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Progress Report

HELP HOW DO YOU TURN OFF CAPS

Wow, ok so its been a minute.

There's alot of new stuff.

Currently developing npc schedules, move routes, dialouges, sprites and portraits.



I already have an image and sprite for every npc, however I wanted each datable character to have unique outfits for each day of the week. Every time I try to finish something in my game, I always end up adding another feature to it. The question is, will I ever finish?... Ha. . . haha..

Yeah, I will. But probably but not like next week.

This is my spawn map which is made possible by Galv's Plugins.



(I swear if i finish this game, and if people decide to donate money after it being a free game, I'm giving Galv a fair ransom. This guy kicks ass man.)

These two are part of the story, the main story, although you won't be seeing alot of them in the game. These images are of their "corrupted" selves. Their images progress as you progress properly in the game.




And here's some nice-ish looking overview of two of my maps:





Fun side fact if your into that sort thing you weirdo:

I have three full notebooks worth of information developing this game.... so far. Everything in these notebooks contains: story line, Map id spawn list 1-999, npc personalities, heart event ideas, extensive to-do lists and.... more.. .and more...

Have an example:

(I maybe some what of a pixel artist myself, but can we just ignore my handwriting and doodles? I was never really talented at art, or game-making, or... really anything at all?



That's a to-do list waaaaay early on in the game. Like Year 1?, development.


This next one is my current to-do list that im seriously running out of space to write on.



Yeah. It's kind of a mess but how are you supposed to keep organized making a solo game?

And this is just some designs for my mines maps. Yeeeeeeee



And of course, the best image of all.



Dude, I literally made this in 5 minutes. And it was the first character sprite I ever made. It's the wrong scaling for RPGMV. Like the character boxes are too small for MV, so when the character was moving around you had the bottom-half a corpse floating above the top-half.

I don't know what to end with here...
I'm just gonna walk away...
.
.
.
.

Progress Report

The biggest update you weren't even ready for.

Whats in this update? Lets get right into the good stuff:

You can now customize your farm layout and place objects wherever you want.
(Did he just say i can have a customizable feature in an RPG Maker game?) You bet i did.



Now looking at this, it looks pretty basic. But having the ability to spawn events into another map and have them saved there permanently is a complete game changer. (Thank god for Galv's plug-ins.) So you can now place paths, fences, houses, barns, pots, etc. anywhere you want on your own farm map. You can choose where you want to place any object on your farm, in RPG MV.

New Water Animation


Yep I changed the water. It looked too translucent to me and wanted to change it. I find this way of styling it feels better. So yeah.

Waterfalls



(Ignore the guy on the wall. He's there for testing purposes.)
This was somewhat hard to figure out considering RPG MV's system for placing waterfalls. It has too be pixel perfect to work for RPG MV. So instead i used eventing to make the waterfalls.

Redesigned the layout of world map & Redesigned the art for each map




Looks neat, huh?


Beta version of fall festival complete



It's on its way. Just needed a place holder for a moment.

Set up weather system




Added music system, not complete or completely functional but kinda works


Lily pads and fish shadows

lilypad

fish shadows


Fish jumping out of water

fish jump


And thats the update.

Overall im excited with this game and look forward too working on it in the future. I think it'll be a fun game. And hopefully a game thats meaningful to the players.

So until next update, i guess. See ya.

Progress Report

Andddd we're back..

Working on the game and working full time at another job gets hectic sometimes. Especially during mother's day week. However, everything should be back on track and I should be uploading regularly..


Anyways, Working on the fall festival at this time. Plenty of costumes for the player to choose from, npc's will be dressed for the occasion, and plenty of activities are planned for this spooky festival. I'm working on portraits, tilesets, map design, mini games and activities, costumes, spritesheets.. well you know, alot of stuff.

Here's a spooky thing I just made:



And here's another thing:



This adventurous trio are the three children of the game.
(I absolutely adore their dynamic, just you wait and see.)

Anyways. Until i post again about some random thing im doing, have a great day.

Miscellaneous

To anyone making a game

So all this is opinion and my own experience, I mean i dont know everything. I guarantee you there are 10000 other people who know more about making games than I do. So continue with an open mind, and dont neccesarily take the advice given here as truth...

Man, what can I say. Making a game is a complicated thing. I feel alot of us come into making games a bit naive. (I mean what dont we go into naive about? Thats kind of the nature of being.)When we want to make a game we think it will be simple, or well simple enough. Making this game has been one of the most difficult things to do for me, but also the most rewarding. Man i'll tell you, the first year of this games progression was hell. I started the beginning of June in 2017. I knew not a damn thing about making games. I just saw Stardew Valley and was like "That was an amazing game! I want to make my own..." With simplistic gameplay and seemingly simple graphics it seemed like a paradise to make a game. I was right and wrong about this notion. The first year, was just self doubt, criticism, and also battling what I might consider a depression. (The hell if i could figure out why i decided to make a game while going through that, but yet here I am.) I continued through the pain of trying and failing and finally made my first house.



Yep this was it. I was proud to make it!... Then I looked at Stardew Valley's art and man what a mistake. It completely crushed everything i had accomplished. Imagine trying to do something but yet having a voice telling you at every second that you cant do it, or wont be able to be good enough to do it. Its crushing. But there was something that kept me going. Im not exactly sure what. But that something told me that if i failed to make this game and didnt continue working on the game, it wasnt because I wasnt able to make a good game, but rather if i quit it was because I didnt even try. Because (maybe subconsciously) I knew I could do it, that maybe if i kept trying i could make the game. And thats a tough situation to be in. Not only in my real life but, I was placed in a situation where I had to make two choices: 1 Keep living my life the way I was living and continue to suffer, or 2 voluntarily change my life so that maybe it could get better. Talk about being stuck between a rock and a hard place. Either way was suffering. But at least #2 has the chance of betterment. Its not like it was an easy task. Discipline is no easy task. At that point in my life, discipline was not even integrated into me. But, if i didnt learn discipline i'd suffer endlessly. So I had to learn the hard way. So thus began the year of hell. (I mean there are worse things that could have happened than what i experienced, but it was still no walk in the park regardless.) I worked on various things, this was the first character sprite I made:



And this was the first farm map(or atleast part of it):



At the end of that year I still felt dead and passionless about my game. I honestly cant tell you why I kept going. Maybe that "something" i mentioned earlier made me do it. I dont know.

I think i felt dead about it because I was still setting up the game, still doing all the ground work. Which really doesnt allow much creativity or exploration. So i guess it never felt like mine. And thats something important man. If you can identify with your game, If you can look at your game and feel a sense of unity with it, like its a part of you (for me it feels like a light right in the center of my chest, lifting me up, carrying my posture), that can be absolutely deadly to making a good game. When you feel passionate about something you get creative, you get in a trance, and a zone. Its like your actually living you. Like you've finally embodied yourself. So when making your game, make it yours. Put your flare into the game. Its a risky and bold move, but I dont think you have much else of a choice. The alternative is making a game thats literally like every other game. A copy-paste. Alot of good games made with RPG Maker have default assets. What makes them good is they put their own experience and uniqueness of their personality into the game. Preferably you'd be better off making your own art too, even if its a simplistic 3 color sprite of a person. Even that (to me) is better than using the image everyone else has.) So make your game your own. Make it you. And make it speak your truth and your words and your experience.

It was about half a year ago when I really started to enjoy my game.

I believe when I started working on character portraits is when it really started. This is the first portrait.



The characters of Harvest Moon, Stardew Valley, Worlds Dawn, were really the things that kept me interested in the farming sims. (I think even playing harvest moon as a kid shaped me in a certain way, but thats a different discussion.) I think the portraits and the characters were the absolute first reason I started enjoying my game. And in 6 months (If i remember my timeline correctly) led me to change this:



to this:



This:



To this:



Change my first sprite to my current sprite:



And then I was able to do this:



I went and made all my own art for SRD's Character Creator. Damn, this took a long time to do. But now that i've done it, its done. Like I don't think people realize just what they can do if they tried their best. Im not saying that this one thing I did here was the most amazing thing i could have ever done or what anyone could ever do, who the hell knows what i or others could be capable of. And im not saying its easy. Its not supposed to be easy. Thats where the accomplishment comes from. And the respect as well. Perhaps some will not think this is all that great, but to me, I knew exactly what kind of pain I had to go through to get this done. Dont get me wrong. Im not saying this pain is the equivalent of sawing off your own hand, rather its a different pain. Conditioning yourself to do something, to achieve the goal is surely a pain. Some of you know how hard it is to change your diet to eat healthy, some know whats its like to quit nicotine, some know what its like to put off simple short lived pleasure of the present to get longer lasting happiness in the future. Its not easy. Not at first, atleast. Its truly a pain to discipline yourself. That pain of discipline turns into agony as you are forced to change something or else suffer, then to hopelessness(and perhaps depression), then maybe you feel dead inside, then... maybe you feel something different, after awhile of discipline perhaps you start to feel excited to have your schedule, then you feel like you can't wait to work on your goal again. And just like the person who enjoys eating healthy, you've created a positive loop that feeds itself, just so long you dont sacrifice long term happiness for short term pleasure.

Perhaps even right now, with 2 years progress, my game is still sub-par. But thats not going to stop me, and shouldn't you, either. You and I both have the strength to keep progressing. Just because my game might look bad now, who the hell knows what it will look like in another year(and perhaps another). Just keep going, and see how far you can go. Find out just at what point do you stop, and what is your limit? Because you and I both know that there is always something that we could do to make our situations better, and if we dont make it better, its because we didnt really give it our all to do it. Its hard, its unpleasant to voluntarily change your life.(Maybe im wrong here, but I guarantee you if i am wrong someone will correct me in the comments, and good for them doing so! Maybe then i'll actually learn something useful. So I win either way. Its just goes back to speaking your truth. You have to be true to you, and speak yourself forward. Its better to speak yourself and be wrong then to not speak yourself and continue to be wrong secretly. And even if you're not wrong, lets say you are right and you dont speak your truth, you missed the opportunity to brighten the world and also just became a little more distant from yourself in doing so.... Anyways.. Back to the topic at hand...)


I guess what im saying here is dont stop. Keep going until you find treasure. You have to discipline yourself to get what you want done. (Dont enslave yourself, reward yourself after doing something task heavy.) And once you discipline yourself, you will be absolutely deadly. If you can see a goal, and you have the capacity to control yourself to get yourself to do what you want. Who knows where you could end up in just a few years. If you really set your mind to something and just worked on it for even just an hour a day, you'll go far in a year.

So I guess to all those in hell, you have a chance to acquire the secret golds that lie within it if you keep progressing. And since hell is where the gold is at, it also means that hell is where heaven is at too. So keep going, and just see exactly how far you can take yourself.

Progress Report

Don't Read This Blog

Well. Look who it is. I told you not to read this, yet here you are. Unbelievable. I mean if you're going to do what I tell you not to then don't go follow me on twitter or like any of my content...

Anyways. Here's the newest update of Reincarnation:
I am currently working on festivals at this time. So far we have the easter egg festival and the summer/fireworks festival. Which, in all honestly, im kinda excited for. Its pretty cool animating all the firework explosions and seeing them randomly explode on screen. (I have a gif over on twitter that you can view if you want to see it.) After that festival we have fall and winter festivals. I plan on adding more festivals once the game is in beta, but for now these will do. Also, i am updating character portraits. And if i must say so myself, they are looking much better than before, and who knows maybe in the future i'll update them again and they'll look even better. So overall im pretty excited for Reincarnation. It's been a struggle sometimes (especially the first year...), but ultimately im happy with the game so far and its potential....

So, after the festivals and the portraits, I will be working marriage and heart events! I'm way too excited for that. Anyways I guess you need a picture or something to show you im actually doing something... Here is a before and after of a datable girl in my game:



Anyways... Um... Have a nice day?

Oh gosh why am I so awkward..

Progress Report

House Interior Customization! - Reincarnation

This was an idea that I thought wasnt going to be possible. Through some digging and messing around and a few days later... I found that GALV's Event Spawner was actually able to do what i wanted it to. So, now the player has the ability to customize their own farmhouse! Im pretty excited for this.. Here's a picture:

Progress Report

Finished Npc's Interior Houses for stage 1 and 2! + Sneak Peek - Reincarnation

Ahhhhhhhh! Thats all i have to say. This took a while, a few weeks to be exact. However, its done..... atleast for now. Here's one of the Npc's house interior that you can rebuild in game:



Anyways. Have a nice day person(Or atleast i hope you are a person).

Progress Report

Character Creator - Reincarnation

Working on the character creator of my game - Reincarnation

Progress Report

Update - Game progress

Overall I would say the game is about 60% complete. I think i'll (hopefully) have this game out before its due date. Here is what i've been working on since the last couple of months:
---Past Progress---
-Remade all npc's interior houses Stage 1 and 2
-Added Function to all barns and remade interior design
-Made alpha versions of all npc's portraits
-Pixel Art all Crops (Both Icon and Spritesheet) (Im using Galv's Simple Crops Plugin along with a few other things to have a farming system)
-Made Crops functional
-Added all cooking recipes to game (and their Icon's)
-Finished setting up all tools (axe, pickaxe, fishing rods..) for the game/Functional
-Made alpha versions of npc's portraits
-Added Dig Spots
-Finish fishing mechanic (Created all 19? fish, a few legendary, treasure chests)
-Finished all levels of the mines (and created the corresponding ores/gems to match them) (I am using Galvs Spawner to spawn in all forage and mining items)

---Current Progress---
I am working on the Research Center. In this game you have to 'rebuild' the town, in order to do that you have to gather items from around the town and donate them to the Research Center (RC). By donating items you complete certain tasks, and those tasks give you items and/or bring the town back to life. Right now I am working on creating those tasks and making them functional.

---Future Progress---
-Add Crop upgrades
-Figure out & implement housing repair costs money/items
-Add Shops that are functional and have items unique to season
-Create the "Interior House Designer" function (Im not too excited to do this as last time I tried to have the farm land be customizable, and allow the player to choose where they could have their houses and plots, I ended up trying to figure it out for 3 weeks and found out it wouldnt work. But oh well, I guess thats how game development goes. Anyways, Im fairly certain that allowing the player to customize the inside of their house will work properly.)
-Create Furniture for player
-Create/Design all Houses exterior and interior for player
-Create T.V. Shows (Im particularly excited for this. There will be a few shows: News, Weather, Raffle, and random nonsensical T.V. shows.)
-Set up weather system
-Create festivals(functionality & Pixel Art)for all seasons
-Create Arcade Games
-Create Background Images
-Npc Schedules
-Npc Dialouge
-Implement Npc Likes and Dislikes
-Fully create Npc Dating system
-Heart Events for all datable npcs
-Marriage for all npcs (And heart events for after marriage)
-Title Screen
-Gamefont
-Hud Images
-Add Hud Icons to represent certain tasks/events happening
-Music
-Sound Effects

Hopefully after all that nonsense i'll have a beta version for the game. But as im sure you all know, when you're about done 5 other things present themselves to you. So we'll see.

Here's a sneak peek at stage 2 of a building:



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