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Updated Demo Coming Soon

  • Decky
  • 02/05/2020 11:21 AM
So yeah, it's been a while. I was supposed to release this game a year ago before setting it aside last February and never touching it again, until yesterday. Looking back, I'm pretty pleased with some of the progress I had been making - the mapping was done and almost all of the systems were evented. I had written design documents and had even scripted out certain cutscenes. I think it's time that I make an updated demo to show some of the more refined mechanics that I've added, as well as to showcase more of the story.

Make no mistake: this will be a small game of about 1-2 hours, and it's on an antiquated engine with a turn-based battle system that most people despise for some reason. It's not War and Peace or anything. I just want to finish telling this story and make an RPG for myself, on my own terms, and with an engine and resources I absolutely adore - something I haven't done in a long, long time. If some people end up liking it, then that's even better.

I felt amazing while I was working on this game, even though I was very ill physically during the process. Ideas came to me in waves and I was feeling the physical high caused by a rush of creativity - one I hadn't felt in so many years. I missed a week of work while sick, and I spent that entire time brainstorming ideas, wasting time with fun (but trivial) tweaks in the engine, and trying to decide what kind of story I wanted Adfer to experience. Ultimately I chose a rather sentimental journey for this protagonist. We'll see how it pans out.