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Explore, Collect, Fight!




It's time to set out on an adventure! The Queen of Night, Iluna has stolen the Heart of Elements and is using its power to sow terror across the land! Yet a glimmer of hope still shines!

As Osa, you will adventure across the land to reclaim four Elemental Essences to craft a new Heart of Elements! Explore dangerous dungeons, travel across a land full of secrets, and build up an arsenal of powerful weapons, spells, equipment, and items in the form of your very own Enchanted Deck!



Maps, Compass, and Keys! Classic Zelda-like Dungeons populate the Overworld, containing powerful Key Items to find, Enemies to vanquish, and Cards to collect. No Random Encounters here, every enemy is present on the screen!



Inspired by classic titles such as Legend of Zelda and Final Fantasy, Osagai combines GBC-era graphics with a modern card-based combat system.


Prototype Combat Scene; a lot of placeholder art, but we'll get to it in time.

Latest Blog

February 11th, 2019




Recent Progress and Updates​
:: Completed 11/100 Overworld Screens as well as Dungeon 0 - Cartomancer's Crypt. There's still some placeholder events while we work on making cutscenes, but those require new sprites that we haven't completed yet.​
:: Combat is now functional, and the first series of cards have been added to the game. A few examples are shown below. The card layout is still subject to change, but we like how they look at the moment.​
:: Reworked map transitions. To avoid having to make dozens of events per page, a single parallel process event per map handles all transitions.​
:: Added most of the opening/introductory dialogue and cutscenes.​

What's Next?​
:: Getting the introductory area polished, adding new cards to the starting line up, and getting some additional options for the Card Battle plugin.​
:: We're in talks with getting someone to work on the Soundtrack too!​

Other​
::We're considering giving the community the chance to design some cards, but we'll talk more about that at a later date!​


  • Production
  • Timespiraled
  • RPG Maker MV
  • Adventure RPG
  • 02/02/2019 05:25 PM
  • 02/11/2019 09:33 PM
  • 01/01/2020
  • 1742
  • 9
  • 0

Posts

Pages: 1
Cap_H
DIGITAL IDENTITY CRISIS
6098
I enjoy the look of this project. I think it would look more consistent if you kept the HUD during battles too.
author=Cap_H
I enjoy the look of this project. I think it would look more consistent if you kept the HUD during battles too.


Not even sure the HUD's going to make it into the game. Battles unfortunately don't let me easily add the HUD, but I'm definitely game to try.
I love the aesthetics! Simplicity is really such a beauty.
The way the battle system works is interesting. I'm looking forward to it!
author=deceius
I love the aesthetics! Simplicity is really such a beauty.
The way the battle system works is interesting. I'm looking forward to it!


Thank you! I've always wanted to make a game with this aesthetic so I'm glad people are liking it!

I'm looking forward to showcasing the combat system soon!
Pages: 1