy; from frozen ruins hidden on various asteroids to the dangerous depths of vast jungle planets. The latest gig has taken him to the planet of Grimorb 9, a small backwater planet on the fringes of known space; infamous for its frequent demonic incursions.



In the Crypt of the Fungal Lord you will explore the ancient catacombs of a long forgotten civilization. Battle your way through its archaic guardians and solve its puzzles to venture deeper within and claim your price: The Scepter.
Crypt of the Fungal Lord is a short experience averaging 10 to 15 minutes, perfect for a short break.



The game was originally made for Charas Project micro game event. The challenge was to create a game that takes place on a single map. This version has been updated and now uses more maps for intro and endings sequences but all gameplay still takes place on a single one.

Latest Blog

Version 1.2 Released

Version 1.2 is now out. It's add a difficulty selection screen at the start of the game with 3 difficulties to select from.
"Make me suffer" is the hardest difficulty and is the original difficulty the game was released with. "Let's do this" and "Painless" changes up the enemies attack patterns and lowers their health to make it a bit easier.

I've also tweaked the dodge a little to make it a bit easier to avoid damage in battles.

  • Completed
  • Momeka
  • RPG Maker 2003
  • Action Adventure Puzzle
  • 12/18/2018 05:41 PM
  • 02/03/2023 11:25 AM
  • 12/18/2018
  • 28097
  • 19
  • 769

Posts

Pages: 1
author=goji
Another awesome game, Momeka! Always impressed with the stuff you've created.



Hey, that's awesome!

Glad you liked it. There isn't more in the hard version : P It's a very short game, originally made for a week long game event to make a game using only a single smallest map. After the event I spent another week polishing it and adding the intro/outro.
Another awesome game, Momeka! Always impressed with the stuff you've created.

I just played it, and loved it. I really dig that art style, animations are beautiful, game is super charming, and I liked the difficulty curve. Props to this game.
author=Momeka
I'm glad you like the world! My games shares the same universe so each game adds and builds a little bit upon it. Creatures and characters might pop up again in other games.

This is exactly the approach I like the most. I'll definitely be checking more of your current and future projects! ^^
@Kain:
I appreciate the feedback!
Yeah, the game is way too hard at the moment. Been meaning to patch in a difficulty selection at the start, should probably get around to that.

I'm glad you like the world! My games shares the same universe so each game adds and builds a little bit upon it. Creatures and characters might pop up again in other games.
Hey Momeka!

Just wanted to commend you on this little game. I, somehow, managed to beat it (not after some many a lot of frustrating attempts).

I loved the graphics and general ambiance of the game, and the music put everything else together in a fantastic way. It all really felt coherent, and that's probably one of the aspects I enjoyed the most. Also, I'm not the greatest fan of puzzles but these were super smart and original.

Perhaps, due to not being the most skilled type of player, I found the battle system a bit infuriating. As the game is very short, the learning curve is very strict, so only after several tries I figured out how everything worked. It felt a bit cheap at times and having to go through everything everytime I failed (the battles, not the puzzles) was a bit of pain, specially because there's no way to heal our little space hero. Early mistakes will doom the rest of the playthrough, for sure. Again, this might be due to my lack of skill. On the other hand, the battle system itself it's nicely designed and I'm sure a lot of people would enjoy it (not considering how intimidating might feel at times).

Once I finished, I really was left wanting to know more about this small universe you created (perhaps not so much about the possible fights you would put us into, though, lol). Sorry for this unsolicited mini-review! If only I wanted to let you know my thoughs, congratulate you for this amazing job and maybe encourage other people to try it! ^^
author=Cap_H
I'm dumb. That's a pretty neat (and hardcore) little game.


Thank you! :]

author=Tw0Face
May I ask you where did you get the launcher from and how did you implement it?


I made it in C# and Winforms. It's pretty easy to set up, you build the layout with a graphical editor. Then you need to do some coding with what the buttons and such should do. While it's easier if you got some coding knowledge you can find out how to do most things with just a quick google.
It's kinda dated tool though and it only works on windows. Probably better alternatives out there for building a launcher. But haven't looked into it that close yet.

Cap_H
DIGITAL IDENTITY CRISIS
6625
I'm dumb. That's a pretty neat (and hardcore) little game.
May I ask you where did you get the launcher from and how did you implement it?
author=Tw0Face
Well, so here have some feedback. I think you should definitely add a tutorial or at least a few words of explaination for learning how to properly use the combat system. I think I understand that I shouldn't stay on the field(s) where the timer appears, because otherwise the opponent attacks me right there after the timer has expired. But it seems like the game automatically moves me to the field targeted by the opponent right after the timer expires and I'm finally hit no matter where I was standing before. But maybe I'm wrong and I just don't get how that battle works? At least, I didn't manage to overcome the first map after trying it for around five times. The second magician killed me every time. When I tried again, I also had to defeat the first mage each time. Don't know if that's a bug.


Probably should have spent more time doing a better tutorial. But won't spend more time on the game though, was mainly a small thing for an event.
When you dodge right or left you will move to the side for a short amount of time and then return to center. So you need to time you dodge to when the field start blinking the "alarm" sounds goes off.
Didn't really have time to playtest the game properly so the difficulty might ramp up too quickly.

Yeah, when you die the battles resets but the puzzles remains solved. Dunno, wanted some downside to dying and since the game is so short it didn't feel too harsh, but maybe it's just annoying.


author=Cap_H
This looks great, but for some reason it doesn't want to run in wine.


Probably just the launcher that doesn't work. Try to run the RPG_RT.exe in the data folder.
Cap_H
DIGITAL IDENTITY CRISIS
6625
This looks great, but for some reason it doesn't want to run in wine.
Well, so here have some feedback. I think you should definitely add a tutorial or at least a few words of explaination for learning how to properly use the combat system. I think I understand that I shouldn't stay on the field(s) where the timer appears, because otherwise the opponent attacks me right there after the timer has expired. But it seems like the game automatically moves me to the field targeted by the opponent right after the timer expires and I'm finally hit no matter where I was standing before. But maybe I'm wrong and I just don't get how that battle works? At least, I didn't manage to overcome the first map after trying it for around five times. The second magician killed me every time. When I tried again, I also had to defeat the first mage each time. Don't know if that's a bug.

Well, that said, the game actually looks very good and the style is pretty neat just as I would expect from you. Maybe I'll give it another try.

❄ Merry Christmas, Momeka ❄

Greetings,
Tw0Face
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