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Inspired by classic games such as the GBC era Legend of Zelda games as well as my deep love of collectible card games, OSAGAI merges both genres into my love letter to those two genres.



Take on the role of three novice adventurers chosen to share the fabled Deck of the Cartomancer. With an arsenal of card based weapons, spells, items, and armor, our heroes will traverse the Isle of Auldrin to reforge the four Elemental Essences. Stolen away by Iluna, Queen of the Moon and Stars, the original essences have allowed her to spread her reach beyond her enchanted prison.

Plumb over six unique Dungeons, travel through a vibrant Overworld, challenge unique foes designed by the community in the Ring of Teeth and Claws, and hunt down every last Card to prove you are worthy successors to the Cartomancer name.

Osagai is well on its way to a Q1 2020 Release. Stay tuned for more!



Explore the Overworld, hunting down new cards, fighting off bad guys, and searching for ancient dungeons!



Delve said ancient dungeons, solving puzzles, vanquishing foes, and recovering the Elemental Essences!



Collect and Battle with over 200 cards in Osagai's card based combat. Combine cards to form powerful combos, seek out the very best weapons and armor, and face off against some of the toughest foes in the Arena to earn community designed cards!

Credits
Tileset - Sodacoma
Characters - Bis1994
Additional Icons - Pixeltier
Commissioned Scripts - Dsiver144
Community Scripts - Yanfly, Victor Saint, Astfgl

Latest Blog

July 15th, 2019

And we're back with another substantial update. Work's done for the summer, commissions have gone out for new art, and we're getting stuff done!

First and foremost, we have a few major changes to announce.

New Characters
Our dear Osa, also known in house as Mr. Generic McFace has been fired from his old job of being the hero of this tale. We always wanted a custom character but thanks to dsiver's hard work in getting the plugin updated, and bis1994's hard work in getting some cool new custom art done, we can finally announce that Osagai will have 3 playable characters.


‚Äč
While we don't have their names settled, feel free to simply call them Red, Blue, and Yellow in the meantime. These three new characters fight at the same time, and that means each has their own unique deck of (currently 15) cards to use in combat. Since none of them are locked to a class to speak (despite appearances), you can customize and build them to your heart's content.

On the Overworld, you can choose which of the three to play as and can change this decision at any time. We are currently looking into making this a simple menu option.

Enhanced Combat
With three characters, comes an even greater combat system. Now that you have a total of 3 decks to work with (currently 15 cards each for a total of 45 cards), we've been able to design cards meant to interact with the other characters.

Each of our heroes begins the game with a single Action per turn, but you're free to choose the order in which your party acts. After resolving your party's attacks, then you can pass the turn to the opposition.

On top of that, dsiver has also done some great work in making the plugin compatible with Yanfly Battle, meaning we get lots of neat utility and options.

Community Designs: Monsters and Cards
As you may have heard, we're reserving a special area in the game currently called the Ring of Teeth and Claws. It serves as the typical Arena encountered in many a JRPG game and houses a vast array of encounters to test your heroes with beyond the main story.

We wanted to do something special, so beyond being a home for the encounters we've designed that have no room in the main story, we want to open the Arena up to the community.

While we aren't ready to accept them yet, as we near release, we'll release a submission form that allows any community member to submit a monster that can be faced in the arena.

On top of that, rewards for defeating said monsters will be in the form of cards designed by the community as well. Currently the Arena monsters we've designed give cards that give shout outs to popular RPG Maker games, or ones that we've played in the past and enjoyed.

So stay tuned for more, just know that it's coming!
  • Production
  • Timespiraled
  • RPG Maker MV
  • Adventure RPG
  • 02/02/2019 05:25 PM
  • 07/17/2019 05:51 AM
  • 01/01/2020
  • 6064
  • 16
  • 0

Posts

Pages: 1
Cap_H
DIGITAL IDENTITY CRISIS
6288
I enjoy the look of this project. I think it would look more consistent if you kept the HUD during battles too.
author=Cap_H
I enjoy the look of this project. I think it would look more consistent if you kept the HUD during battles too.


Not even sure the HUD's going to make it into the game. Battles unfortunately don't let me easily add the HUD, but I'm definitely game to try.
I love the aesthetics! Simplicity is really such a beauty.
The way the battle system works is interesting. I'm looking forward to it!
author=deceius
I love the aesthetics! Simplicity is really such a beauty.
The way the battle system works is interesting. I'm looking forward to it!


Thank you! I've always wanted to make a game with this aesthetic so I'm glad people are liking it!

I'm looking forward to showcasing the combat system soon!
Huh. GBC Zelda + Slay the Spire. This looks really cool and I'm subscribing.
author=kumada
Huh. GBC Zelda + Slay the Spire. This looks really cool and I'm subscribing.


Yeah, pretty much :)
The original design dates back to 2017 where it was much more akin to a true CCG (like MTG) but the Deckbuilding style really fit an RPG more, thus the switch.

Will have more in the coming days! Thanks for subbing!
kentona
only 90s kids will like this admin
20491
ok this looks cool. subbed!
author=kentona
ok this looks cool. subbed!


Woah forgot to answer to this! Thanks so much for checking us out!
Pages: 1