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For many generations, the Hero has faced the Demon King, who has used countless resources to strengthen his power. At some point, a tribe of sorcerers corrupted by darkness, forged a weapon called “The Trident of Power”. Even still, the bravery of the Hero was always great, and the Demon King was defeated and sealed in the Dark World, a parallel dimension. However, the Trident remained... The ancient Seven Sages, in a mortal attempt to destroy the weapon, only managed to shatter it into 7 pieces. These were given to the strongest races of the continent.


Hyrule and Tylistem, are two kingdoms that have coexisted in peace for centuries, but this harmony will be disturbed by a group of people who, from the shadows, have created a meticulous plan... They believe that it will lead into a world changing revolution.


An adventure made 100% by and for fans!
Live through a dark history about war, treason and great desires that will put at risk the peace of an entire continent.

30+ hours of exploration and adventure!
Lots of secrets, sidequests and many minigames await you in the enormous kingdoms of Tylistem and Hyrule.

Classic action system of 16 Bit videogames!
See epic battles and diverse mechanics using the classic system of an authentic 2D Zelda game.





-Action RPG
Fully functional battle system based on sword, shield and a large number of secondary weapons. Complemented with a wide range of enemies with different AI that when defeated will drop certain items.

- Hearts, Rupees and Magic System:
Being as faithful as possible to the general concept that the official games of this franchise has, I programmed the following: a life system based on hearts, a money system based on rupees (which the maximum you can carry depends on the wallets you've collected), and a magic system needed to use on more than one secondary weapon.

-Custom Key System:
Thanks to DynRpg plugins, the game has the ability to use any key at will. Keys like "A", "S", "D", "Alt", will be useful in this game to make the comfort of playing as complete as possible.

- Data storage system:
This game has a custom entry in which you can choose a name for each game file thanks to a fully customized system. In addition to this, when you start the game, you can see in each game file the progress you've made. You can compare between the two available game files!

- Personalized Menu:
A fully customized system in which you can observe your equipment, your secondary weapons, save your adventure and use a system of options that will allow you to configure aspects of the game to make your experience as pleasant as possible.

-System of Shops:
Customized system to obtain all kinds of objects in the game. All based on the system of rupees.

-Bank System:
System to keep your money in a bank. You can deposit and withdraw money from it.














-The game will try to be as linear as possible, delivering a varied range of sidequests, as well as offering different choices to the main story line. These include points where you can choose which dungeon to explore first, and other choices that will have further consequences.

-You don't need to have the RTP installed in order to play.

-The game's soundtrack consists of mostly MP3 files, making the complete download file large in size.

-The game uses a save system based on checkpoints. You can save at any time, but you keep in mind that you will return to the last checkpoint you activated.

-Needless to say, this is a fangame, not for profit, but with the respective credits to the creators of the original idea.

-This game uses DynRPG plugins.



>>Webpage<<
https://pezetagames.github.io/ZeldaToP

>>Trailer<<
https://https://youtu.be/W2lfOLPUKHw

>>Discord Server<<
https://https://discord.gg/trPzmEQ




Latest Blog

Version 1.02 update

Bugs fixed and news fanarts!

Posts

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3330
The nature of action-adventure games is that you can eventually learn enemy patterns and survive them even when they can kill you with one hit, and I eventually beat that big dragon right after leaving the desert and before getting to the big city. I felt like a badass.

EDIT: just finished the first dungeon, and it was AWESOME. Interesting to navigate, enjoyable to explore, and it drew me right in. I was immersed AF.
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3330
Sorry for the double post, but I wanted to give a quick update of my experience.

The moblin dungeon was pretty great as well! I like the way it develops, and has its own "mini-story" within.

Also,

the stealth sequence that comes after it, where you play as Irma and Miya, is pretty nice too! The climb to snowpeak was fun as well, but the density of cutscenes once we get to the city was a bit boring. I mean, the story itself is good, I just wish the cutscenes were shorter. Maybe less prolixious dialog and faster text animations would already go a long way.

I do love the angry magical elf girl, though. I love how sassy and salty she is once we beat her.

author=Gretgor
Sorry for the double post, but I wanted to give a quick update of my experience.

The moblin dungeon was pretty great as well! I like the way it develops, and has its own "mini-story" within.

Also,

the stealth sequence that comes after it, where you play as Irma and Miya, is pretty nice too! The climb to snowpeak was fun as well, but the density of cutscenes once we get to the city was a bit boring. I mean, the story itself is good, I just wish the cutscenes were shorter. Maybe less prolixious dialog and faster text animations would already go a long way.

I do love the angry magical elf girl, though. I love how sassy and salty she is once we beat her.



It is true, the arc of the North becomes a little slow, because a complete Lore develops around the elves and how that connects to the main story. Irma's development is also important here too. But yes, unfortunately the stay in Sirion is long and with long scenes.

I am so glad you are enjoying the game! The dungeons are one of the high points of the game so I hope you will continue to enjoy it :)

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3330
The ice palace boss is kickass! How did you manage to cram so many different attack patterns into RPG Maker like that? That was epic.
author=Gretgor
The ice palace boss is kickass! How did you manage to cram so many different attack patterns into RPG Maker like that? That was epic.


With an advanced use of variables many things can be done. Keep moving forward because even more epic battles await you!
I'm really confused as to where I'm supposed to be going. I got the boomerang, bombs, etc... I know I'm supposed to be looking for the first 2 trident pieces but it seems like I'm running in circles...
author=BlueOctober
I'm really confused as to where I'm supposed to be going. I got the boomerang, bombs, etc... I know I'm supposed to be looking for the first 2 trident pieces but it seems like I'm running in circles...


You must return to the desert or go to the East Swamp (the order is up to you).

For the desert, you must return to one of the caves you have already visited. In one of them you will be able to open a passage with the bombs that will take you to another section of the desert.

For the swamp, you must go to the East of Tylistem City. There you will also have to go through the caves until you reach the swamp.

If you have many doubts, there are "let's plays" of the game in both youtube and Twitch. Just search as "Zelda Trident of Power".
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3330
Quick update (in spoiler tags for obvious reasons)


- It's super cool that we also get to explore Hyrule later into the game! :D
- I've just reached the Master Sword in Hyrule. The cutscene density is starting to try my patience a little bit.
- You don't get healed before the battle with Raith, and the battle is damn near impossible with only 3 hearts. It doesn't help that you have to sit through a cutscene whenever you die in it.
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3330
Double post again, but I thought you'd like to know that it is possible to get softlocked in the spirit temple. I have no idea how I did it, but I eventually crossed a point of no return and, apparently, I used a key in the wrong place or something because now I just can't move on at all. I might need to save and quit, but I really don't want to, because that's not how it's supposed to go.

I can't even backtrack to the entrance because I apparently hit a hookshot wall that I shouldn't have or something because now I can't find a way back.

The theming of the dungeon is awesome, though. And I was having a good time exploring it and stuff before I got stuck! It's just really frustrating that this happened.

EDIT: Saving the game and being sent back to the entrance has done the trick. It turns out I needed to get one more key, but there's a point of no return that made it impossible for me to get it.

This is the point of no return:



If you get to this point without at least one key, you're stuck. There is no statue or wall target on the right to return to.
You are absolutely right. Thanks for the report, I will add a statue to the right to be added to the next update.

You are already very advanced, succeed with the rest of the game and I will be looking forward to continue reading your comments! :D
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3330
New updates:

Positive:
- Exploration becomes a lot more fun and rewarding in the late game, when you have most key items unlocked. I managed to finish my collection of Kai Order scrolls, yeah!
- Optional bosses still quite cool, requiring you to learn their patterns to get through them.

Negative:
- The hit detection makes the spin attack very unreliable.
- The boss in Spiritual Paranoia was rather easy. I mean, Raith's battle was a tough act to follow, but still.
author=Gretgor
New updates:

Positive:
- Exploration becomes a lot more fun and rewarding in the late game, when you have most key items unlocked. I managed to finish my collection of Kai Order scrolls, yeah!
- Optional bosses still quite cool, requiring you to learn their patterns to get through them.

Negative:
- The hit detection makes the spin attack very unreliable.
- The boss in Spiritual Paranoia was rather easy. I mean, Raith's battle was a tough act to follow, but still.


Exploration is one of the strongest points of the game. You must dedicate many hours to find all the secrets of the game.

Well, in a way, I intentionally made the battles against the commanders more challenging, hehe.

With respect to the Spin Attack, it was improved in the last version of the game. You can download it from the website and then copy and paste all the save files (they are inside the Data folder, there are a lot of files so be careful with it!) https://pezetagames.github.io/ZeldaToP/download.html
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3330
Mind Industry impressions:

Positive:
- The atmosphere and style are awesome.
- Once you get the hammer, exploring the rest of the dungeon becomes very satisfying.
- Interesting dungeon mechanics and puzzles.

Negative:
- The back-and-forth action in this dungeon, where you have to constantly backtrack to the power source rooms to turn the power on and off gets old quick.
- The teleporter maze is a slog because the teleporting animation is too long winded.
- I eventually realized that, up to this point in the game, no enemies make a conscious effort to aim at you when shooting their projectiles. This makes them way too stupid to ever pose a credible threat.
- Okay, this is probably a coincidence, but one of the passwords is 1488. This is just a coincidence, right? Please tell me it's a coincidence.

Overall:
I think it's a good dungeon. It's got its problems (cited above) but overall it was interesting and engaging.
author=Gretgor
Mind Industry impressions:

Positive:
- The atmosphere and style are awesome.
- Once you get the hammer, exploring the rest of the dungeon becomes very satisfying.
- Interesting dungeon mechanics and puzzles.

Negative:
- The back-and-forth action in this dungeon, where you have to constantly backtrack to the power source rooms to turn the power on and off gets old quick.
- The teleporter maze is a slog because the teleporting animation is too long winded.
- I eventually realized that, up to this point in the game, no enemies make a conscious effort to aim at you when shooting their projectiles. This makes them way too stupid to ever pose a credible threat.
- Okay, this is probably a coincidence, but one of the passwords is 1488. This is just a coincidence, right? Please tell me it's a coincidence.

Overall:
I think it's a good dungeon. It's got its problems (cited above) but overall it was interesting and engaging.


Thank you very much for your impressions. And yes, the password is just a coincidence, in fact, the password is random. It's different in every game state.
Every time I try to open the game, I just get an error message and I feel it has to do with the Spanish accented letters in the file names, but I'm not sure. Any advice?

author=Regalia776
Every time I try to open the game, I just get an error message and I feel it has to do with the Spanish accented letters in the file names, but I'm not sure. Any advice?

Ohhh, exactly, possibly at the moment of extracting the files of the .rar all the words with "accent" were changed.

Try to change your region settings and extract the files again. If you check the game files (Data folder), no name should have Japanese symbols xD
author=Pizus
author=Regalia776
Every time I try to open the game, I just get an error message and I feel it has to do with the Spanish accented letters in the file names, but I'm not sure. Any advice?
Ohhh, exactly, possibly at the moment of extracting the files of the .rar all the words with "accent" were changed.

Try to change your region settings and extract the files again. If you check the game files (Data folder), no name should have Japanese symbols xD

Changed it to German (my native language). Still getting the error, only the file name displayed has changed. I guess I will have to change it to something Spanish then, right? I don't know if this will be a common error, but I think it might be something worth looking into if more people were to experience this.

EDIT: Actually, turns out the file is correctly named in the folder, so it's not WinRar's fault. It seems the game cannot use the accents when trying to load the game.


Try extracting again the file RPG_RT.exe (inside the Data folder). And run the game from the same RPG_RT.exe
author=Pizus
Try extracting again the file RPG_RT.exe (inside the Data folder). And run the game from the same RPG_RT.exe

No dice. It still doesn't work, same error. I will change my region setting to Spanish for the time being and see if that'll help.

EDIT: That actually did the trick. Now the game runs, but that's not really a solution for the average user. If you can, I'd really advise to remove the accented letters from file names wherever you can.
Yes, it was indeed a mistake from me for use characters that are not universal, but I can't change in this game.

A lesson for future projects.