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Crimson Mind - Remake
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Doing some horror segments and wanted to show off some progress!
Dev goes on, getting more playable characters done for the post demo content. Giving the playstyles of combat some variety.
The new title screen C: finally pixeled the whole game out. Title included
All i can say is the demo is in a very good state. I'm doing testing and polishing for the most part, also preparing c: Also dont ask why the filename is called fishes
Showing off some environment and some more to the demo i decided to add because I thought it was too short. Doing Npcs at the moment and bug ironing. Getting closer and closer to a finished demo c: (also the gif is a bit buggy it seems)
Doing the last stretches of the demo graphics, then I'll polish and it's out. Just my obligatory "still alive" screenshot. Yes there isn't a door there yet xP
Pixelized my busts and now embracing the fact that I have to make a set for every character and they gotta be good because i ain't touching them again xD
The shade boi in its context, killing anything that enters their detection radius.
I'm making the save/load system and the only thing I can show for it atm is this weird bug where I load up and the party member number doubles, then an extra one spawns seconds later... :P Just felt like showing off some not ready stuff
All the things related to the hp bar work now, as well as her recovery shield thingie :D
Finally onto making graphics. Wanna make everything moody, if thats possible :P First is a storage shack at the edge of town.
Added a working hud with proper damage recognition and more graphics to pretty the game up.
And with the execution animation, the whole sequence is done, now for more graphics and tiles to get the demo content ready.
Reupped gif with fresh color palette
Modified the color palette to feel more colorful so I'm reupping the images with it.