I ended up with a double ear infection and the early signs of bronchitis, so I just haven't had the long-term energy I hoped to have. I've been able to putter a little bit every day on the project, but it's been difficult because I have to save my strength for work. This WILL get finished sooner rather than later, so I thank you for your patience!
Last week, I finished all of the more involved eventing when it comes to the gameplay systems. The (admittedly simplistic) custom systems are all squared away, and all that's left on the gameplay/database front is balancing everything.
I'm also adding a very small area at the end of the game for the sake of pacing - I didn't want a huge block of cutscenes with nothing to do in between except the final couple of bosses. Pacing is key!
The final game will be between 60 and 90 minutes, from the looks of it - maybe a bit longer if you go to town on some of the optional bosses that are meant to push the battle system to its limits.