I have uncovered an issue when it comes to the switches in the sewers that may be what is causing people problems. If switches where flicked and then the player teleported out, it caused a miscalculation when returning to flick the switches. I have now fixed the problem.
I have also fixed a minor bug where a boulder will not smash in the Monstro caves.
Bug Fixes: Added a couple of NPCs to explain walking speeds and skill points in first town of Gloomsville.
Fixed bug where Sentinals can sometimes block doorway when deactivated at the prison.
Fixed bug in Monstro caves where a hole blocks progress if you teleport out and then return later.
Fixed bug where Protect magic can't be purchased.
Training – Skill points are needed to be able to gain new skills. These are awarded when you defeat monsters. You can cash these in for new magic/battle skills at your characters’ individual training areas. Some skills you cannot learn until you’ve been promoted. You can keep track of the number of skill points you have by checking out your in game notebook.
Special skills – Most of your characters have their own special skill. For instance, the main hero has stealth skills. The higher the level he reaches, the easier it is to sneak up on certain monsters and kill them from behind. Some monsters require a higher skill to sneak up on. (You can only sneak up on creatures who are not moving. ) Sometimes stealth can be used to sneak past certain people.
Some other characters have their own unique skills, eg, Faith, Crush, Picklock, Eyesight
Walking speed – Your walking speed does start off quite slow, but don’t worry. You can increase this early on by cashing in skill points at the main character's training arena.
Promotions – All your characters can be promoted once, but you will need to be around level 30 to get the promotion. At that point, you will need to re-equip your armour and weapons.
Cassidy – At one point you will reach Cassidy, a town overrun by enemy soldiers but with nobody living there. This will be your base that you can recruit people to reside there. Some people are easy to find and recruit. Others are a little harder and will require tasks performed or items to be found before they will join you. Other characters may require you to be at a certain experience level or have gained some particular skill.
• If you can recruit shopkeepers you will always have the best equipment and items available to purchase (they still have to make a profit)
• You can have a farm where you can grow produce and foster animals.
• You can have a restaurant chef who is able to take things from the farm and create special items for you.
• You can recruit a seer who can give you clues on where everybody is if you are having trouble finding them.