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Evil can be grossly exaggerated, and some stories fail to recall the tragedies caused by the hands of the 'hero' themselves. Is gifted power always given to those who deserve it? Are they chosen to save to world, or to send it further into ruin?

Cheron is one of those unfairly gifted heroes, chosen by the Goddess of Light to vanquish the evil that lurks in the world. Except he had a poor judgment of what that evil was.

At the age of seven-and-a-half, Cheron killed the Emperor, who ruled the nation that was the center of world trade. The result of the Emperor split that Empire into five city-states that want nothing to do with each other, severing all trade across the old Empire and sending its Economy down the drain. Twenty years later, Cheron is now a symbol of unnecessary chaos and now lives in the mountains as a hermit knowing his face will inflict hatred or despair to the public.


"I Vanquished the Empire as a Kid and Now the Economy is Crap", or otherwise can be referred to as IVEKNEC, is a game about rebuilding the economy using a Town-Expansion system heavily inspired by Terranigma on the SNES. Completing quests in the game's world encourages trades between towns, allowing them to develop, gain new faculties and services, and sell new items and equipment.

Features:
-A modified form of the traditional battle system that involves resource-managing physical attacks and self-mana restoration to add an extra layer of strategy.
-A quest-driven storyline that feeds into the Town-Expansion feature.
-Current Demo is about 2 hours.

Latest Blog

Feedback

So it's been a bit over a month since I uploaded the first chapter of this game. The initial reception is positive, and I think that's great.

However, between three sites (Here, RPG Maker Web and rpgmakermv.co) there has been no feedback regarding the game itself. While I'm currently working on Chapter 2, I don't want to spend several months expanding on certain mechanics that players might believe harm the experience. I want to stay grounded understanding what players currently like and dislike about the game before it's too difficult to change anything.

I'm not looking for full essays or reviews. I'll be grateful with just a couple of statements about specific elements that may have stuck out on your playthrough.

To make things simple, and for the sake of transparency, I made a list of elements and mechanics that I thought players could have issues with, why I added them, and possible alternatives.

Weapon Durability -
This is normally a mechanic with a mixed reception in any game. The reason I added them here is because of the game's sidequest driven nature. Having linear upgrades for weapons could break the difficulty of quests if they are accepted later in the game then when they are introduced. At the same time, having a wide range of weapons that only need to be bought once will have the players save up a stockpile of gold they will never use.

The modifications of the system were to address criticisms in other games with weapon durability. Weapons dull instead of break, decreasing their attack power. And the player is provided with stock weapons with no special abilities, but never break.

I currently have no clear alternative if players want this mechanic removed from the game, but it will have to still be something to encourage a gameplay loop of buying weapons to earn gold to buy more weapons.

That Bridge Shamba Rainforest-
In my attempt to provide variety will exploring dungeons, I might have overstepped the boundaries here. This segment of the game requires percision. Knowing the possibilities it could frustrate players I offered an alternative route involving paying a turtle gold to take you across the river, but I'm aware that's the only sidestepping the issue.

A replacement for this would either to have a more maze-like location in place of the river or implement some kind of puzzle in its place. Most dungeons in the future will have logic-based puzzles as their gimmick.

The Writing-
So I'm aware that my unpolished style of writing can cause inconsistent tone. I personally believe the style of humor is more focused than Flip Dimensions, but some attempts of creating darker scenarios might have missed the mark or might not fit the expectations of the what the game's description advertises.

I don't have plans to change the story, but any pointers to execute any scenes better would be appreciated.



These are just things that have been on my mind as of late, and there could also be things that went under my nose altogether. If so, I would like to be aware of them.

Thanks for playing IVEKNEC!
  • Production
  • seacliff217
  • RPG Maker MV
  • Action Adventure RPG
  • 01/07/2019 03:20 AM
  • 06/02/2019 01:27 AM
  • N/A
  • 10560
  • 18
  • 107

Posts

Pages: first 12 next last
Frogge
"nothing can beat the power of gay"?
11122
Well i know what game I'm voting for the best title misao once nominations are open again

Also would you mind if I asked where the character sprites are from? They're pretty dope.

and the ones you used in World of Ruin too, if you could, those are awesome too, thanks <3
author=Frogge
Well i know what game I'm voting for the best title misao once nominations are open again

Also would you mind if I asked where the character sprites are from? They're pretty dope.

and the ones you used in World of Ruin too, if you could, those are awesome too, thanks <3
I figured since I was making a commentary of JRPGs, it would only be fitting to use a light novel-esc title like an Isekai. I also noticed after submitting this a somewhat similar title won the 2017 award for best title.

The sprites for this game are from here:
http://roughsketch.en-grey.com/
Check the character sections, a few face sets are paired with sprites, but most don't.

The sprites from World of Ruin were from here:
https://blog.goo.ne.jp/akarise
The same thing applies to here.
Frogge
"nothing can beat the power of gay"?
11122
Thanks, yo! Excited to play this when it comes out.
This is looking really good, and also I am looking forward to playing IVtEaaKaNtEiC /// IVEKNEC too! :)
tried the demo and got failed to load img/tilesetsvx/tileA1_2.png error http://puu.sh/Dj6v5/d3eb36bc3a.jpg so changed the name of folder tilesets to tilesetsvx and it loads but the bg is a mess now lol (at least on the first scene) and at the first battle I got failed to load img/battlehud/layout lol http://puu.sh/Dj6xW/c1b2b5e916.png

I'm not sure what happened here.
author=iwasherebut4got
tried the demo and got failed to load img/tilesetsvx/tileA1_2.png error http://puu.sh/Dj6v5/d3eb36bc3a.jpg so changed the name of folder tilesets to tilesetsvx and it loads but the bg is a mess now lol (at least on the first scene) and at the first battle I got failed to load img/battlehud/layout lol http://puu.sh/Dj6xW/c1b2b5e916.png

I'm not sure what happened here.
It's using resized 32x32 tilesets instead of the native 48x48.
Don't know why they were missing though. I'm going to have to pull the download. :P
I reuploaded. The maps and battles work on my end after deployment, at least.
If there are any other issues, it will, unfortunately, have to wait until I get home from work.
Oh my word, so many games to play. I will try this at some point in time.
NeverSilent
Got any Dexreth amulets?
5314
I'm going to be honest, the game's title is what made me look at this page. This is an interesting concept for sure. Best of luck with further development! I'm going to keep an eye on this project.
InfectionFiles
the world ends in whatever my makerscore currently is
4338
Are ridiculously long game titles a newer thing?
InfectionFiles
the world ends in whatever my makerscore currently is
4338
Somehow double post!
author=NeverSilent
I'm going to be honest, the game's title is what made me look at this page. This is an interesting concept for sure. Best of luck with further development! I'm going to keep an eye on this project.

That was pretty much the plan. Thanks for showing interest.

author=InfectionFiles
Are ridiculously long game titles a newer thing?

Probably.
From personal experience, a super vague title isn't enough to grab someone's attention. So it's partially experimental.
Also, my older brother reads some light novels so I'm exposed to these kinds of titles often.
a propose a "most post-modern title" misao award
InfectionFiles
the world ends in whatever my makerscore currently is
4338
author=seacliff217
author=InfectionFiles
Are ridiculously long game titles a newer thing?

Probably.
From personal experience, a super vague title isn't enough to grab someone's attention. So it's partially experimental.
Also, my older brother reads some light novels so I'm exposed to these kinds of titles often.

Sorry if that came off rude or anything, not my intention! It's just that I've been noticing more and more games on here with really long titles.

I definitely agree that the more unique the title, the more it could be easily recognized(there's actually a recent thread about game titles on here!) but you also don't want people to go "Geez, what was that game called again?"

Best of luck on your project! :)
Frogge
"nothing can beat the power of gay"?
11122
I think "I vanquished the empire as a kid and now the economy is crap" is actually a rather easy title to remember, though that is coming from someone who is an absolute nerd for long names. (see: almost named a game "Oh shit, it's the zombie apocalypse and I got bitten, whatever shall I do now?")
author=InfectionFiles
author=seacliff217
author=InfectionFiles
Are ridiculously long game titles a newer thing?

Probably.
From personal experience, a super vague title isn't enough to grab someone's attention. So it's partially experimental.
Also, my older brother reads some light novels so I'm exposed to these kinds of titles often.
Sorry if that came off rude or anything, not my intention! It's just that I've been noticing more and more games on here with really long titles.

I definitely agree that the more unique the title, the more it could be easily recognized(there's actually a recent thread about game titles on here!) but you also don't want people to go "Geez, what was that game called again?"

Best of luck on your project! :)

It's fine. Sorry if I came off as offended.
That's why I proposed the shorthand 'Iveknec' in the last paragraph. It's how I refer to the game when talking to others in person.
this is the only good game on rmn. congrats and i look forward to your future success
author=seacliff217
author=NeverSilent
I'm going to be honest, the game's title is what made me look at this page. This is an interesting concept for sure. Best of luck with further development! I'm going to keep an eye on this project.
That was pretty much the plan. Thanks for showing interest.

author=InfectionFiles
Are ridiculously long game titles a newer thing?
Probably.
From personal experience, a super vague title isn't enough to grab someone's attention. So it's partially experimental.
Also, my older brother reads some light novels so I'm exposed to these kinds of titles often.

I did think that the title sounded like one of those japanese light/web novels like "I Will Live with Humility and Dependability as My Motto." I do like light novels myself, after all.
author=InfectionFiles
Are ridiculously long game titles a newer thing?


It's a trend that's from manga.

There's stuff with titles like "The Strongest Wizard Becomes a Countryside Guardsman After Taking an Arrow to the Knee."
Will there be lolis in this game? :D
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