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A game by Fallingstar Games.

Welcome to Frostel Island, once a haven for the logging industry before it left and took all its business with it. Its economy hasn't been quite the same since.

However, on this island there is a mountain that hikers from all around come to climb at least once. It is called Trial Mountain. It's not too difficult with a good trail guide, but they often cost a pretty penny to hire.

That's where you come in.

Your name is Coda, and this is your first time guiding a crew of tourists up Trial Mountain.
It's also your first time setting foot on Trial Mountain.
You also happen to be a cold-blooded temporic who's only been able to survive in this cold climate due to your frustration-fueled fire magic.

...Yeah, you're probably screwed.

But what else can you do to escape this island? Keep working your dead-end restaurant job?
Can't keep doing that forever.

Thanks to a little bit of encouragement from a stranger who looked a lot like that dude on your favorite bag of chips, you decided on a crazy plan: borrow the courage and ambition from your original character to do something bold enough to fund your escape from Frostel Island.

So now you've got a party to lead up that mountain. Maybe they'll even like your cooking; who knows?

Directional keys: Standard movement
PG Down/PG Up: Turn while moving
Action key: Examine, Talk to others
A key: Toggle HUD
S key: Collect water/??? water
D key: Diary hotkey
ESC: Menu
ALT: Screenshot
F12: Pause


The gameplay is split into two parts: exploration and downtime.

During exploration, you must guide Coda and their party up the mountain, foraging for extra food along the way. With each leg of the journey, new dangers will emerge and new challenges will need to be conquered. Choices must be made and resources must be expended. Your skills as a hiker (and leader) will be tested here.

During downtime, Coda and the group will share some time to eat dinner and reflect upon the day's events. It's up to you to make sure that everyone gets a meal they're satisfied with. Your clients' happiness is important in this journey. Just keep in mind that one of them is vegan and the other is an obligate carnivore. But that's nothing you're not already prepared for, right?


Coda Diamondback - Age 25
Somewhat childish but always sincere and hard working. They want to see the world beyond Frostel and leave their adoptive mother behind. They loves to cook and draw, but rarely gains an audience due to their lack of social skills.

Topaz Lunabun - Age 21
A local celebrity often seen on stage at the Iliana Theatre. They are extremely pacifistic and concerned about the welfare of animals to the point that they refuse to eat meat of any kind. They can be picky and at times temperamental, but be around them long enough and it's easy to understand why they are so well renowned in the theatre community.

Vern Castaway - Age 20
Topaz's closest friend and bodyguard. Having been kicked out of his home in his teenage years for his sexual orientation, he had to grow up fast on the streets. While saving Topaz from a run-in with some thugs in a back alley, he fell in love with their incredible voice and has stuck with them ever since. As a big cat at heart, he loves all sorts of meat and fish.

Frie - Age 17
Not much is known about her, being quiet and difficult to read. Rumor has it that her heart is frozen solid, even. Who is this enigma?

Francis Tilapia - Age ???
An odd fishman who's been seen near popular fishing areas. He's quite the flirt, especially with other men. Really likes to eat worms, odd as that sounds.

Arctos Ursa - Age ???
A bear. A literal grizzly bear. Approch with caution.

Latest Blog

Demo Version 2.0.1!!

As you may have already noticed, we have released the second chapter of our game. There's been a great deal of improvements that I can only list slightly because of how numerous they are.

Here are some of the major features that have recently been added:

- Difficulty modes -
At the beginning of the game, you have a choice of four difficulty modes, which modify the stats which you start the game with.

Standard - Start the game with 100 HP. The mode which is considered most for balancing purposes.
Beginner - Start the game with 200 HP. Great for first-time players.
Challenge - Start the game with 50 HP. Only choose this if you do not fear death.
Relax - Start the game with 400 HP. If you just want to have fun without worrying about danger too much.
(Do note that this may lessen the impact of certain situations in-game.)

- Diagonal movement -

This greatly improves the mobility and movement options, especially when navigating dangerous terrain. There would have been pixel movement, but no pixel movement script that I could find wanted to cooperate with the squad script.

- Time shrines (intermediate save points)-

In addition to end of day save points and quicksaves, the player now has access to time shrines, which can be used to save the game... provided that enough time has elapsed since last using the services of a time shrine. You may check if you can save at a time shrine by using Coda's skill Natural Rhythm.

- Snackmaking -

Starting after a particular point early in level 2, Coda will consider the ability to make snacks while on the road. This may be accessed via the pause menu. Many snacks will require a bottle filled with water alongside the main ingredient. Do note that each party member has their own tastes and preferences in regards to snacks, and each one will have slightly differing effects from one party member to the next. It's advised to document who likes what and what their opinions are on certain ingredients.


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This is such a good pitch. I feel positive about this one.
I'm a dog pirate
Oooh another winter game :> The style is nice
hello, the game keeps on crashing at this spot. can you look into it please?

Ah, I know that error. That particular map transfer is broken in the demo. It's long since been fixed since the demo dropped but it's going to be a while until the next demo is released.
In the meantime, best thing to do in this case is to find a different entrance to that acre.
ah okay. actually it just frustates me since i tend to forgot how to reach that area so i ended up reaching that spot again on the next run (that was the second run btw). and you can't save in the area so i have to redo the game again from the start (there is a quicksave option that i never used, but i assume it was just for one time save, right? (the save file will be deleted after you load the game))
Yeah, it's a quicksave thingie. Like, if you reeeeally wanted to, you could copypaste the quicksave file somewhere else for back-up, but generally yeah it automatically gets deleted after being loaded.
Normally I would have regular saving available, but limited saving is done in this game for thematic reasons relating to Coda's mental disabilities, which will become more important later in the game. (Essentially, she forgets new things easily and relapses into routines a lot.)
I may later add a couple "ink ribbon" save coupons for limited perma-saves in levels/add a save checkpoint at the midpoint though.
For no apparent reason I just remembered that spoiler tags exist here and that I never used them, so now this is in spoiler tags to avoid spoilers and general messiness.
Ran into a bug. After leaving a secret room in the first area, the water I had to freeze to get into the room had unfrozen, and this led to me falling into the water a bunch. For some reason, after I stopped falling into the water, Coda was invisible, even when I left the room and tried fishing in hopes that the fishing cutscene (it is deeply appreciable not to have an annoying quick time fishing event and to just get to get the fish). It is making it difficult to really do much, so it could be a significant problem.
I am trying to get an image with the room and issue below, but knowing my incredible lack of skill at doing so, this could take a little bit.
Edit: Came back later and found the locker system, so here it is:

Additional minor issue: In the second chapter, where the explanation of Flame Aura is given by Frie, that dialogue pops up every single time you enter the room, even if you already saw it several times.
Extremely Minor Issue: Also in the second chapter, the chimney of Francis's house is not solid and you can walk on top of it. This isn't really problematic at all, it just seems slightly silly. Beyond that, really enjoying it.
Got a crash: "Script 'categorized items' line 1170: NoMethodError occurred. undefined method '>' for nil:NilClass". The thing that as currently happening: I attempted to see if I could cook a Special Meal for Vern (I did not have any kind of meat or fish if it's relevant). Edit: Got that same issue for Topaz, but not for Frie oddly enough.

Completed the demo. Really enjoyed it. The characters were really good and it's nice to have characters that are... relatable I guess? Words are hard. Really looking forward to future chapters. Thank you for making it.
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